You’re staring at the containment chamber. Inside, a tall figure draped in a suit, its head replaced by a suitcase full of wings, stands motionless. Most players see the Funeral of the Dead Butterflies and think, "Oh, a HE-class. Easy." Then the butterflies start crawling out of the walls and suddenly half your department is dead because you forgot one tiny, annoying detail. It happens to everyone.
Honestly, this Abnormality—formally designated T-01-68—is a massive vibe check. It isn't just another monster to farm for PE-Boxes. It’s a test of your ability to manage employees who aren't just high-level stat sticks. In the world of Lobotomy Corporation, the Funeral of the Dead Butterflies serves as a grim reminder that "average" is actually the safest place to be. If you’re too good or too bad, you’re dead.
Why the Funeral of the Dead Butterflies Ruins Your Flawless Runs
The biggest mistake? Treating it like a standard DPS check. It isn't.
Most Abnormalities reward you for having maxed-out Level V employees with Temperance stats through the roof. T-01-68 hates that. If you send in a superstar with Justice Level 3 or higher, the Qliphoth Counter drops immediately. It’s a counter-intuitive mechanic that catches people off guard during the mid-game transition. You spent all that LOB to upgrade your staff, and now your best worker is the very reason this thing is breaching.
Then there’s the Work Success rate. It likes Attachment. It's okay with Insight. But if you try to Repress it? You’re asking for a funeral. Literally. It’s one of the few HE-class entities that can genuinely snowball a facility collapse if it escapes during a Meltdown chain.
The Mechanics of the Butterflies
Let’s get into the weeds of how this thing actually functions. T-01-68 has a Qliphoth Counter of 2. It isn't a lot of breathing room.
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- Justice Level Sensitivity: Sending an employee with Justice Level 3 or higher causes an immediate drop. This is the "Butterfly Trap." You think you're being efficient by using high-stat workers, but you're actually triggering the breach.
- Work Result Impact: Get a Bad result? The counter drops. Again, it sounds standard, but combined with the Justice restriction, finding the right "mediocre" employee is actually a specific skill you have to develop.
- The Breach: When it gets out, it doesn't just bite people. It fires a luger. It summons butterflies. It teleports.
It's a nuisance. A stylish, well-dressed nuisance.
Dealing with a Breach: Don't Panic, Just Move
When the Funeral of the Dead Butterflies escapes, the music shifts, and you’ll see it wandering the halls. It’s slow. That’s your biggest advantage. It walks with a heavy, deliberate pace, firing its gun in a rhythmic pattern. The bullets do White Damage, which is arguably worse than Red Damage in a crowded hallway because it causes your employees to panic and start killing each other.
Here is what most guides don't tell you: the butterflies it leaves behind are the real killers.
As it walks, it leaves small butterfly marks on the floor and walls. These deal continuous White Damage to anyone standing near them. If you stack your entire security team in one spot to "tank" the Funeral, you're going to watch their SP bars evaporate in seconds. You have to micro-manage their movement. Hit, run, reposition. If you treat it like a static boss fight, you lose.
It’s weak to Black and Pale damage. If you’ve managed to snag some gear from Judgment Bird or even just some decent WAW-level suits, you can end the breach quickly. But if you're stuck with basic HE gear? It’s a war of attrition.
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The Solemn Vow: Is the Gear Worth the Headache?
You want the E.G.O. set. Everyone does. The Solemn Vow suit and weapon are iconic.
The weapon is a pair of pistols that deal White Damage. In a game where keeping your employees sane is half the battle, having a long-range White Damage weapon is a godsend. It’s particularly effective against Abnormalities that are weak to mental pressure. The suit is equally solid for the mid-game, offering decent resistance against most common damage types.
But there’s a catch. The "Gift."
The E.G.O. Gift (Solemn Vow) is a butterfly wing that sits on the head. It gives a boost to Justice and Success Rate. It looks cool. It feels rewarding. But remember what I said earlier? If that employee has to go back into the Funeral's chamber, that Justice boost might actually push them over the Level 3 threshold, making them "too good" to work on the Abnormality that gave them the gift in the first place. It’s a cruel bit of irony that fits the game’s lore perfectly.
Lore and the "Small Death"
Project Moon doesn't do things by accident. The Funeral of the Dead Butterflies represents the idea of a "merciful death" or the transition from the suffering of the City to a quiet, final rest. It’s heavily implied to be associated with the concept of "salvation" that went wrong. It isn't malicious in the way something like Nothing There is. It’s just... persistent. It wants to give everyone a funeral because it believes that is the only way to find peace.
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When you look at its design—the many arms, the suitcase, the butterfly motif—it’s all about the burden of carrying the dead. In your facility, that translates to the burden of managing your "dead" or "soon-to-be-dead" employees.
How to Actually Succeed with T-01-68
Stop using your main team. That’s the secret.
Keep a dedicated "Butterfly Sitter." This should be an employee with Level II Justice and high Temperance. You want someone who can consistently get "Good" or "Normal" results without triggering the Qliphoth reduction.
- Check your levels every morning. If an employee leveled up their Justice during the previous shift, they are no longer allowed in the butterfly room.
- Watch the SP. Since the Funeral deals White Damage during work, a low-level employee might go insane mid-work if they have a bad run. Give them a suit with high White resistance.
- Clear the halls. If it breaches, don't let your clerks wander into the butterfly trails. They will panic immediately, and a panicked clerk is just a target for other Abnormalities.
Practical Steps for Your Next Shift
If you’re currently stuck with this winged suitcase-man in your facility, take these steps immediately to stabilize your department:
- Audit your staff: Identify exactly which employees have Justice Level 1 or 2. Mark them. These are the only people allowed to touch T-01-68.
- Equip for White Damage: Ensure your Butterfly Sitter has a suit like Standard Training Suit (if you're desperate) or better yet, the Solemn Vow suit itself once you've farmed it.
- Positioning: During a Qliphoth Meltdown, prioritize the Funeral. You do not want this thing breaching while you are busy dealing with a more dangerous threat like Alriune or The Mountain of Smiling Bodies.
- Farm the E.G.O. quickly: Get the weapon and the suit as fast as possible, then stop working on it. Once you have the gear, the risk-to-reward ratio for T-01-68 drops significantly unless you desperately need PE-Boxes for a mission.
Managing the Funeral of the Dead Butterflies is about restraint. In a game that usually demands you push your units to the absolute limit, T-01-68 asks you to settle for "good enough." Learn to embrace the mediocrity of your workers, and the butterflies will stay in their suitcase where they belong.