Mount & Blade II: Bannerlord and the Problem With Modding

Mount & Blade II: Bannerlord and the Problem With Modding

Mount & Blade II: Bannerlord is a messy masterpiece. If you've spent any time in Calradia, you know exactly what I mean. You're leading a charge of heavy cavalry into a line of Sturgian spearmen, the sun is setting, the physics engine is crunching bones—and then the game crashes to desktop because a patch dropped twenty minutes ago that broke your favorite mod. It’s frustrating. It's glorious. It’s basically the quintessential Bannerlord experience.

The community has a shorthand for the specific, chaotic relationship between the developers at TaleWorlds and the players who spend hundreds of hours tweaking the code. People often look for ways to mount and do me a favor by fixing the broken diplomacy or the shallow end-game loops. But here's the thing: modding this game isn't like modding Skyrim. It’s a constant battle against version numbers and "hotfixes" that feel like they're undoing months of community progress.

Why Calradia Still Feels Empty Without Help

The base game is a technical marvel compared to Warband. Let’s be real. The sheer scale of the battles—sometimes involving 1,000 active agents on screen—is something few other engines can handle without exploding. But the "soul" of the game often feels like it's missing. You marry a noble, and they have the personality of a wet bag of grain. You execute a rival lord, and suddenly the entire continent hates you for reasons the game barely explains.

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This is where the community steps in. Modders have spent years trying to fill these gaps. They want deeper intrigue. They want better kingdom management. Most importantly, they want the game to stop feeling like a series of disconnected skirmishes.

Honestly, the vanilla version of Bannerlord is a great skeleton. It’s sturdy. It’s well-built. But it’s just a skeleton. To get the meat, you have to dive into the Steam Workshop or Nexus Mods, and that’s where the real headache begins. TaleWorlds updates the game frequently, which is good for stability but a nightmare for anyone running a heavy mod list. You'll find yourself constantly rolling back your game version to 1.2.9 or 1.1.5 just to keep your save file from corrupting. It’s a chore.

The Tragedy of the Total Conversions

We were promised the world. Kingdom of Arda. Shokuho. The Old Realm. These massive total conversion mods aim to turn Bannerlord into Lord of the Rings, Feudal Japan, or Warhammer Fantasy. Some of them are playable in alpha states, and they are breathtaking. But the progress is slow.

Why? Because every time TaleWorlds changes how the AI calculates pathfinding or how textures are handled in the engine, these volunteer teams have to spend weeks refactoring their code. It’s exhausting work. I've talked to modders who simply gave up. They just couldn't keep up with the moving target. It makes you wonder if the game was ever truly designed to be "the most moddable engine ever," as the marketing once suggested.

The Mechanics of a Perfect Charge

Let’s talk about the combat for a second. It’s the reason we’re all here. There is nothing—absolutely nothing—in gaming that feels as satisfying as a perfectly timed couched lance hit. You see that "Red 450" damage indicator pop up, and you know that unlucky Vlandian sergeant is never getting back up.

But have you noticed how the infantry AI behaves?

Sometimes they’re geniuses. They form shield walls, they brace for cavalry, they hold the high ground. Other times, they just spin in circles while getting pelted by forest bandits. This inconsistency is what drives players to look for mount and do me style tweaks that overhaul the AI. Modders like the creators of RBM (Realistic Battle Mod) have completely changed the way armor and posture work. In vanilla, armor often feels like paper. In RBM, a knight in full plate is a walking tank. You actually have to use maces or find gaps in the visor. That's the level of depth the community craves, yet it remains outside the official "vision" of the game.

Diplomacy or Lack Thereof

If there is one area where the game consistently fails to meet expectations, it’s the kingdom-building phase. You finally get your own castle. You’ve got a garrison. You’ve got a clan. And then... nothing.

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Your fellow lords make nonsensical decisions. They'll vote to start a war with a superpower while your villages are currently on fire. There’s no way to negotiate specific border deals or trade fiefs effectively without—you guessed it—more mods. The Diplomacy mod is so essential that playing without it feels like playing a demo. It adds "War Exhaustion," which is a feature that should have been in the game on day one. It prevents those endless, grinding wars that never result in a peace treaty.

Technical Debt and the Engine

TaleWorlds built their own engine for this. It’s called C#. It’s powerful, sure. But it’s also finicky. When people talk about mount and do me a solid by fixing the memory leaks, they aren't joking. Bannerlord is a resource hog. If you don't have at least 16GB of RAM (and ideally 32GB), those big siege battles are going to stutter like crazy once the ladders hit the walls.

The game also suffers from "save bloat." The longer a campaign goes on, the larger the file becomes, and the more likely it is to start behaving strangely. I’ve seen campaigns where, 200 years in, the entire world economy collapses because the game stopped spawning certain types of caravans. It’s these weird, deep-seated bugs that make the long-term playability of Bannerlord a bit of a gamble.

The Multiplayer Ghost Town

What happened to the multiplayer? Warband had a thriving, weird, wonderful competitive scene. Bannerlord tried to modernize it with matchmaking and "Captain Mode," but it never quite caught fire. Most players just want the old-school battle servers back without the fluff. The community-run servers are still there, and they’re the best way to play, but the barrier to entry is high. You’re going up against people who have been manual-blocking for fifteen years. You will get destroyed. It's not a "friendly" experience, but it is a rewarding one if you have the patience to learn the four-directional combat system.

How to Actually Enjoy the Game Right Now

If you're looking to jump back in, don't just hit "Play" on Steam and hope for the best. You need a strategy. The "stable" version of the game is rarely the one you want if you're looking for the best experience.

First, check the modding forums. See which version of the game the "Big Five" mods are currently supporting. Usually, this is one or two versions behind the current live patch. You can easily switch this in the Steam properties under the "Betas" tab. It saves you so much heartbreak.

  • Step 1: Pick a stable version (like 1.2.8) and stick to it.
  • Step 2: Get the "Essential Four": Harmony, ButterLib, UIExtenderEx, and Mod Configuration Menu. Everything else relies on these.
  • Step 3: Install Realistic Battle Mod and Open Source Armory. The visual variety and tactical depth they add are game-changing.
  • Step 4: Don't over-mod. The more you add, the more likely the "XML" files will clash, and you'll spend your Saturday looking at a crash report instead of conquering the Khuzaits.

The Future of the Franchise

Is TaleWorlds done? Probably not. They’re still pushing out updates, even if they feel like small fixes rather than the sweeping changes we want. There’s a rumor of a major DLC, maybe something involving the sea or the far-off lands mentioned in the lore. But until that happens, the game remains in this strange limbo. It’s a 9/10 combat simulator trapped inside a 6/10 grand strategy game.

We all want Bannerlord to be the "forever game." We want it to be the world we can live in for a thousand hours. It has the potential. The community has the passion. But until the developers and the modders can find a way to stop stepping on each other's toes, it’s going to be a bumpy ride.

The best way to experience mount and do me justice in this context is to embrace the jank. Accept that your save might break. Accept that the AI will occasionally do something incredibly stupid. Once you let go of the need for a "perfect" polished experience, you realize that there’s still nothing else on the market that offers this specific blend of RPG, strategy, and first-person carnage.

Actionable Steps for Your Next Campaign

Stop playing the game like a standard RPG. You aren't the "chosen one." You're just a mercenary with a horse and a dream. To get the most out of your next run, try these specific tactics:

  1. Focus on Smithing Early: It’s broken, yes, but it’s the only way to make real money without relying on the finicky trade economy. Craft two-handed swords and sell them to wealthy towns.
  2. Use the "Send Troops" Button Wisely: In sieges, the auto-calc is sometimes kinder to your elite troops than the actual battle AI, especially if you haven't mastered the command interface.
  3. Marry for Stats, Not Just Alliances: Look for spouses with high "Steward" or "Medicine" skills. They make much better party leaders or governors than someone who just has a high "Vigor" stat.
  4. Join a Losing Faction: It sounds counter-intuitive, but being the underdog gives you more opportunities for glory, better loot from defensive sieges, and a faster track to becoming a king yourself when the current one inevitably bites it.

Calradia is a harsh place, but it's our place. Keep your shield up and your mods updated.