You’re sitting on the couch, third lap of the board, and you’re trailing behind. Bowser is looming. You need a big roll to hit that Star space, but you’re playing as Peach. Suddenly, you realize her standard dice block is just… fine. It’s okay. But "okay" doesn't win games when your friends are playing dirty. Mario Party character dice changed the entire math of the franchise when Super Mario Party dropped on the Switch, and honestly, most people are still picking their favorite character based on aesthetics rather than the actual probability of winning. That is a huge mistake.
Choosing a character used to be about whether you liked Yoshi’s shoes or Rosalina’s vibe. Now? It’s about risk management. Each character in Super Mario Party comes with a unique, non-standard six-sided die that can be rolled instead of the basic 1-6 block. Some of these are objectively broken. Others are a literal gamble that can leave you stuck in place for three turns while your buddy laughs their way to a victory.
The Math Behind the Madness
Let’s get real about the numbers. The standard die gives you a 16.6% chance of hitting any number from 1 to 6. It’s reliable. It’s safe. It’s also boring. When you swap to a character-specific die, you’re messing with the "expected value."
Take Wario. Wario is a beast. His die has four sides that are just -2 coins and two sides that are 6. You aren't moving at all 66% of the time, but when you do move, you're hauling. If you’re two spaces from a Star, Wario is a nightmare. If you’re six spaces away? He’s a god. This isn't just flavor text; it’s a mechanical shift that turns the board game into a light tactical sim. You have to weigh the loss of coins against the burst of speed.
Why Bowser is the King of the Tier List
If you want to win, you pick Bowser. It’s almost unfair. Bowser’s die features two 0s (where you lose coins), a 1, and then—wait for it—three sides that are 8, 9, and 10.
Think about that.
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The highest you can roll on a normal die is 6. Bowser can hit a 10. This gives him the highest average movement in the entire game, even accounting for the turns where he loses coins and sits still. He averages about 4.6 spaces per turn, whereas the standard die averages 3.5. Over a 10-turn game, Bowser is theoretically 11 spaces ahead of everyone else. That’s an entire section of the board.
High Risk vs. Consistent Gains
Not everyone wants to gamble like Bowser or Wario. Some players prefer the "slow and steady" approach, and the developers at Nintendo actually balanced the Mario Party character dice to accommodate different personality types.
- Daisy and Dry Bones: These are the consistency kings. Daisy has a die that is mostly 3s and 4s. You aren't going to fly across the map, but you're also never going to get stuck with a 0 or a 1 when it matters most.
- The Goomba Factor: Goomba is hilarious because his die includes two +2 coin sides. You can literally farm money just by standing still. It’s a niche strategy, but if you’re playing a board where Star prices are high or items are expensive, Goomba’s economy is actually pretty viable.
- Donkey Kong: DK is all about the coins. He has sides that grant +5 coins. It’s a greedy playstyle. You might not move, but you'll be the richest gorilla at the party.
Most casual players ignore these nuances. They see a 0 on the die and get scared. They don't look at the 10 on the other side. But if you're looking at the game through the lens of probability, the "swingy" dice are almost always better in the long run because they allow you to reach milestones—like the Star or a shop—before the board state changes.
The Characters Everyone Gets Wrong
People think Mario is the "balanced" choice. He’s the face of the game, right? His die is 1, 3, 3, 3, 5, 6. It’s fine. It’s better than the standard die because it eliminates the low-value 2 and doubles down on the 3. But it’s "safe" to a fault.
Then you have Shy Guy. Shy Guy is a secret weapon. His die is five 4s and one 0. If you need to move exactly four spaces, Shy Guy has an 83% success rate. That is insane. In a game defined by "random" luck, having an 83% chance to land exactly where you want is basically a cheat code. If you’re playing on a map with a lot of landing-space triggers (like the Kamek’s Tantalizing Tower), Shy Guy is the most surgical tool in the shed.
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The Problem with Rosalina and Luigi
Luigi has a die with a whole lot of 1s and one 7. It’s awkward. It’s "The Luigi Experience" in a nutshell—mostly disappointing with a brief flash of brilliance. Rosalina is similar; she has +2 coin sides but her movement is erratic. These characters often trap players in "no man's land," where they aren't moving fast enough to catch Bowser, but aren't consistent enough to plan their turns like Shy Guy.
Strategy: When to Use the Character Die
Just because you have a special die doesn't mean you should use it every turn. This is where the real skill comes in.
- Distance to Target: If you are 6 spaces away from a Star, do NOT use Bowser. He only has a 16% chance of hitting a 1, and no way to hit a 6. Use the standard die.
- The Coin Economy: If you’re broke and can't afford the Star anyway, switching to Wario or Donkey Kong to farm coins while you wait for a better position is a legitimate "pro" move.
- Dodging Hazards: See a Red Space or a Bowser Space ahead? Check your character die for "dead zones." If your die has no 2s and 3s, and the hazard is 3 spaces away, you are 100% safe to roll it.
Why the 2018 Dice System Changed Everything
Before Super Mario Party, the series was drifting. Mario Party 9 and 10 put everyone in a car—a move that is still widely hated by the core fanbase. By returning to individual movement and adding the Mario Party character dice, Nintendo added a layer of agency that hadn't existed since the GameCube era. It made the character selection screen the first "turn" of the game. If your friend picks Bowser, and you pick Peach, you've already put yourself at a mathematical disadvantage before the first whistle blows.
Real World Examples of Dice Probability
Let's look at a specific scenario. You're playing on Whomp’s Domino Ruins. You’re approaching the junction where you can pay the Whomp to move.
If you're playing as Diddy Kong, your die is 0, 0, 0, 7, 7, 7. It’s the ultimate coin flip. You have a 50% chance of staying put and a 50% chance of zooming. If the Whomp is 7 spaces away, Diddy is your best friend. If you use a standard die, your odds of hitting that 7 are 0%. Literally zero. This is why understanding these blocks is the difference between winning and "getting Mario Party-ed."
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It’s about manipulating the RNG (Random Number Generation) to work in your favor. You can’t control the dice, but you can control which "version" of luck you’re using.
Actionable Tips for Your Next Game Night
Stop picking characters based on who’s the cutest. If you actually want to win, follow these rules:
- Pick for Movement Average: If you want to cover the most ground, choose Bowser, Wario, or Boo. They have the highest potential for big numbers.
- Pick for Precision: If you want to land on specific spaces, Shy Guy (for 4s) or Daisy (for 3s and 4s) are the most predictable.
- The Ally Buff: Remember that allies add a 1-2 roll to your total. This changes the math. If you have two allies, Bowser’s "0" roll suddenly becomes a 2-4 movement roll, which completely negates his biggest weakness.
- Check the Board: On smaller boards, high-roll characters like Bowser can actually be a hindrance because you'll overshoot the Star or the Shop constantly. On those maps, go with Mario or Luigi.
The beauty of the Mario Party character dice system is that it rewards players who actually pay attention. It’s not just a kids' game of chance anymore. It’s a game of odds. Next time you’re at the character select screen, look past the animations. Look at the faces of the dice. Your win rate will thank you.
Mastering the Dice Meta
- Study the Faces: Before your next session, look up a quick reference of the 20 characters' dice. Knowing that Hammer Bro has a die full of 3s can save your game.
- Combine with Items: Always pair your character die with Mushrooms or Golden Mushrooms. A Golden Mushroom + a Bowser 10-roll can move you 17 spaces in a single turn.
- Watch Your Opponents: If your friend is playing as Shy Guy, assume they are going to move 4 spaces. Plan your traps and items accordingly.
- Practice Ally Hunting: Since allies make risky dice safer, prioritize landing on Ally Spaces early in the game to turn "high risk" characters into "high reward" juggernauts.