You've seen those flashy server messages. Maybe it's a neon green "Welcome!" or a bold, pulsing red warning in a mini-game lobby. If you've spent more than five minutes on a public server, you know that the standard white text is basically the "default skin" of communication. It's boring. Honestly, it’s a bit amateur.
Using minecraft color text codes isn't just about making things look pretty; it’s about readability, branding, and honestly, just showing off that you know your way around the game’s back-end. But here’s the thing: it’s not as simple as just typing a color name. Depending on whether you're editing a MOTD, a leather tunic, or a chat message, the way you input these codes changes entirely. It’s a mess of symbols like §, &, and even complex JSON strings. Let's break down how this actually works in the current 2026 meta of the game.
The Section Sign vs. The Ampersand: Why Your Codes Keep Failing
The biggest headache for most players is the "Section Sign" (§). This is the "true" character Minecraft uses for formatting. If you look at the game's internal code, every color change starts with this weird double-S symbol.
However, you can't just type § on most keyboards easily. Because of that, many plugins—like EssentialsX or LuckPerms—allow you to use the ampersand & as a shortcut. It’s a literal translation. If you type &c in a chat plugin, the server's code intercepts it and turns it into §c before sending it to the client.
But wait. If you are trying to change the color of a server name in your server.properties file or editing a world save directly with NBT editors, the ampersand won't work. It’ll just show up as an ampersand. You have to use the section sign. On Windows, you usually hold Alt and type 0167 on the Numpad. On a Mac? It’s Option + 6.
The Classic 16-Color Palette
Minecraft’s original color system is based on hexadecimal values from 0 to 9 and then a through f. It’s an old-school way of doing things, dating back to the earliest days of Notch’s original dev cycle.
For the dark colors, you have codes like 0 for black, 1 for dark blue, and 2 for dark green. These are heavy. They can be hard to read against the dark gray background of the chat window. Most experienced builders prefer the lighter variants. For example, §a gives you that vibrant lime green that everyone uses for "Success" messages. §e is yellow, and §f is your standard white.
If you’re trying to make someone feel the heat, §4 is dark red, while §c is the bright red you see in health bars.
Formatting Codes: More Than Just Color
Colors are great, but formatting is where the real personality comes out. There are five main formatting codes you need to memorize if you want your text to pop.
- §k (Obfuscated): This makes the text jump around and change characters randomly. It’s the "Magic" text. Use it sparingly, because it can literally give people headaches if used for long sentences.
- §l (Bold): Makes text thick. It’s the most common formatting tool for titles.
- §m (Strikethrough): Puts a line through your text. Great for "sale" prices or redacted secrets.
- §n (Underline): Pretty self-explanatory. Use it for links or emphasis.
- §o (Italic): Gives your text a slight lean. It’s perfect for lore descriptions on items.
- §r (Reset): This is the one everyone forgets. If you make a word bold and red, every word after it will be bold and red until you use
§rto reset it to the default white.
The Hex Revolution: Minecraft 1.16 and Beyond
Back in the day, we were stuck with those 16 colors. It was limiting. Then version 1.16 changed the game by introducing Hexadecimal support. Now, you can use any of the 16 million colors available in the RGB spectrum.
To use a Hex code in a command, it looks like this: {"text":"Hello","color":"#FF5555"}. This is part of the JSON text component system. If you’re using a plugin that supports it, you might use a format like &#RRGGBB.
Why does this matter? Branding. If you’re running a professional-grade server, you don't want "just blue." You want a specific shade of navy that matches your logo. It adds a level of polish that the basic §9 dark blue just can't provide.
Where Can You Actually Use These Codes?
It’s not a free-for-all. You can't just go onto a random vanilla survival server and start typing in color.
In a standard vanilla world, you can use minecraft color text codes on signs (in newer versions, you can even use dye on signs to change color, which is a different system entirely). You can also use them in item names if you are using an Anvil and have a specific mod or plugin installed.
However, the real power is in the /tellraw and /title commands. This is where Map Makers live. Using a tool like mcstacker.net is almost mandatory here because the syntax for JSON is incredibly unforgiving. One misplaced quotation mark and the whole command fails.
Let's look at a raw command example for a title:/title @a title {"text":"WARNING","color":"red","bold":true}
See how it doesn't use the § symbol? That's because the modern command system prefers structured data. It’s cleaner for the game to read, even if it’s a pain for humans to type out by hand.
Common Pitfalls and Why Your Text Looks Like Garbage
I've seen it a thousand times. Someone tries to make a "Rainbow" name and it ends up looking like a glitchy mess. The biggest mistake is the order of operations.
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Always put the color code BEFORE the formatting code.
If you type §l§cHEAVY RED, it will work. If you type §c§lHEAVY RED, it will also work. But if you try to reset the color mid-sentence, you often lose the bolding too. The §r code wipes everything. If you want a bold red word followed by a bold blue word, you need: §c§lRED §9§lBLUE. You have to re-apply the bold code every single time the color changes.
Another weird quirk: if you use these codes in a book and quill, they used to be invisible. In current versions, the game is a bit more stable, but be careful. If you copy-paste a section sign into a book, it might look fine to you, but players on different platforms (like Bedrock vs. Java) might see weird artifacts.
Bedrock vs. Java: The Great Divide
Since we’re talking about 2026, we have to acknowledge that the gap between versions has narrowed, but the way they handle text hasn't perfectly synced.
On Minecraft Bedrock Edition (consoles, mobile, Windows 10 app), the § symbol is the king. You can actually use it directly in chat if you have a keyboard that supports it. On Java Edition, you are largely blocked from typing the section sign directly into the chat bar to prevent people from "spoofing" admin messages or making the chat unreadable with massive bold text.
If you’re a Java player, you basically need to be an OP (Operator) or have a specific plugin to use colors in chat. Bedrock is a bit more "Wild West" in that regard.
Actionable Setup: Getting Your Text Right
If you're ready to start coloring your world, don't just wing it.
- Grab a Cheat Sheet: Keep a list of the 0-9 and a-f codes on a second monitor. You’ll forget that
§eis yellow and§6is gold. It happens to the best of us. - Use a Generator: For complex things like
/tellrawor custom items with lore, use an online generator. It’s not "cheating," it’s avoiding a syntax error that will kick you from your own server. - Test in a Creative World: Before you push a color change to your main server’s MOTD or a massive sign at spawn, test it. Some colors look great in the day but are invisible at night.
- Dye Your Signs: If you’re just a survival player, remember that you can use actual Dye items on signs. Then, use Glow Ink Sacs to make the text "glow" so it’s readable in the dark. It’s way easier than messing with codes.
Using these codes correctly is a tiny detail that makes a massive difference in how people perceive your builds or your server. It’s the difference between a "cool hut" and a "Legendary Settlement." Just remember: color is like salt. A little bit enhances the experience; too much, and you’ll ruin the whole thing. Stick to a palette of two or three colors that complement each other rather than making a neon eyesore that drives players away.
Check your server's plugin documentation first. Many modern 2026 server jars have their own specific ways of handling "MiniMessage" or other advanced formatting tags that are even more powerful than the old-school section signs. If your server supports it, move to those—they’re much easier to manage in the long run.