Marvel Rivals Mouse Acceleration: Why Your Aim Feels Off and How to Fix It

Marvel Rivals Mouse Acceleration: Why Your Aim Feels Off and How to Fix It

If you’ve been diving into Marvel Rivals lately and felt like your crosshair was stuck in a jar of honey, you aren't alone. It’s that weird, floating sensation. You swipe your mouse to flick onto a flying Iron Man, but instead of a crisp 180-degree turn, your camera flies past him or stops short. Honestly, it’s frustrating. Most players call this "floaty aim," but the technical culprit is usually Marvel Rivals mouse acceleration.

For a long time, this was a massive headache. When the game first hit the scene, there wasn't even a button to turn it off. You just had to live with the game guessing how far you meant to turn based on how fast you moved your hand. That's a nightmare for muscle memory. If you move your mouse two inches slowly, you move a little. If you move those same two inches quickly, you spin like a top. It makes zero sense for a competitive shooter.

The Big Fix: Toggling the Settings

The good news? NetEase finally listened. They patched in official toggles around early 2025. You don't have to be a computer scientist to fix your aim anymore. Basically, the game now lets you bypass the weird smoothing and acceleration that used to be baked in.

To fix it, hit Esc and head into Settings. Look for the Keyboard tab, then the Combat sub-tab. Scroll down until you see the Mouse section. You’ll see two specific options: Mouse Acceleration and Mouse Smoothing.

Turn them both Off. Just do it.

By killing these, you’re enabling what people call "Raw Input." This means the game takes exactly what your mouse sensor says and translates it 1:1 to the screen. If you move your hand three inches, the character moves the same distance every single time, regardless of whether you moved like a snail or a caffeinated squirrel.

What if the toggles aren't enough?

Sometimes, the in-game settings act a bit buggy. Or maybe you're a "legacy" player who still feels like something is lurking in the background. You might need to check your Windows settings.

Search for Mouse Settings in your Windows search bar. Click Additional Mouse Options on the right. Under the Pointer Options tab, make sure Enhance Pointer Precision is unchecked. That little box is the secret enemy of every PC gamer. It’s just a fancy name for Windows-level mouse acceleration, and if it's on, it can override or mess with how Marvel Rivals feels.

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Digging Into the Config Files

Some of us are just extra. If you still feel a tiny bit of lag or "weight" to your mouse, you can go into the game’s "brain" (the .ini files) to make sure these features are dead and buried.

Navigate to this folder on your PC:
C:\Users\[YourUsername]\AppData\Local\Marvel\Saved\Config\Windows

Look for a file named GameUserSettings.ini. Open it with Notepad. Scroll to the bottom and see if you can find a section called [/Script/Engine.InputSettings]. If it isn't there, you can actually add it yourself. Under that header, you want to make sure these lines exist:

  • bEnableMouseSmoothing=False
  • bViewAccelerationEnabled=False

Save it. Set the file to "Read Only" if you’re really worried about the game changing it back, though usually, the modern patches respect your choice.

Why Does This Matter for Specific Heroes?

Not every hero feels the same with acceleration. If you’re playing someone like Hela or The Punisher, you need pixel-perfect accuracy. Mouse acceleration is your worst enemy here because you're trying to hit small headbox hitboxes. You need consistency.

However, some players argue that for melee-heavy heroes like Black Panther or Magik, a little acceleration isn't the end of the world. Why? Because you're constantly doing 360-degree spins to find targets. But even then, most pros will tell you to stay away. It’s better to just raise your base sensitivity or your mouse DPI than to rely on an unpredictable acceleration curve.

Speaking of DPI, most high-level players are sticking between 400 and 800 DPI. If you pair that with an in-game sensitivity of around 2.5 to 3.0, you get a solid balance. It’s slow enough for precision but fast enough to react when a Spider-Man swings over your head.

Polling Rate and Input Lag

One weird thing the community discovered is that Marvel Rivals sometimes struggles with ultra-high polling rates. If you have a fancy 8,000Hz mouse, you might actually experience stuttering or "jittery" aim that feels like acceleration.

Try dropping your polling rate to 1,000Hz in your mouse software (like Razer Synapse or Logitech G Hub). It sounds counter-intuitive to lower a spec, but the game engine handles 1,000Hz much more gracefully. It often smoothens out the input without adding the "mushy" feeling of software acceleration.

Finding Your Perfect Setup

Look, at the end of the day, aim is personal. But in a game as fast as this, you want the variables to be under your control. Marvel Rivals mouse acceleration adds a variable you can't easily predict.

  1. Kill the in-game toggles for acceleration and smoothing.
  2. Turn off "Enhance Pointer Precision" in Windows.
  3. Lower your Polling Rate to 1,000Hz if you see stuttering.
  4. Practice in the Training Range for 10 minutes to let your brain reset to the 1:1 movement.

Once you’ve stripped away the artificial "help" the game tries to give you, your aim will feel raw. It might feel "slower" at first, but that’s just the lack of the computer-generated boost. Give it a few days. Your muscle memory will thank you when you start hitting those mid-air shots consistently.


Next Steps

To ensure your settings are actually working, head into the Practice Range and pick a spot on the wall. Do a slow 180-degree turn and note where your mouse ends up on your pad. Then, do the same 180-degree turn as fast as you can. If your mouse ends up in the same spot, you've successfully disabled acceleration. If it's way off, double-check your Windows "Pointer Precision" settings. After that, you should experiment with your DPI in small increments of 50 until tracking moving bots feels natural without overshooting.