Mario and Luigi: Bowser’s Inside Story Is Still the Weirdest Game Nintendo Ever Made

Mario and Luigi: Bowser’s Inside Story Is Still the Weirdest Game Nintendo Ever Made

Nintendo makes weird choices. Usually, they work out. But back in 2009, when AlphaDream released Mario and Luigi: Bowser’s Inside Story for the DS, nobody expected a biological odyssey through the King of the Koopas’ colon. It sounds like a joke. It isn't. You basically spend half the game controlling Mario and Luigi inside Bowser’s body, hitting muscle nerves with hammers to make him stronger or swimming through stomach acid to find a lost MacGuffin.

It’s bizarre. Honestly, it’s probably the most creative the Mario RPG sub-genre ever got.

Most people remember the Nintendo DS for its dual screens. This game actually used them for something other than a map. You’d be playing as Bowser on the top screen, punching a giant castle, then suddenly the action shifts to the bottom screen where the brothers have to stabilize his internal organs. It’s a rhythmic, frantic dance. If you’ve never played it, you’re missing out on the definitive version of the "frenemy" trope. Mario, Luigi, and Bowser have to work together, even if Bowser doesn't actually know the brothers are inside him for 90% of the adventure.

Why the Mario and Luigi: Bowser’s Inside Story Dynamic Actually Works

The central hook is the villain. Or the protagonist? In this game, Bowser is both. He gets tricked by Fawful—the fan-favorite bean-themed antagonist with a chaotic grasp of the English language—into eating a "Vacuum Mushroom." Suddenly, he’s inhaling everything in sight. Including the Mario brothers. Including Princess Peach.

Instead of another "save the princess" loop, the stakes are weirdly personal.

Bowser wants his castle back. Fawful has taken over the Mushroom Kingdom with a brainwashing ray and a giant robot. Bowser is the underdog. Seeing the King of Koopas lose his cool because a "fink-rat" stole his throne is surprisingly endearing. You start rooting for him. You want him to land those giant punches. The game flips the script by making Bowser the heavy hitter while the brothers act as his "support crew" from the cellular level.

The Mechanics of Internal Medicine

The gameplay loop is divided. On one hand, you have Bowser navigating the 3D overworld. He breathes fire, he punches rocks, and he learns to use his bulk to solve puzzles. Then, you have the 2.5D side-scrolling world inside his body.

Think about the "Trash Pit" or the "Pump Works." These aren't just levels; they are anatomical puns. When Bowser drinks a massive amount of water, the level the brothers are in floods, allowing them to swim to higher platforms. When Bowser gets flattened by a heavy weight, the brothers have to navigate a squished version of his anatomy.

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It’s genius design. It bridges the gap between a traditional platformer and a turn-based RPG. The timing-based combat—a staple of the series—reaches its peak here. You aren't just selecting "Attack" from a menu. You’re timing a shell kick or a meteor jump. If you miss the timing, you do zero damage. If you nail it, you feel like a god.

Fawful and the Peak of Mario Writing

We need to talk about Fawful. He first appeared in Superstar Saga, but here, he is the main event.

"I have fury!"

That’s his catchphrase. It’s iconic. The localization team at Nintendo of America, led by folks like Nate Bihldorff, really went to town on the dialogue. It’s snappy. It’s self-aware. It mocks the tropes of the Mario universe without being mean-spirited. Fawful’s dialogue is a masterclass in "broken" speech that still conveys a massive amount of personality and menace.

Most modern Mario games are a bit... sanitized. They're polished, sure, but they often lack that biting wit. Mario and Luigi: Bowser’s Inside Story feels like it was made by people who wanted to see how far they could push a "Kids" game. There’s a scene where Bowser gets put on a treadmill to lose weight so he can fit through a door. It’s hilarious. It’s relatable. It’s something you’d never see in a mainline Super Mario Odyssey type of experience.

The 3DS Remake: A Contentious Legacy

In 2019, Nintendo released a remake: Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey.

It’s complicated.

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On one hand, the graphics are beautiful. The lighting is better, the backgrounds are lush, and the music—composed by the legendary Yoko Shimomura—sounds incredible with higher-quality samples. But there’s a catch. The original DS version ran at a crisp 60 frames per second. The 3DS remake? Locked at 30. For a game built entirely around frame-perfect reaction times and twitchy combat, that 30fps cap feels like a step backward.

Then there’s the "Bowser Jr.'s Journey" mode. It’s a side story that uses a tactical, semi-automated battle system. Some people love the lore it adds to Bowser’s son. Others find it a bit of a slog compared to the high-energy main quest. Honestly, if you have the choice, the original DS cartridge played on a 3DS is often considered the "purest" way to experience the game, even if the remake looks prettier in screenshots.

The Tragedy of AlphaDream

Shortly after the remake launched, AlphaDream—the studio behind the entire Mario & Luigi series—filed for bankruptcy.

It was a gut punch to the RPG community.

They were masters of the "hand-drawn" aesthetic. Their animations were expressive in a way that 3D models often struggle to replicate. When Mario and Luigi get scared, their knees knock, their hats fly off, and they start jabbering in "pseudo-Italian" gibberish. That soul is hard to find elsewhere. While the Paper Mario series has moved toward more experimental (and sometimes frustrating) gimmicks, the Mario & Luigi games always stayed true to that core RPG experience.

Technical Depth: Why the Combat Still Holds Up

Let’s get into the weeds of the combat system. Most RPGs suffer from "button mashing" syndrome. You find the strongest spell and you spam it.

You can't do that here.

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  1. Brawl Attacks: Bowser uses his minions. You use the stylus to flick Goombas or aim a Magikoopa’s magic. It’s tactile.
  2. Special Attacks: The brothers use "Bros. Items." The Green Shell requires alternating A and B presses. The Fire Flower requires rapid tapping.
  3. Counter-Attacks: This is the big one. Every single enemy attack in the game can be dodged or countered. You can technically go through the entire game without taking a single point of damage if your reflexes are fast enough.

This makes the boss fights legendary. Take the battle against the "Midbus"—Bowser’s rival. It’s a test of endurance and pattern recognition. You aren't just watching a health bar go down; you’re engaging in a duel.

Misconceptions About the Difficulty

Some people claim these games are "for kids" because of the bright colors.

Try the Gauntlet mode.

The optional boss fights in the "Challenge Node" are brutal. They require near-perfect execution. Bowser X, the final challenge, has wiped the floor with more veteran RPG players than I can count. It requires a deep understanding of the equipment system—finding the right gear like the "Daredevil Boots" which boost power but make you die in one hit. The strategy goes surprisingly deep for a game about a guy who eats people.

Finding Your Way in 2026

If you're looking to play this today, you have options. The original DS carts are getting expensive on the secondhand market. Digital storefronts are... well, the 3DS eShop is gone.

If you're a collector, hunt down the original DS version. The 60fps movement just feels "right." If you care more about the story and want a smoother visual experience, the 3DS remake is perfectly fine, despite the frame rate dip.

Actionable Steps for New Players:

  • Focus on Timing, Not Grinding: You don't need to kill every enemy to level up. Learning the "Excellent" hit timing is way more valuable than an extra point of Strength.
  • Balance Your Stats: Every time you level up, you get a "Bonus Spin." Don't just dump everything into Power. Stache (luck) and HP are vital for the later stages when enemies start hitting like trucks.
  • Talk to Everyone: The NPCs in the Toad Town sections have some of the best jokes in the game. They also give hints about hidden "Blite" locations that you'll need for 100% completion.
  • Watch Bowser’s Stomach: When playing as the brothers, pay attention to the background. Often, the environment changes based on what's happening in Bowser’s world. It’s the key to finding secret paths.

The legacy of Mario and Luigi: Bowser’s Inside Story is one of pure imagination. It took a standard franchise and turned it inside out—literally. It’s a reminder that even the most established characters can be put in weird, gross, and hilarious situations and still come out on top. Whether you're punching a giant train as "Giant Bowser" or navigating a nerve ending as Luigi, the game never stops surprising you. It’s a high-water mark for the Nintendo DS and a bittersweet reminder of a studio that knew how to make us laugh.