Little Alchemy All Elements: How to Actually Find Every Single One

Little Alchemy All Elements: How to Actually Find Every Single One

You start with nothing. Well, almost nothing. Air, earth, fire, and water. That's the hand you're dealt. From those four measly building blocks, you’re supposed to manifest a literal universe, including everything from a simple "puddle" to "Darth Vader" (or "Jedi," depending on which version you’re obsessed with). It’s a grind. A beautiful, frustrating, "why did I just spend three hours trying to make a unicorn" kind of grind.

The beauty of little alchemy all elements isn't just about clicking things together; it’s about the logic—or the lack thereof—that the creator, Jakub Koziol, baked into the game. Sometimes it makes perfect sense. Fire plus water equals steam. Simple. Other times, you’re combining a "rainbow" with a "fish" and wondering why you don't have a Skittles-flavored salmon yet.

Let's be real. Most people hit a wall at about 100 elements. You’ve got the basics. You’ve got your metals, your plants, maybe even a "human" if you figured out that life involves a lot of primordial soup. But then the progress stops. The combinations get weirder. You start guessing. You start clicking "fire" on everything like a digital arsonist.

The Logic Behind the Chaos

To find every single one of the little alchemy all elements, you have to think like the game. It’s a mix of chemistry, mythology, and straight-up puns. If you’re playing the original Little Alchemy, you’re looking at 580 elements. If you’ve jumped into Little Alchemy 2, that number balloons significantly, especially with the "Myths and Monsters" content packs.

The game operates on a hierarchy. You can’t make a "skyscraper" without "concrete," and you can't make "concrete" without "cement," and you can't make "cement" without "clay." It’s a recursive loop. If you miss one foundational element, you lock yourself out of hundreds of later discoveries. It’s a tree. A massive, tangled tree.

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Take "Life" for example. It’s the holy grail of the mid-game. You need it for everything from "livestock" to "zombies." In the first game, you’re looking at "swamp" and "energy." But wait—how do you get energy? "Air" and "fire." How do you get a swamp? "Mud" and "plant." It’s layers. It’s an onion. Honestly, it’s a bit of a headache if you don’t track your progress.

Why Some Combinations Feel Impossible

Ever tried to make "Time"? You can't. Not by combining things, anyway. In the original game, "Time" is one of those special elements that just... appears. It’s a reward for persistence. Once you’ve played for a certain amount of time and discovered a specific number of elements, the game just hands it to you. It’s a literal representation of waiting.

Then there are the "Hidden" or "Special" elements. We’re talking about things like "Yeti," "Doge," or "The Doctor." These don't always count toward your final tally for completing the game, but they are the "Easter eggs" that keep the community talking. Reaching little alchemy all elements status means hunting these down too, even if the progress bar doesn't require them.

Breaking Down the Major Categories

Most players find it easier to work in "suites." You don't just find elements; you conquer themes.

The Natural World
This is where you start. Most of these are intuitive. "Earth" and "water" give you "mud." "Air" and "fire" give you "energy." If you focus on getting your "weather" elements out of the way—think "rain," "snow," "storm," and "cloud"—the rest of the geography-based elements like "mountain" or "ocean" fall into place pretty quickly.

The Human Touch
Once you have "Life," the game shifts. You aren't just a god creating a planet; you’re an architect. "Life" and "clay" give you "human." Once you have a "human," you basically unlock the industrial revolution. Give a "human" some "dust" and you get "allergy." Give them "glasses" and you get a "nerd." It’s cheeky.

The Tech Tree
This is where people usually get stuck. Making "electricity" is vital. You usually need "metal" and "energy" or a "solar cell." From there, you branch into "computers," "internet," and "cyborgs." It’s easy to get lost here because the combinations start requiring four or five steps of preparation.

Tactics for the Completionist

Don't just mash icons. That’s the rookie mistake. You end up with a cluttered screen and a brain that’s half-fried.

  1. Clear the Board: Frequently use the "clean" tool. If you have thirty elements on your screen, you aren't experimenting; you're just making a mess.
  2. Work Backwards: If you want to make an "astronaut," think about what an astronaut needs. A "human" and a "space station." What’s a "space station" made of? "Space" and "house."
  3. The "Alphabet" Strategy: If you’re really stuck, go through your library alphabetically. Combine your newest discovery with every single older element. It’s tedious. It’s slow. But it’s the only way to ensure you haven't missed a "low-hanging fruit" combination.

There’s a common misconception that you can "soft-lock" the game. You can't. You can never truly run out of moves, though it certainly feels that way when you’ve been staring at "lava" and "alphabet" for twenty minutes hoping they’ll make a "newspaper" or something equally nonsensical. (Spoiler: they don't).

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The Complexity of Little Alchemy 2

If you’re playing the sequel, the "all elements" quest is much harder. We’re talking about 700+ base elements. The logic is slightly more refined, but the sheer volume of "stuff" is overwhelming.

In LA2, you also have to deal with "final elements." These are items that cannot be combined with anything else. Once you create "The Universe," for instance, it’s a dead end. In the first game, almost everything could be poked and prodded further. The sequel is more organized, which is a blessing and a curse. It tells you when an item is "done," saving you hours of useless clicking.

The Legend of the "Hidden" Items

You’ve probably heard rumors about "Astronaut Ice Cream" or "Tardis" equivalents. In the original Little Alchemy, there are about 30 hidden elements. These are often pop-culture references.

  • Keyboard Cat: Music + Cat.
  • Doge: Dog + Computer.
  • The Doctor: Life + Space (or TARDIS in some versions).

These don't show up in the standard cheat sheets because they were added as nods to the fans. Finding them is the difference between a casual player and someone who has mastered little alchemy all elements.

Dealing with the "Dead Ends"

It's frustrating when you find an element that seems like it should be useful but isn't. "Gold," for example. You’d think you could make "jewelry" or "coins" easily. And you can, but "gold" itself is often a "final" state for many branches.

If you find yourself stuck on a specific element, stop trying to use it. Move to a different branch. If you can't make anything with "metal," try working on "plants." Often, the element you need to unlock the "metal" branch is hidden at the end of the "plant" or "animal" branch. This inter-dependency is what makes the game a masterpiece of simple design.

Actionable Steps to Finish Your Collection

Stop guessing and start auditing. Here is how you actually finish the game without losing your mind.

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Audit Your Basics
Check your library. Do you have "Time"? Do you have "Electricity"? If you don't have these, you're missing about 40% of the possible combinations in the game. You can't finish the list without these catalysts.

Use the "Like with Like" Rule
When in doubt, combine an element with itself. "Earth" + "Earth" = "pressure." "Air" + "Air" = "pressure." "Water" + "Water" = "sea." A huge chunk of the little alchemy all elements list is just "doubling up" on what you already have.

Focus on the "Human" Branch
If you have "Human," spend an hour just giving that human everything in your inventory. Give them "fire" (firefighter), give them "bread" (baker), give them "scythe" (Grim Reaper). This is the fastest way to pad your discovery numbers.

Check for "Finality"
In Little Alchemy 2, look for the items that don't have a sparkle or an underline (depending on your settings). If an item is "Final," stop wasting your time. In the original game, look for items that feel "complex." Usually, once you reach a specific profession or a specific modern machine, you've reached the end of that lineage.

The Final Push
When you’re down to the last ten or twenty elements, don't be ashamed to look at a hint. The game is designed to be a community experience. Some of the combinations are so esoteric—like "Bird" + "Lava" = "Phoenix"—that you might never stumble upon them by accident.

Completion isn't just about a full list. It's about that weird "Aha!" moment when you realize that "Dinosaur" + "Time" actually makes "Fossil." It’s a tiny bit of poetic justice in a world made of icons. Go back to your board, clear the screen, and start with the basics again. You’ll find the missing pieces in the gaps between what you thought you knew and what the game actually wants from you.