You're clicking around Neal Agarwal’s sandbox, staring at a screen full of Steam, Mud, and maybe a random Batman you accidentally made ten minutes ago, and suddenly you realize you need one specific thing to unlock a whole branch of currency-related items. You need Change. It sounds simple. It’s a basic concept in the real world—the jingle in your pocket—but in the logic-defying universe of Infinite Craft, getting Change isn't always a straight line from Point A to Point B.
Sometimes you’re just one click away from a "First Discovery," and other times you're stuck in a loop of "Dust" and "Planet" with no end in sight. Honestly, the recipe for Change is one of those mid-tier combinations that bridges the gap between basic nature elements and the more complex societal concepts like Money, Debt, or taxes.
How to Get Change in Infinite Craft Without Losing Your Mind
If you want to get Change quickly, you have to think about what the word actually means in this game’s engine. Infinite Craft relies heavily on linguistic puns and literal interpretations. Change can mean "evolution" or "transformation," but it also means "coins." Most players find that the most reliable path involves getting to Money first and then breaking it down, or alternatively, working through the concept of Evolution.
The "Money" route is usually the most intuitive for people. You start with the basics. Water and Earth give you a Plant. Simple enough. But how do you get from a sprout to a literal nickel? You need to scale up.
🔗 Read more: The Phineas and Ferb Games That Defined an Era of Disney Flash History
One of the most efficient paths to Change involves combining Money and Water, or sometimes Money and Wind. Think of it like a "Money Storm" or "Liquid Assets." If you haven't unlocked Money yet, you’re looking at a sequence that involves Gold or Banks.
The Money Path to Change
To get Money, you generally need to combine Gold and Paper.
To get Gold:
- Fire + Earth = Magma
- Magma + Water = Stone
- Stone + Fire = Metal
- Metal + Stone = Gold (sometimes Sun + Metal works too, depending on the current version's logic)
To get Paper:
- Water + Earth = Plant
- Plant + Plant = Tree
- Tree + Tree = Forest
- Tree + River (Water + Earth + Water) = Paper
Once you have Money, try hitting it with Wind. In the quirky logic of the game, "Money" + "Wind" often results in Change. Why? Because the money is blowing away? Or maybe because it's "loose" money? It doesn't always make sense, but it works. Another very common trigger is Money plus Time. If you have managed to craft Time (which is usually a combination of Clock and Sand, or Sun and Moon), putting it together with Money almost always yields Change. It’s a poetic take on the idea that things change over time.
Why Some Recipes Fail
You've probably noticed that Infinite Craft isn't a static list. Neal updates the underlying LLM (Large Language Model) associations periodically. This means a recipe that worked for a YouTuber three months ago might give you something totally different today.
📖 Related: The GTA 5 Strip Club: Everything Rockstar Actually Put in the Game
Common pitfalls include trying to combine "Small" and "Money." You’d think that would give you Change, right? Often, the game just spits out "Penny" or "Cent." While those are technically change, they aren't the "Change" element you might need for broader recipes. If you get stuck with a specific coin, try combining that coin with itself. Sometimes Penny + Penny = Change.
The Conceptual Route
If the financial route is giving you a headache, go for the philosophical one.
Evolution is a powerhouse element.
If you can craft Life (Venus Flytrap + Earth or similar variations) and mix it with Time, you get Evolution.
Take Evolution and mix it with Nothing or Everything.
Wait. That sounds complicated.
Let's simplify: Evolution + Paper sometimes works. Evolution + Metal can also trigger the Change element because you are "changing" the state of the material.
The Versatility of the Change Element
Once you actually have Change in your sidebar, don't just leave it there. It is a massive "utility" element.
Combine Change with Human and you might get Obama (the "Change We Need" era association is strong in the game’s training data).
Combine Change with Weather and you get Season.
Combine Change with Money and you get Coins or Rich.
It’s one of those elements that acts as a modifier. It’s like "Evolution" but for inanimate objects. If you have an element that feels like it’s "stuck" at a certain level of development, slapping Change onto it usually pushes it to the next logical step in a sequence.
Advanced Tactics for Infinite Crafting
A lot of players get frustrated because they hit a wall where everything results in "Dust" or "Ash." This usually happens when you’re combining two elements that are too chemically similar. If you're trying to get Change and keep getting "Copper," you need to add an abstract concept.
Try adding Idea to your mix.
Idea is usually crafted via Light and Human.
Idea + Money = Change.
This is arguably the most "stable" recipe in the current build of the game. It bypasses the physical "breaking a bill" logic and goes straight to the concept of currency exchange.
Real Examples of Change Combinations
I’ve spent hours testing these. Here are a few that have a high success rate across different sessions:
- Money + Rain: This often yields Change, likely playing on the "making it rain" slang.
- Vending Machine + Human: If you’ve managed to craft a Vending Machine (Money + Wood/Metal), interacting with it almost always produces Change.
- Transformer + Story: A bit more "out there," but it leans into the "change" as in "transformation" side of things.
The game is essentially a giant word-association map. If you feel like a recipe should work because of a pun, it probably will. The AI behind it loves wordplay.
Moving Past the Basics
The beauty of Infinite Craft is that there isn't just one way to do it. You aren't "wrong" if you find a weird way to get Change by mixing Butterfly and Time (the Butterfly Effect). In fact, that's often how people find "First Discoveries."
If you are hunting for that elusive "First Discovery" tag, stop using the Money recipes. Everyone uses those. Try to get Change by using obscure historical figures or scientific theories. Mix Darwin with Pocket. Mix Entropy with Wallet.
The game rewards the weird.
Actionable Steps to Keep Progressing
Start by securing Plant and Fire. These are your foundations for almost everything involving Paper and Metal.
Focus on getting Time. It is arguably the most important element in the game for moving beyond simple objects into abstract concepts.
Once you have Change, immediately combine it with your most "boring" elements. You’ll be surprised how quickly Change + Rock or Change + Water leads to things like Sand or Ice, helping you fill out your library without tedious step-by-step guides.
Check your sidebar for Coins. If you have Coins, you are essentially one step away. Merge them with Wind or Motion. If that fails, go back to the most basic root: Money + Money. Sometimes, the game is just that literal.
Don't overthink the logic. If you get stuck, clear your board and start from the "Money" branch again. It's the most reliable path to getting Change in Infinite Craft and will open up the entire economic and transformational tree of the game.
Once you have Change, try mixing it with Future to see if you can trigger Progress. Or, if you're feeling cynical, mix Change with Politician and see what the AI thinks of that. You'll likely end up with Lie or Vote, proving that even an AI has a sense of humor about how the world works. Keep clicking, keep dragging, and don't be afraid to waste a few minutes on weird combinations—that's where the best parts of the game are hidden.
✨ Don't miss: Pennsylvania Lottery Draw Games: What Most People Get Wrong About Winning
Next Steps for Your Crafting Session:
- Craft Money by combining Gold (Metal + Stone) and Paper (Tree + Water).
- Introduce an Abstract like Time or Wind to your Money element to trigger the Change result.
- Experiment with Puns by mixing Change with elements like "Weather" or "Clothes" to unlock "Season" or "Outfit."
- Save your progress by ensuring your browser cache isn't cleared, as Infinite Craft stores your discoveries locally.