List of Daedric Princes: What Most People Get Wrong About the Lords of Misrule

List of Daedric Princes: What Most People Get Wrong About the Lords of Misrule

You’ve probably been there. You’re wandering through a cave in Skyrim or the marshes of Morrowind, and suddenly a disembodied, booming voice starts demanding you murder a priest or fetch a dog. Welcome to the world of the Daedra. Most players see them as just quest-givers with cool loot, but the lore is way weirder than a simple "god of evil" trope. Honestly, the list of Daedric Princes isn't just a roster of villains; it’s a collection of cosmic forces that don’t even care if you live or die.

They aren't "demons" in the Christian sense. That’s the first mistake. In the Elder Scrolls universe, the distinction between an Aedra (the "good" gods) and a Daedra (the "bad" ones) basically comes down to a real estate deal gone wrong during the creation of the world. The Aedra gave up their power to create the mortal plane, Mundus. The Daedra? They looked at the contract, laughed, and kept their power for themselves. They live in Oblivion, which is basically an infinite basement of pocket dimensions.

The Big List of Daedric Princes and Their Messy Spheres

If you're looking for a clean, organized list, you're going to be disappointed because these entities overlap in ways that make history books look simple. There are 17 "main" Princes—usually. Sometimes 18, depending on which era of lore you’re reading or if you count the latest additions from The Elder Scrolls Online.

Azura, the Queen of Dawn and Dusk

She’s probably the most "approachable" on the list. Azura is all about the in-between states—the grey areas where things change. The Dunmer (Dark Elves) worship her like a mother, but don't get it twisted. She’s incredibly vain. If you stop worshipping her or offend her ego, she will ruin your entire race. Just ask the Chimer, who she turned into Dark Elves because their leaders tried to play god. Her artifact, Azura’s Star, is a reusable soul gem that every mage player kills for.

Boethiah, the Prince of Plots

Boethiah is the one who convinced the Elves to leave their original home and become the Chimer. This Prince loves "unlawful overthrow of authority." If there’s a rebellion or a betrayal, Boethiah is likely watching with a tub of popcorn. Gender doesn't really mean much to Daedra, but Boethiah frequently appears as a powerful warrior, sometimes male, sometimes female.

Clavicus Vile, the Master of Bargains

Basically a genie who wants to ruin your life. Clavicus Vile grants wishes, but there is always a catch. You want to be the best hunter? He’ll turn you into a werewolf so everyone hunts you. He is almost always seen with Barbas, a shapeshifting dog who acts as his conscience. Honestly, Barbas is the only reason Vile hasn't accidentally destroyed the world yet.

Hermaeus Mora, the Hoarder of Forbidden Knowledge

Think Lovecraft. Tentacles, eyes, and a voice that takes five business days to finish a sentence. Mora lives in Apocrypha, an endless library of books that don't want to be read. He isn't "evil" in the sense of wanting to kill you; he just wants your secrets. Once he has them, you’re irrelevant. He is the Prince of Fate and Memory, and he knows how everything ends.

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Hircine, the Father of Manbeasts

The ultimate sportsman. Hircine doesn't care about politics. He wants a good hunt. He created lycanthropy (werewolves, weresharks, you name it) as a way to turn the world into a massive game of predator and prey. If you win his game, he respects you. If you lose, well, you're dinner.

Ithelia, the Prince of Paths

The "new" kid on the block, though technically she's ancient. Ithelia was a forgotten Prince until the Gold Road expansion in The Elder Scrolls Online. She represents the "what ifs"—the paths not taken and the alteration of fate. Her existence was so threatening to the "natural" order that Hermaeus Mora literally erased the memory of her from the entire universe. Talk about a bad coworker.

Jyggalag, the Prince of Order

This guy is the reason the other Princes are terrified. Jyggalag represents pure, cold logic and order. He was so powerful and was expanding his realm so fast that the other 16 Princes teamed up to curse him. They turned him into the one thing he hated most: madness. That’s how we got Sheogorath. Every few thousand years, he gets to be himself again during the "Greymarch," destroys everything, and then resets back to the crazy guy with the cheese.

Malacath, the Prince of the Spurned

Orcs love this guy. Malacath isn't really a "Daedra" in the traditional sense. He used to be Trinimac, a great Aedra warrior, until Boethiah ate him and... well, let's just say he came out the other side as Malacath. He champions the outcasts, the ugly, and the betrayed. He’s the god of the "f-you" attitude.

Mehrunes Dagon, the Prince of Destruction

If you played Oblivion, you know this guy. Four arms, big axe, red skin—very "classic devil" vibes. But Dagon also represents change and revolution. He thinks the world is stagnant and needs to be burned down so something new can grow. He’s the reason for the Oblivion Crisis, where he tried to physically walk into the mortal world and got punched out by a giant golden dragon (Akatosh).

Mephala, the Webspinner

Secrets. Sex. Murder. Not necessarily in that order. Mephala is the patron of the Morag Tong assassins in Morrowind. She believes that the world is a web of lies and that by pulling the right strings, you can control history. She’s way more subtle than Dagon. You’ll never see her coming until the knife is already in your back.

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Meridia, the Lady of Infinite Energies

"A NEW HAND TOUCHES THE BEACON." If you’ve played Skyrim, you just twitched. Meridia is weird because she hates the undead. Most people think that makes her "good." It doesn't. She is an extremist who values life and light to the point of being a total tyrant. She used to be a Magna Ge (a spirit that fled creation) before she got kicked out of "heaven" for hanging out with Daedra.

Molag Bal, the Harvester of Souls

The actual worst. Molag Bal is the Prince of Domination and Enslavement. He created vampires by... well, it’s a very dark story involving a woman named Lamae Bal. He wants to drag the entire mortal world into his realm, Coldharbour, which is a twisted, rotting version of Tamriel. He doesn't want to kill you; he wants to own you forever.

Namira, the Spirit Daedra

Namira governs the "ancient darkness." She’s the patron of everything repulsive: spiders, insects, slugs, and cannibalism. Her followers usually live in filth and shadows. She represents the parts of reality that make our skin crawl. If it’s slimy and lives under a rock, Namira probably likes it.

Nocturnal, the Mistress of Night

The patron of the Thieves Guild. She is the "Ur-Daedra," meaning she might be the oldest of the bunch. Nocturnal is the embodiment of luck and shadows. She doesn't really want to rule the world; she just wants it to stay dark so her "children" can operate in peace. Her realm, the Evergloam, is a place of permanent twilight.

Peryite, the Taskmaster

He looks like a dragon, but he’s actually the weakest Prince. Peryite manages the lower orders of Oblivion. He’s like the cosmic IT guy or middle management. His sphere is pestilence and "natural order." He keeps things running by occasionally releasing a plague to thin the herd. He’s boring, but essential.

Sanguine, the Prince of Debauchery

The life of the party. Sanguine is all about hedonism, drink, and "passionate indulgences." In Skyrim, he challenges you to a drinking contest that ends with you trashing a temple and marrying a hagraven. He seems fun, but his sphere has a dark side—addiction and the loss of self-control.

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Sheogorath, the Prince of Madness

Everyone’s favorite. Sheogorath is completely unpredictable. He might give you a staff that turns people into chickens (the Wabbajack), or he might pull out your intestines and skip rope with them. As mentioned before, he is the "mask" worn by Jyggalag. He rules the Shivering Isles, a land split between "Mania" (vibrant creativity) and "Dementia" (suicidal depression).

Vaermina, the Weaver of Dreams

Nightmares. Pure and simple. Vaermina steals memories and replaces them with terrors. Her realm, Quagmire, is a shifting hellscape that changes every few minutes to reflect your deepest fears. If you wake up screaming in Tamriel, she probably had something to do with it.


Why These Princes Actually Matter for Your Gameplay

Knowing the list of Daedric Princes isn't just about winning a trivia contest. In games like Skyrim or Oblivion, these entities provide the most powerful items in the game. But there's a trade-off.

  • The Artifacts: Items like the Skeleton Key (Nocturnal) or Dawnbreaker (Meridia) can break the game's difficulty.
  • The Moral Choice: Most Daedric quests force you to do something morally grey or outright evil. Serving Molag Bal usually involves hurting the innocent.
  • The Lore Depth: Understanding that Meridia and Molag Bal are eternal enemies explains why her sword, Dawnbreaker, is so good at killing his creations (vampires).

The Biggest Misconception: "Good" vs "Evil"

Stop trying to put these guys into boxes. Even Azura, who seems "nice," is essentially a cosmic narcissist. The Daedra are more like forces of nature. You don't call a hurricane "evil," but it's still going to wreck your house. The Princes are just embodiments of concepts like Destruction, Madness, or Change.

If you want to dive deeper into the lore, start by looking for the "Black Books" in the Dragonborn DLC or visiting the shrines scattered across the maps in Elder Scrolls Online. The more you interact with them, the more you realize that mortals are just ants to these beings. Sometimes they want to help the ants; usually, they just want to see what happens when they poke the anthill with a stick.

Actionable Next Steps:

  1. Identify your playstyle: If you’re a thief, hunt for Nocturnal’s shrine. If you’re a warrior, Malacath or Boethiah will give you the best armor.
  2. Read "The Monomyth": This in-game book explains the origins of these beings better than any priest in Solitude ever could.
  3. Complete the "Discerning the Transmundane" quest: It’s the best way to see Hermaeus Mora’s influence firsthand and snag the Oghma Infinium for massive stat boosts.