Look, let’s be real. The Monopoly Go Racers event is probably the most stressful thing Scopely has ever put into this game. It’s a resource sink. It’s a friendship-breaker. It’s that weird, high-stakes car racing tournament that pops up every few weeks and makes everyone in the community freak out about their dice count. If you’ve ever found yourself screaming at a teammate for not contributing enough flag tokens while your team sits in third place during the final lap, you know exactly what I’m talking about. It’s intense.
Most people treat this like a normal solo milestone or a leaderboard tournament. That’s a mistake. A massive one. This isn't just about rolling dice; it’s about resource management, team chemistry, and—honestly—a bit of psychological warfare against the three other teams in your bracket.
Understanding the Monopoly Go Racers Event Mechanics
Basically, this is a multi-day team event. You don't play alone. You join a team of four. Together, you collect checkered flag tokens from the board, daily wins, and various milestones. These flags are your fuel. You spend them on a dedicated racing screen to spin a popper—kind of like the partner events (fountain partners, gardening partners, you name it)—but instead of building a cake, you're moving a car around a track.
The twist? You aren't just racing against the clock. You're racing against three other real-life teams.
There are usually three separate races within the overall event. Each race grants medals based on your finishing position. 1st place gets the most, 4th gets the least. The team with the most cumulative medals at the very end of the third race wins the grand prize, which usually includes that coveted Wild Sticker, a pile of dice, and a fancy new car token.
The Bracket Trap
Here is something Scopely doesn't broadcast: your bracket matters more than your skill. When you start the event, you are grouped with three other teams. If you happen to be grouped with "whales"—players who have 100,000+ dice and don't mind spending them—you’re basically cooked unless you’re willing to match that energy. This is why some players swear by waiting a few hours to join a team or start the first race. The idea is to avoid the hyper-competitive "Day 1, Minute 1" crowd. It doesn't always work, but it’s a strategy.
Team Selection is 90% of the Battle
Don't just auto-fill. Seriously. Don't do it.
When you let the game pick your teammates, you’re gambling with your dice. You might get a "sleeper" who contributes zero flags. You might get someone who plays for five minutes and disappears. If you want that Wild Sticker, you need a pre-organized team. Talk to your friends. Use Discord. Go on Reddit. Ensure everyone has a similar dice count. If you have 500 dice and your teammate has 50,000, they’re going to be annoyed when you can’t keep up. Conversely, if you're the one carrying the team, you'll burn through your stash and end up resentful.
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Communication is key. You need to decide when to push. If your team is comfortably in first place by 5,000 points, stop spending flags. Save them for the next race. There’s no "overkill" bonus in the Monopoly Go Racers event. Points don't carry over between the three races, but your unused flags do.
The Lap Reward System
Every time your team completes a certain number of laps, you get to pick a reward. Usually, it’s a choice between dice, cash, or more flags.
Choose the flags.
Always choose the flags. It sounds counterintuitive if you’re low on dice, but more flags mean more movement, which means more laps, which eventually leads to more rewards. It’s a cycle. The only exception is if you’re in the final ten minutes of the final race and you know you can’t catch the team ahead of you. Then, sure, grab the dice.
Why the Third Race is the Only One That Matters
Okay, that’s a slight exaggeration, but only a slight one. The final race in the Monopoly Go Racers event usually offers double points (medals).
Think about the math. You could sweat your heart out in Race 1 and Race 2, taking first place in both, only to have a team that came in second twice overtake you by winning Race 3 because of that double-point multiplier. It happens all the time. It’s heartbreaking.
Because of this, the "Sandbagging" strategy is incredibly popular. Some teams will intentionally do the bare minimum in Race 1. They’ll coast, take 3rd or 4th, and hoard every single flag they find. Then, when Race 3 hits and the stakes are doubled, they unleash thousands of flags at once. It’s a blitzkrieg. The teams that spent everything early are left sitting there with zero flags, watching their lead evaporate in the final hour.
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Finding Flags Without Going Broke
Flags appear on the board as pickups. They’re also tucked away in the top-bar events and the side tournaments.
- The Multiplier Strategy: Don't just roll on x100 all the time. Look at the board. If you are 6, 7, or 8 spaces away from a cluster of flags (or a railroad that leads to a tournament reward containing flags), that’s when you bump the multiplier.
- Daily Wins: These are the easiest flags you'll ever get. Do them. Every day.
- Free Gifts: Check the shop every eight hours. There are usually a handful of flags in that free gift box.
Don't forget the "Bumper" on the race screen. When you spin the popper, hitting certain numbers will trigger a bumper reward that gives you extra flags back. It’s not much, but over 50 spins, it adds up.
The Wild Sticker Obsession
The reason everyone goes so hard for the Monopoly Go Racers event is the Wild Sticker. In the later stages of a season, when you're stuck needing one gold 5-star card to finish a set, the Wild Sticker is the only guaranteed way to get it.
Is it worth 10,000 dice?
Honestly, maybe. If finishing that set gives you 15,000 dice back, you’ve made a profit. But if you spend 10,000 dice to win a Wild Sticker for a set that only rewards 2,000 dice, you’ve just played yourself. You have to look at your album and do the math. Don't let the "must win" mentality blind you to the fact that Scopely is a business, and this event is designed to drain your resources right before a big update or a new season.
Common Misconceptions
People think the car speeds are fixed. They aren't. Your "speed" is just a visual representation of the points you've earned via the popper.
Another myth: "I should always use the max multiplier on the flag popper."
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Not necessarily. While higher multipliers get the job done faster, using a lower multiplier (like x5 or x10) can sometimes help you hit the "Bumper" rewards more frequently, which stretches your flags further. It’s a trade-off between time and efficiency. If you have 3,000 flags and 5 minutes left, go max multiplier. If you have all day, maybe slow it down.
A Quick Reality Check
Sometimes, you just can't win.
If you find yourself in a bracket with three teams that are all scoring 20,000+ points in the first hour, you might want to cut your losses. Save your dice. There will be another event. There will be another Wild Sticker. Burning your entire stash to come in second place is the worst feeling in the game.
Expert players know when to fold. If the gap is too wide, stop. Just stop.
Actionable Steps for Your Next Race
If the event is live right now, or starting tomorrow, here is your plan of attack:
- Audit your friends list. Reach out to the people who actually play and ask for their dice counts. Build your team before the event starts.
- Hoard your flags during Race 1. Aim for a respectable 2nd or 3rd, but don't blow your load.
- Watch the leaderboard like a hawk. In the final 30 minutes of each race, activity spikes. Don't assume your 500-point lead is safe.
- Check the "Double Points" status. Confirm that Race 3 is actually offering the medal multiplier before you go all-in.
- Focus on the Top Bar. Often, the easiest way to get 500+ flags is by hitting a specific milestone in the main solo event, rather than just picking them up off the board.
- Coordinate spins. If you’re on a call or in a chat with your team, don't all spin at once. Have one person push, see where it puts you, and then decide if the next person needs to step in.
Winning the Monopoly Go Racers event isn't about luck. It’s about being more patient than the people you're playing against. Let them spend their dice on day one. You just keep collecting. You just keep waiting. When the final lap of the final race starts, that's when you show them why they should have saved their flags.
Now, go check your flag count and see if your teammates are actually awake. Good luck.