Monsters in R.E.P.O. Explained: How to Survive Every Entity

Monsters in R.E.P.O. Explained: How to Survive Every Entity

You’re deep in a run, your cart is overflowing with high-value scrap, and then you hear it—that faint, wet slapping sound of a frog with a knife. Or worse, the high-pitched giggle of a child that definitely shouldn't be in a derelict industrial complex. If you’ve spent any time in R.E.P.O., you know that the loot isn’t the hard part; it’s the nineteen or so distinct ways the game tries to end your career.

Most players treat every shadow like a death sentence, but honestly, once you understand the logic behind the monsters in R.E.P.O., the game shifts from a pure horror show into a weird, high-stakes puzzle. Some of these guys just want to move your furniture. Others want to erase your health bar in exactly 0.4 seconds. Knowing which is which—and how to exploit their AI—is the difference between a $10k extraction and becoming a "Broken One."

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The Tier 1 Nuisances: Mostly Bark, Some Bite

Don't let the "Level 1" label fool you. While these entities usually won't one-shot a healthy Semibot, they are the kings of distraction. They set you up to be killed by the big guys.

Apex Predator (The Duck)

This thing is the ultimate "don't touch" test. It looks like a harmless, waddling rubber duck. It follows you around like you're its mother. It’s kinda cute, actually. Until you try to pick it up or hit it. The moment you interact, it transforms into a flying, biting nightmare that can easily turn you into a corpse. Best advice? Just let it follow you. It’s annoying, sure, but it’s better than the alternative.

The Spewer

Imagine a floating tadpole that just wants to throw up on your head. That’s the Spewer. It doesn't deal much direct damage, but its poison ruins the value of your loot and can hurt your teammates. If it latches on, shake your mouse like crazy or have a friend smack it off. Interestingly, you can actually use it as a biological weapon—if it’s puking on you, stand next to a harder enemy and let the poison do the work for you.

Gnomes

These guys are the reason your cart gets emptied when you aren't looking. They spawn in groups of four and have a weird obsession with destroying your valuables. Individually? Weak. In a swarm? They'll chip away at your HP while you're trying to aim at something bigger. The most satisfying way to handle them is just picking them up and tossing them into a wall.

Shadow Child

You'll hear the laughter before you see it. The Shadow Child is basically the Slenderman of R.E.P.O. It teleports around and darkens your vision. The rule is simple: do not stare. If you keep your crosshair off it, it’ll usually leave you alone. If you’re feeling brave, you can rush it with a melee weapon, but looking away is always the safer bet.


Tier 2: The Mid-Game Threats

These monsters require actual strategy. You can't just ignore a Mentalist or a Chef and hope for the best.

The Chef

A giant, grinning frog with meat cleavers. It’s a ridiculous concept until it starts leaping at you. The Chef moves in straight lines, so the trick is to side-step or jump onto a table. It has a decent amount of health (around 250 HP), so don't try to trade blows with it unless you've got a solid weapon.

Hidden

This is probably the most frustrating entity for solo players. It’s invisible. You can only track it by the sound of heavy breathing and the occasional footprint. It doesn't kill you—instead, it grabs you and drags you to a random spot on the map. This is terrifying because it often drops you right in the lap of a Tier 3 monster like the Reaper or the Clown.

Mentalist

This alien-looking guy is a master of telekinesis. If you get too close, it’ll lift you and all nearby scrap into the air before slamming everything down for a massive 50 damage. It teleports, too, which makes it hard to pin down. If you see the purple gravity orb forming, run.

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Bowtie

He looks like a giant marshmallow or a snowman wearing a red bowtie. Don't let the dapper outfit fool you; his scream can knock you back and deal significant damage. He’s slow, though. You can usually kite him around furniture as long as you don't get cornered.


Tier 3: The Run-Enders

When these spawn, the vibe of the match changes. One mistake against a Tier 3 entity usually results in a wipe.

Facing the Giants: Monsters in R.E.P.O. You Should Fear

If you hear a shotgun blast or see a red laser, you’re dealing with the heavy hitters.

The Huntsman

Blind but deadly. The Huntsman carries a shotgun and has "impeccable hearing," as the devs put it. He reacts to everything: your footsteps, your voice chat, even the sound of you dropping an item. If you’re quiet, you can literally walk right past him. If you sneeze into your mic, he’ll turn you into Swiss cheese instantly. Pro tip: he’s prone to falling down stairs, which stuns him and deals self-damage.

The Clown

The Clown is the bane of anyone who struggles with movement mechanics. He patrols the halls and, once he sees you, charges up a red laser beam. You have to telegraph the shot—if the beam is high, you duck; if it’s low, you jump. One hit is usually an instant kill. He also has a nasty melee kick if you get too close.

The Robe (Mother)

This is a tall, looming figure in a black robe with a pale white face. It’s a "weeping angel" type of mechanic. It follows you silently, and you won’t even know it’s there until you turn around. If you look at its face, it enrages. It’ll scream and charge at you with massive speed. The trick is to look at the floor or the edges of your screen. As long as your crosshair doesn't hit its face, it stays passive.

Trudge

The tank of the game. With 500 HP, the Trudge is a massive, slow-moving beast with a hammer. It can one-shot you, and it has a shockwave attack that pulls you toward it. While it’s the slowest monster in the game, it can reach under furniture with tendrils if it knows you’re hiding there.

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Surviving the Chaos: Real Strategies That Work

Most players die because they panic. In R.E.P.O., panic is a death sentence.

  • Listen to the Audio Cues: Every monster has a unique sound. The child's laugh is the Shadow Child; the heavy breathing is the Hidden; the clanking of blades is the Chef or Reaper. If you play with your volume low, you're basically asking to be sent back to the truck in a bag.
  • Use the Environment: Furniture isn't just decoration. You can jump on tables to avoid the Animal or the Chef. You can hide under beds to lose the Reaper. Just remember that the Trudge and the Robe can and will peek under there if they're aggro'd.
  • The Power of Throwing: Almost anything can be a weapon. Gnomes and Bangers can be picked up and thrown at other enemies. Throwing a Banger into a group of Gnomes is an efficient (and hilarious) way to clear a room.
  • Communication is Key: If you're playing with a team, call out the tiers. "We’ve got a Tier 3 in the West wing" tells your team to stop talking and start crouching.

What to Do Next

The monster AI in R.E.P.O. is surprisingly complex, but it's consistent. Your next step should be to head into a low-level run and practice "kiting"—learning the exact distance you can stand from a Chef or a Bowtie without triggering their attack. Once you master the movement, you can start hunting them for their Orbs, which drop anywhere from $2k to $8k depending on the monster's tier.

Invest your first few thousand in the Strength upgrade. Being able to lift and throw heavier monsters like the Chef (Strength 9) or even the Trudge (Strength 13) completely changes the power dynamic of the game. Instead of being the prey, you become the most dangerous thing in the building.