Honestly, the first time I saw a Mario Rabbids Kingdom Battle walkthrough, I thought it was a joke. Mario with a gun? Rabbids dressed as Peach? It looked like a fever dream. But then you actually play it. You realize it’s basically XCOM but with more slapstick and surprisingly punishing difficulty spikes. If you’re looking for a way to breeze through the Mushroom Kingdom without pulling your hair out, you need to stop thinking like a platformer fan and start thinking like a chess player who isn't afraid to slide-tackle a ghost.
Most people fail because they play too defensively. They hide behind full cover and wait. That is exactly how the AI traps you. This game rewards aggression, movement, and what Ubisoft Milan calls "tactical synergy."
The Ancient Gardens: Learning to Move or Die
The first world is a bit of a lie. It makes you think the game is easy. It isn't. Your Mario Rabbids Kingdom Battle walkthrough essentially starts with mastering the "Dash" and "Team Jump." If you aren't dashing into an enemy before moving to cover, you’re leaving free damage on the table.
Rabbid Luigi is your secret weapon here. Seriously. His "Vamp Dash" is probably the most broken mechanic in the early game. He drains HP from enemies just by sliding into them. Then, if Mario shoots that same enemy, Mario gets healed too. It’s a loop. You don't need a dedicated healer if everyone is just leaching life off the Ziggies.
When you hit the first mid-boss, Pirabbid Plant, the game stops holding your hand. The trick isn't just shooting it; it's managing the smaller spawns. If you let the small fries surround you, the boss will just finish you off while you're distracted. Use Mario’s "Hero Sight." It’s basically an overwatch ability. You activate it, and the moment an enemy moves, Mario blasts them. It sounds simple, but timing it for when the Hoppers try to flank you is the difference between a Gold Medal and a "Try Again."
Why Your Team Composition is Killing Your Run
A common mistake? Sticking with the default team. The game forces Mario on you, which is fine because he’s a powerhouse. But the other two slots are where the magic happens.
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- Rabbid Peach is your safety net. Her heal is essential until you get good at the "Vamp" mechanics.
- Luigi is a glass cannon. He has the best range in the game but dies if a Goomba breathes on him.
- Rabbid Mario is a literal wrecking ball. He needs to be in the enemy's face.
I’ve seen players try to use Luigi and Rabbid Luigi together early on, and it’s a disaster. You have no frontline. You need someone to soak up the hits. Usually, that’s Mario or Rabbid Peach.
In World 2, Sherbet Desert, the environment starts fighting you. Those "Blizzy" enemies will freeze you in place, preventing you from using techniques. If you're stuck in a Mario Rabbids Kingdom Battle walkthrough for this area, look at your skill tree. Respec often. It’s free! You can take points out of "Health" and put them into "Movement" or "Cleansing" whenever you want. If a boss uses Honey to stick you to the floor, buy the upgrade that clears status effects.
Spooky Trails and the Mid-Game Difficulty Wall
World 3 is where most players quit. The atmosphere changes, and the enemies get weird. You meet "Peek-a-Boos"—ghostly Rabbids that teleport. You can't pin them down.
The strategy here shifts from "kill everything" to "area denial." You need to use Rabbid Cranky (if you have the DLC) or just rely heavily on Mario’s "M-Power" to buff your attack stats. If you can’t one-shot a Peek-a-Boo, it will teleport behind you and ruin your day.
Also, let’s talk about the escort missions. Everyone hates them. Protecting Toad or Toadette is a nightmare because they have the survival instincts of a lemming. The key is using "Team Jump" to move the VIP further than they can walk on their own. You can actually toss Toad across gaps if you position your characters correctly. It feels mean, but it works.
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The Mario Rabbids Kingdom Battle Walkthrough for Bosses
Bosses in this game are puzzles, not just health sponges.
The Phantom of the Bwahpera in World 3 is a fan favorite for a reason. He sings insults at you. It’s hilarious. But he’s also invincible while his spotlights are on. You have to physically move your characters to the light switches (the light bulbs on the floor) and dash into them.
Don't even bother shooting the Phantom until the lights are out. It’s a waste of a turn. This is where mobility becomes everything. If your characters have low movement stats, you’ll take forever to reach the bulbs, and the Phantom will whittle you down.
In World 4, Lava Pit, everything explodes. The "Smasher" enemies are the biggest threat. If you shoot a Smasher, it moves toward you. If it reaches you, it hits you with a hammer that deals massive AOE damage. The "pro" move? Shoot the Smasher with your last character's last action. Or, better yet, use a "Push" or "Bounce" effect to knock them off the map. Ring-outs are an instant kill, regardless of how much HP the enemy has.
Skills You Are Probably Ignoring
Check your Skill Tree right now. Are you ignoring the "Cooldown" upgrades? Big mistake. Reducing the wait time on Hero Sight or Rabbid Peach's Heal by one turn changes the entire flow of a battle.
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Secondary weapons are also vital. Mario’s Melee hammer is great, but Luigi’s Sentry (the little robot car) is a godsend. The Sentry draws enemy fire. If a Smasher is chasing you, drop a Sentry. The AI is programmed to prioritize the closest target often, or the one that just hit it. The Sentry acts as a decoy, allowing you to reposition.
The Secret to Ultimate Challenges
Once you beat the main story, the "Ultimate Challenges" unlock. These are not for the faint of heart. They require pixel-perfect movement.
For these, you basically need to exploit the "Honey" and "Ink" effects. Honey stops enemies from moving. Ink stops them from attacking. If you can kit out your team with weapons that have a high "Crit" chance for these effects, you can effectively shut down a boss before they even take a turn.
Final Tactics for Your Run
Mario + Rabbids Kingdom Battle isn't a game you can "brute force." If you find yourself stuck on a specific battle for more than three tries, change your team. Swap Mario’s secondary weapon. Look at the enemy types—if they are all "Bucklers" (the guys with shields), you need "Outer Range" damage or explosives like Rabbid Peach’s Sentry.
Actionable Next Steps:
- Respec Constantly: Don't let your Power Orbs sit in skills you aren't using. If a map has no high ground, take the points out of "High Ground Bonus" and put them into "Dash Damage."
- Focus on Movement: High mobility wins games. Buy the "Cell" upgrades that increase how many squares you can move after a Team Jump.
- Weapon Elements Matter: Use "Bounce" on maps with edges for easy ring-out kills. Use "Stone" to turn enemies into statues, skipping their turn entirely.
- Watch the Turn Count: If you’re going for Gold Medals, you have to be fast. This usually means taking risks, like leaving cover to get a better angle for a flank.
Forget everything you know about traditional Mario games. This is a game of geometry, cooldown management, and knowing when to sacrifice a Rabbid for the greater good. Keep your eyes on the flank, keep your sentries active, and stop staying in cover for too long.