Mr. White Class of 09: The Truth About the Teacher You Love to Hate

Mr. White Class of 09: The Truth About the Teacher You Love to Hate

If you’ve spent any time in the dark, twisted hallways of the Class of '09 visual novel, you know it isn't exactly a "feel-good" experience. It’s caustic. It’s mean. And tucked away in the faculty lounge of this suburban nightmare is Mr. White, a character who basically personifies every red flag a high schooler could ever encounter.

He’s the photography teacher. Sounds harmless, right? Wrong.

Most people come to Class of '09 expecting a parody of anime tropes. What they get instead is a visceral, often uncomfortable look at the kind of institutional rot that lets people like Mr. White thrive. He isn't just a "bad teacher"—he's a masterclass in how grooming and radicalization look when they’re wearing a tan blazer and a red bowtie.

Who exactly is Mr. White?

Let’s get the basics down. In the game—specifically the first Class of '09—Mr. White is voiced by Jordan Moore. He’s a middle-aged guy with messy platinum blonde hair and a potbelly. Visually, he looks like a tired educator who just wants to teach you about aperture and shutter speeds.

But honestly, the photography is just a front.

He uses his position to corner students, specifically the protagonist Nicole and her friend Jecka. He doesn't go for the typical "creep" vibes you see with Coach Colby; instead, Mr. White is a fervent white nationalist. He’s obsessed with "purity" and "aesthetics," using these as code for his racist ideology.

He’s a manipulator. He’s the guy who offers you free food or money for a "private photoshoot" just to get you in a room where he can start whispering about "racial purification." It’s unsettling because it feels grounded in a way most video game villains don't.

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The Peanut Butter and the Blackmail

One of the weirdest, most "did he really just say that?" moments involves Principal Lynn. You find out that Mr. White has some pretty damning leverage over her—specifically involving lewd photos and, for some reason, her being covered in baby oil.

He even makes a case to the Principal about smearing peanut butter on himself for students to photograph. It’s played for dark laughs, but it hints at a deeper, more disturbing obsession with racial caricature. He stays employed not because he’s good at his job, but because he’s a blackmailer who knows exactly where the bodies are buried.

The Bombing Ending (The Point of No Return)

If you follow the Mr. White routes, things go south fast.

In one of the most infamous endings, Mr. White manages to convince Nicole and Jecka to help him "purify" America. We aren't talking about posters or flyers here. We’re talking about a chlorine bomb.

He targets a Latin-American rights rally.

If you play along with his delusions, the game takes a sharp turn from high school satire into a domestic terrorism simulator. Mr. White actually dies in the explosion—his "martyrdom" for a hateful cause—while Nicole and Jecka end up with life sentences. It’s a bleak, shocking conclusion that reminds you this game isn't just about making fun of "popular girls."

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Why Mr. White stands out from the other faculty

The school is full of monsters. You’ve got:

  • Coach Colby, the overt predator.
  • The Counselor, who is essentially a nihilistic void.
  • Mr. Katz, who just seems to hate life.

But Mr. White is different because he believes he’s the hero. He doesn't think he’s a "bad guy." He thinks he’s a visionary. He’s the only male faculty member who isn't portrayed as a traditional sexual predator, which almost makes him more dangerous. He’s looking for "soldiers," not victims.

The Re-Up and Beyond

Interestingly, Mr. White is mostly a ghost in the sequels. In Class of '09: The Re-Up and The Flip Side, he’s mentioned in the intros but doesn't have the same presence.

Some fans think this is because his story was "finished" in the first game. Others think he’s just too heavy, even for a game that prides itself on being "edgy."

There’s a lot of debate in the community about whether he’s a "pure evil" villain or a satirical take on the "lone wolf" radicalization pipeline. Honestly? He’s both. He represents the way extremist ideas can hide in plain sight, tucked away in an elective class like photography.

What players often get wrong

A common misconception is that Mr. White is just a joke character.

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He’s not.

While the dialogue is snarky and Nicole’s reactions are gold, the threat he poses is treated with a specific kind of gravity. If you ignore the warning signs, he will ruin your life—either by turning you into a felon or by indoctrinating you into a cult.

If Jecka falls for his plan in certain routes, he manages to convert almost the entire school. It’s a "White Pride" cult that functions like a paramilitary group. It’s absurd, sure, but it’s a commentary on how easily impressionable teenagers can be led astray when an authority figure gives them a sense of "belonging."

Actionable Insights for Players

If you're jumping into the game and want to explore the Mr. White arcs without losing your mind, keep these things in mind:

  1. Watch the "Modeling" prompts: Agreeing to his photoshoots is the gateway to his darkest endings. If you want to see the bomb plot, that’s where it starts.
  2. Look for the blackmail clues: Pay attention to the dialogue regarding Principal Lynn; it explains why the school seems powerless to stop him.
  3. Vary your choices: The game is designed for multiple playthroughs. Seeing how Jecka reacts to Mr. White versus how Nicole reacts gives a lot of insight into their character growth (or lack thereof).
  4. Don't take the "Purity" talk at face value: Every time he mentions "the aesthetic of white," he’s testing the waters to see if you’re a candidate for his cult.

Mr. White remains one of the most polarizing figures in indie gaming because he forces the player to engage with a very real, very ugly side of society. He’s the ultimate "Class of '09" villain because he doesn't just want to hurt you—he wants you to become just like him.