You've been there. It’s Friday night, the Discord call is popping off with eight people, and someone suggests playing Lethal Company. Then comes the inevitable, awkward silence. The game only supports four players. Suddenly, you're the one stuck watching a stream or someone has to "volunteer" to sit out so the core group can hit the quota. It sucks. But honestly, that's exactly why More Company Lethal Company became a total phenomenon. It didn’t just tweak a setting; it fundamentally changed how we engage with Zeekerss’ terrifying corporate nightmare.
Lethal Company is built on tension. The game relies on that feeling of being isolated in a rusted-out facility with nothing but a flashlight and a shovel. When you have four people, you're vulnerable. When you have thirty? It’s a riot. Some purists argue that adding more players ruins the horror. They’re kinda right, but they’re also missing the point. The "More Company" mod turns a survival horror game into a chaotic social experiment where the comedy often outshines the scares.
What is More Company Anyway?
Let’s get the basics down. More Company Lethal Company is a cosmetic and lobby-expanding mod hosted primarily on Thunderstore. Created by user not_of_vines, it was one of the earliest "essential" mods to hit the scene. While the base game caps you at four employees, this mod pushes that limit significantly. Initially, it was famous for allowing eight players, but it quickly evolved to support even larger groups.
It’s not just about the player count, though. The mod also introduces a suite of cosmetic options—think hats and accessories—that help you distinguish which screaming astronaut is which when things go south on Vow or Experimentation. It’s simple. It works. It doesn’t try to reinvent the wheel, it just gives you a bigger wagon.
The Chaos Factor: Why More Players Changes Everything
When you play with four people, every death matters. If your primary looter gets snatched by a Snare Flea, your scrap run is basically over. You lose 25% of your workforce in a second. In a 12-player lobby powered by More Company, a single death is just a funny sound over the walkie-talkie. This shift in stakes transforms the game's genre.
Is it still scary? Sorta. Seeing a Bracken drag your friend into the darkness is always unsettling. But seeing a Bracken drag one friend away while ten other people are screaming, hitting each other with shovels, and accidentally detonating landmines is pure slapstick comedy.
The technical side of this is actually pretty interesting. The mod has to handle the UI scaling for the "crew" list on the ship’s monitor. If you’ve ever looked at the screen in a massive lobby, you’ll notice the text gets smaller and more cramped. It’s a bit janky, but that jank feels right at home in Lethal Company’s low-fi aesthetic.
Performance and the "Lag" Reality
Let’s talk about the elephant in the room: lag. Lethal Company wasn't designed for 20 people to be syncing physics data simultaneously. If the host has a potato for a PC, the game will struggle. You'll see players "moonwalking" through walls or items floating in mid-air.
Usually, the sweet spot is around 6 to 8 players. Anything beyond that and the game’s "Director" AI—the thing that decides when to spawn a Thumper or a Coil-Head—starts to act a bit weird. With more players, you're clearing out scrap much faster, which can sometimes leave the group standing around waiting for something to happen. Or, conversely, the sheer volume of noise and movement can trigger more monster spawns, leading to a total bloodbath in the main entrance.
How to Get It Running Without Breaking Your Game
If you're looking to install More Company Lethal Company, don't just go dragging files into random folders. Use a mod manager. Seriously. r2modman or the Thunderstore Mod Manager are the gold standards here.
- Download the manager.
- Search for "MoreCompany" (it’s usually at the top of the most-downloaded list).
- Ensure you have BepInEx (the framework most mods need) and LC_API if the mod requires it.
- Launch the game through the mod manager.
One huge thing to remember: everyone needs the mod. In many other games, only the host needs a lobby-extender. That’s not the case here. If your friend doesn't have the mod, they won't be able to join a lobby that’s over the four-person limit. They’ll likely just get a generic "connection error" that’s frustrating to troubleshoot if you don't know the cause.
The Cosmetics Twist
A cool side effect of More Company is the cosmetic system. It’s arguably more stable than some of the dedicated cosmetic mods. It allows for custom 2D and 3D attachments. You’ll see people wearing cat ears, top hats, or weird glasses. In a game where everyone looks like a generic orange marshmallow, these little touches make a huge difference in identifying your "Bodyguard" or your "Professional Flashlight Carrier."
Why the Community Chose This Over "Bigger Lobby"
You might see another mod called "Bigger Lobby" floating around. It does similar things, but More Company became the community darling for a few reasons. First, the UI. The way it handles the main menu and the lobby list is just cleaner. Second, the stability. Because it’s been maintained so consistently, it tends to break less when Zeekerss pushes out official game updates (like the Version 50 or 60 patches).
When an official update drops, the modding community usually has a fix ready within 24 to 48 hours. That kind of reliability is why it’s sitting at millions of downloads.
The Ethics of the Quota
Is it cheating? Some people think so. The game’s economy is balanced around four people's inventory space. If you have eight people, you can carry twice as much scrap. You’ll hit that 1,000-credit quota without even breaking a sweat in the early game.
But Lethal Company isn't a competitive e-sport. It’s a vibes-based game. If your group finds the game too easy with more players, there are other mods—like "Brutal Company"—that dial the difficulty up to eleven to compensate for the extra manpower. The beauty of the PC gaming scene is that you get to decide how much "horror" you want in your horror game.
Common Issues and Quick Fixes
Sometimes the mod just refuses to cooperate. Here’s a bit of expert troubleshooting:
- Version Mismatch: This is the #1 killer of fun. If the host is on version 1.9.4 of the mod and you’re on 1.9.1, it’s not going to work. Keep those mods updated daily.
- The "Five-Player" Bug: Occasionally, the game will let a fifth person join but then immediately kick them or crash. This usually happens if the "Max Players" slider in the lobby menu wasn't adjusted correctly before starting.
- Invisible Players: If you see a flashlight floating in the air but no body, someone has a conflicting cosmetic mod. Disable other suit mods to see if that clears it up.
Looking Ahead: Official Support?
People often ask if Zeekerss will ever add official 8-player support. Honestly, probably not. The developer has been pretty vocal about the game being a "small group" experience. The tight hallways and limited oxygen are designed to make four people feel crowded. Adding official support for more would require redesigning every map in the game.
That’s why the More Company Lethal Company mod is so vital. It fills a gap that the developer likely never intended to fill. It turns a niche indie horror hit into a party game that can rival Gmod or Among Us in terms of pure social chaos.
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Actionable Steps for Your Next Session
If you want the best experience with More Company, don't just crank it to 40 players and hope for the best. Try these specific setups to keep the game fun:
- The "Split Team" Rule: With 8 players, force the group to split into two teams of four. One team goes through the main entrance, the other through the fire exit. This prevents everyone from just steamrolling the monsters in a giant mob.
- The "Dedicated Intern" Role: Designate the extra players as "sacrifices." Their only job is to distract the Forest Giant or the Eyeless Dogs while the "core" team hauls the expensive stuff back to the ship.
- Check Compatibility: If you're running other popular mods like "Late Company" (which lets people join after the game has started), test them in a private lobby first. More Company usually plays nice with others, but the more players you add, the more likely a script conflict will crash the session.
- Audit Your Mods: Open your mod manager before every session. In 2026, the pace of updates is fast. One person having an outdated file is enough to ruin the night for the whole group.
Get your crew together, download the mod, and stop leaving your friends in the Discord "Waiting Room." The Company needs its scrap, and it doesn't care how many employees it has to go through to get it.