Metal Gear Solid V: The Phantom Pain Mission List and Why the Sequence Feels So Broken

Metal Gear Solid V: The Phantom Pain Mission List and Why the Sequence Feels So Broken

You’re sitting there in the ACC, staring at the iDroid, wondering if the credits are ever going to actually roll. It’s a weird feeling. Metal Gear Solid V: The Phantom Pain is arguably the best-playing stealth game ever made, but its structure is a complete mess. If you're looking for a phantom pain mission list, you aren't just looking for a checklist. You're likely trying to figure out which missions are "real" and which are just filler repeats designed to pad out the controversial second act.

Hideo Kojima’s departure from Konami left a scar on this game. It's visible. You can see it in the way the mission numbers jump around and how the story eventually just... stops. To understand the mission list, you have to understand the divide between Chapter 1: Revenge and Chapter 2: Race.

The Grunt Work: Chapter 1 Missions

Chapter 1 is the meat of the game. It’s 31 missions of pure, tactical freedom. From the moment Venom Snake wakes up in Cyprus to the final confrontation with Sahelanthropus, this is the most cohesive the game gets.

Most players breeze through the early stuff. You save Miller in Mission 1 (Phantom Limbs), which is basically the "welcome to the sandbox" moment. Then you've got the heavy hitters like Mission 6 (Where do the Bees Sleep?) and the genuinely creepy Mission 20 (Voices). Mission 20 is where the game shifts from a military sim to something approaching a horror game, as you track down the "Man on Fire" in a rainy industrial nightmare.

The pacing here is actually decent. You’re building Mother Base, kidnapping soldiers with balloons, and slowly unraveling Skull Face's plan involving vocal cord parasites. By the time you hit Mission 31 (Sahelanthropus), you think you're done. The giant robot is defeated. The villain is handled. The "Phantom Pain" should be over. But it isn't.

The Chapter 2 Confusion and the Repeat Missions

This is where the phantom pain mission list gets genuinely annoying for completionists. Once you hit Chapter 2, the game starts throwing "Subsistence," "Extreme," and "Total Stealth" versions of previous missions at you.

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Honestly? You don't actually have to do most of them to finish the story.

The game presents these as "Main Missions," which is a bit of a lie. They have new numbers—like Mission 33 is just a harder version of Mission 4—but they aren't necessary for the "true" ending. To progress the story in Chapter 2, you mostly need to complete the new story missions (the ones with unique titles) and a handful of Important Side Ops (the yellow ones).

Here is the breakdown of the actual, unique story missions in the second half:

  • Mission 32: To Know Too Much - A standard extraction that kicks off the search for the remaining threads of the plot.
  • Mission 35: Cursed Legacy - Two containers, a bunch of guards, and more lore drops.
  • Mission 38: Extraordinary - This one is short but vital for the map progression.
  • Mission 41: Proxy War Without End - A chaotic battle involving tanks and gunships that feels like a real war zone.
  • Mission 43: Shining Lights, Even in Death - This is the emotional peak of the game. If you haven't played it, prepare yourself. It’s the mission where you have to make a choice that defines Venom Snake’s legacy.
  • Mission 45: A Quiet Exit - The conclusion to Quiet’s storyline. It’s notoriously difficult because of the armored vehicles.
  • Mission 46: Truth: The Man Who Sold the World - The big one. The twist. The ending that people are still arguing about a decade later.

The rest of the missions between 32 and 50 are mostly "remixes." If you see "Extreme" or "Subsistence" in the title, it's a repeat. Skip them if you're just here for the plot.

The "Lost" Mission 51

We have to talk about the hole in the list. If you look at any official phantom pain mission list, it usually ends at 50. But there is a Mission 51 titled "Kingdom of the Flies."

It doesn't exist in the game.

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It was cut during development. You can find the unfinished cinematics on YouTube or in the Collector's Edition bonus disc. It was supposed to resolve the subplot with Eli (Liquid Snake) and the stolen Sahelanthropus. Its absence is the literal "phantom pain" of the game—a missing limb that you can still feel. It makes the ending of Mission 46 feel abrupt because, while you get the big twist about who Venom Snake actually is, you never get closure on the giant nuclear-equipped walking battle tank that a group of children flew away in.

How to Actually Trigger the Ending

A lot of players get stuck in Chapter 2. They finish Mission 43 and then... nothing happens. They keep doing repeat missions thinking it will unlock the final "Truth" mission.

It won't.

To unlock Mission 46 and see the real ending, you need to fulfill specific criteria that aren't exactly clear. First, you need to have listened to all the "yellow" cassette tapes. These aren't just flavor text; they contain the actual narrative heavy lifting that didn't make it into cutscenes. Second, you need to have Mother Base upgraded significantly. Third, you need to complete all the "yellow" Side Ops, specifically the ones involving the retrieval of the AI pod and the remains of Volgin.

Once those checkboxes are ticked, Mission 46 will randomly appear on your list. It's a bizarre way to gate an ending, but that’s the reality of a game that was rushed to the finish line.

Stealth vs. Chaos: The Best Way to Play

Since you’re looking at the mission list, you’re probably planning your loadouts. The game encourages "Non-Lethal" play, and for 90% of the list, that’s the "correct" way to get an S-Rank. The tranquilizer pistol is your best friend.

However, some missions, specifically the ones involving the Skulls (like Mission 29, Metallic Archaea), require raw firepower. Don't be afraid to call in an air strike or bring a heavy machine gun. The "phantom pain mission list" is diverse enough that one single playstyle will eventually get you killed.

Essential Gear for High-Rank Completion:

  • The Fulton Device (Cargo Grade): You can't finish the game without being able to extract tanks and containers.
  • D-Dog: Quiet is great for sniping, but D-Dog’s ability to auto-mark every enemy within a 50-meter radius is essentially a legal cheat code.
  • Sneaking Suit: The footstep noise reduction is more valuable than camouflage in almost every nighttime mission.
  • The Wormhole Fulton: This is a late-game unlock that lets you extract people from inside buildings or under roofs. It’s a total game-changer for the harder repeats in Chapter 2.

The Side Ops That Actually Matter

Don't ignore the Side Ops. While there are 157 of them, only a handful are required for the "true" mission list. Look for the ones highlighted in yellow. These include:

  1. Extracting the AI Pod: Essential for the Huey Emmerich arc.
  2. Extracting the Remains of the Man on Fire: Closes out the Volgin story.
  3. The Search for Quiet: Necessary to trigger her final mission.
  4. The Legendary Gunsmith: Not story-essential, but it lets you customize weapons, which makes the harder Chapter 2 missions much more bearable.

Actionable Strategy for Completion

If you want to clear the phantom pain mission list without losing your mind, follow this path:

  • Focus on Chapter 1: Don't worry about S-Ranks yet. Just get through the story and build your base.
  • Ignore the "Repeat" Missions in Chapter 2: Unless you are a completionist, you don't need them. Stick to the new story missions and yellow Side Ops.
  • Listen to the Tapes: Keep them playing in the background while you're doing mundane Side Ops. It’s the only way the story actually makes sense.
  • Prioritize the "Extract the Children" Missions: These are vital for unlocking the later stages of the game.

The mission list is a roadmap of a masterpiece that was interrupted. It’s messy, repetitive in spots, and clearly unfinished in others. But even an "unfinished" Kojima game has more depth than almost anything else in the genre. Stop looking at the numbers and start looking at the map. The "Truth" is waiting at the end of the list, even if the journey there is a bit fractured.


Next Steps for Players: Head to your iDroid and check the "Side Ops" tab for any entries highlighted in yellow. If you've finished Mission 43 and don't see Mission 46 yet, these Side Ops are your primary gateway. Also, ensure your "Bond" level with Quiet is at maximum if you want to unlock the "A Quiet Exit" mission sequence.