So, you just finished the first collection. You blasted through the NES era, felt like a god of 8-bit precision, and now you’re looking at Mega Man Legacy Collection 2 like it’s the awkward younger sibling.
It is. But that’s why it’s interesting.
The first six games are a cohesive unit of NES history. This second pack? It’s a chaotic time capsule of Capcom trying to figure out what the hell "modern" Mega Man was supposed to look like across three different console generations. You get the 16-bit experimentation of the SNES, the 32-bit "anime-fied" PlayStation era, and the eventual retreat back to retro on the Wii. It's a lot.
What's Actually in the Box?
Honestly, the lineup is a bit weird if you aren't prepared for the jump. You’re getting four games: Mega Man 7, Mega Man 8, Mega Man 9, and Mega Man 10.
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If you're doing the math, yeah, that’s two fewer games than the first volume. People usually complain about this. They wish Mega Man & Bass was here. I get it. But the four games you do get are massive compared to the tiny NES ROMs.
- Mega Man 7: The only 16-bit mainline entry. Everything is huge. The sprites are chunky, the colors are vibrant, and there’s an actual shop where you buy upgrades from Auto.
- Mega Man 8: This is the "love it or hate it" one. It’s got 32-bit FMV cutscenes with voice acting that is... legendary. "We must find Dr. Wahwee!" It also has those "Jump! Jump! Slide! Slide!" sections that probably still haunt your nightmares.
- Mega Man 9 & 10: These were Capcom's apology letters. After years of silence, they went back to 8-bit graphics in the late 2000s. They are brutally hard but incredibly polished.
The "New Player" Safety Net
Let’s be real: Mega Man 9 is kind of a jerk. It’s harder than almost anything in the first collection. Capcom knew this, so they added an Extra Armor mode to Mega Man Legacy Collection 2.
It basically halves the damage you take. Some purists hate it. I think it’s a godsend for anyone who just wants to see the end of a level without throwing their controller across the room. There’s also a "Checkpoint Save" system. It’s not a full save state—you can’t just freeze time right before a jump—but it lets you restart at specific mid-points if you game over. It keeps the tension but removes the "I have to play the whole stage again" misery.
The Museum is the Secret Star
Most people skip the menus. Don't.
The Museum mode in this collection is genuinely better than the first one. Because these games are newer, Capcom had way more high-res production art, sketches, and design documents lying around. You can see the original concepts for robot masters like Sheep Man or Galaxy Man.
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There’s also a music player. If you haven't heard the "Flash in the Dark" theme from Mega Man 9 or the "Concrete Man" track, you're missing out on some of the best chiptune work ever composed.
The Weird Missing Features
I have to be honest with you. This collection wasn't made by Digital Eclipse, the team that did the first one. It was done internally at Capcom.
Because of that, the "Rewind" feature from the first collection is gone.
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Yeah. It sucks.
You can’t just hold a button and undo a death. It makes the transition from the first collection to the second feel a bit jarring. You have to play "for real" here. Also, for Mega Man 8, they used the PlayStation version, not the Sega Saturn one. That means you're missing out on the Cut Man and Wood Man cameos. It’s a small nitpick for most, but for hardcore fans, it’s a bit of a sting.
Is it Worth it in 2026?
Look, if you want the complete story of the Blue Bomber, you can't skip this. It's the bridge to Mega Man 11.
The Challenges mode is also worth a look. It mashes up sections of different stages into time trials. It’s perfect for when you have ten minutes and just want to blast some robots without committing to a full Wily Castle run.
Pro Tip: If you’re playing on Switch, the DLC for 9 and 10 (like playing as Proto Man or Bass) is already included. You don't have to buy anything extra. It’s all right there on the menu once you beat the games or put in a secret code.
Your Next Moves
- Start with Mega Man 7: It’s the easiest transition from the 8-bit games. Plus, the final Wily fight is one of the hardest in the series—good luck.
- Turn on Extra Armor for MM9: Just do it. There’s no shame. That game was designed to punish people who grew up on the NES.
- Check the Museum: Look for the concept art for Mega Man 8. The hand-drawn stuff is beautiful, even if the voice acting in the game makes you wince.
Go grab it on a sale. It usually goes for dirt cheap these days, and having 7 through 10 on a modern console is way better than trying to track down an original SNES cartridge or a PS1 disc.