You’re staring at the deploy screen. It’s 2026, and somehow, we’re all still playing Siege of Shanghai. You’ve got a massive list of Battlefield 4 weapons staring back at you, hundreds of attachments, and about three seconds before that attack chopper wipes your squad again.
Honestly, the sheer volume of steel in this game is intimidating. Most shooters today give you ten guns and call it a day. BF4? It gives you a literal armory.
But here’s the thing: not all of these guns are actually good. Some are legendary. Others are basically just fancy paperweights that look cool in a reload animation. If you want to actually top the leaderboard instead of just being "the guy who tries hard with a phantom bow," you need to know which triggers to pull.
The Assault Rifles: Where the Real Sweating Happens
Assault rifles are the kings of the mid-range. If you’re playing the Assault class, you’re basically the main character of the match. You heal, you revive, and you usually have the best gun in the lobby.
The ACE 23 is still the "ol' reliable" of the bunch. It’s got a 35-round magazine. That’s five more bullets than most other rifles, which sounds small but saves your life every single time you’re facing a third enemy and haven't reloaded yet. It’s versatile. It’s boringly good.
Then there’s the AEK-971. This thing is a lawnmower. With a 900 RPM fire rate, it melts people in close quarters. The catch? The recoil kicks like a mule to the right. If you haven't mastered the "pull down and left" mouse movement, you’re just going to be shooting the clouds while some guy with a PDW laughs at you.
Quick Hits on Other ARs:
- M416: The most balanced gun in the game. Zero drama, just results.
- SCAR-H: It hits like a truck but has a tiny 21-round mag. You have to be precise.
- FAMAS: Insane fire rate (1000 RPM!), but the reload takes about three business days.
- AN-94: You have to use this on burst mode. If you do, it has a "hyperburst" feature where two bullets leave the barrel almost simultaneously. It’s a laser beam if you have the rhythm down.
Carbines: The "Everyone Can Join" Club
The best thing about the list of Battlefield 4 weapons is the universal categories. Carbines are the bridge. Whether you’re an Engineer or a Recon, you can slap on a carbine and hold your own.
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Most people swear by the ACW-R. It’s fast. It reloads in a blink. In a 1v1 inside a hallway, the ACW-R usually wins because it just spits out lead faster than the other guy can react.
But don't sleep on the AK 5C. It’s the first carbine you get, and honestly, many pros never switch off it. It’s incredibly stable. If you’re playing on a map like Golmud Railway where engagements happen at 50+ meters, the AK 5C’s low recoil makes it way more effective than the "spray and pray" options.
Personal Defense Weapons (PDWs) and the Engineer Struggle
PDWs are weird. They are locked to the Engineer class. This is the "I'm here to blow up tanks but I might need to shoot a guy in the face" category.
The CZ-3A1 is the undisputed champion of the PDW world. It’s basically the AEK's little brother but for Engineers. It’s a bullet hose. However, if your target is more than 20 meters away, you might as well be throwing pebbles.
If you want a bit more reach, the AS VAL is a cult favorite. It comes with a built-in suppressor. It’s deadly, but you have to deal with a 20-round magazine. You really can’t miss. Missing with an AS VAL means you're dead.
LMGs: Why Aim When You Can Just Keep Shooting?
Support players have it easy. You find a bipod, you find a hallway, and you hold the trigger.
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The MG4 and M249 are nearly identical. 200 rounds in a belt. High fire rate. Minimal recoil once you're prone. These are the guns that make Operation Locker a living nightmare for the opposing team.
If you want to play more like an Assault soldier, grab the AWS. It uses a 100-round drum mag but reloads like an assault rifle. It’s the "aggressive" Support gun. It lets you stay mobile while still having enough ammo to wipe an entire squad without thinking about your reload button.
The One-Shot Wonders: Sniper Rifles and DMRs
Let's be honest: half the people looking for a list of Battlefield 4 weapons just want to know which sniper has the least bullet drop.
That’s the SRR-61. The Intervention. It has very little gravity (metaphorically speaking). You point at a head, you click, and they die. It’s the easiest sniper to use for long-range "camping" on rooftops.
But if you’re a "moving" Recon, the M40A5 is better. It has a faster bolt-cycle speed. This means you can get your second shot off much quicker if you hit a guy in the chest and he doesn't go down.
DMRs: The Spam Meta
DMRs (Designated Marksman Rifles) are the most annoying guns in the game. That ping-ping-ping sound is the soundtrack to every BF4 match.
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- SKS: High fire rate, low damage. You spam it.
- SCAR-H SV: High damage, slower fire. Two or three shots usually does the trick.
- MK11 MOD 0: The classic all-rounder for mid-range suppression.
Sidearms: More Than Just a Backup
The G18 is technically a pistol, but let’s call it what it is: a pocket SMG. Most top-tier players run this because if your primary runs dry, you can whip this out and still have a 900 RPM secondary to finish the job.
If you fancy yourself a bit of a cowboy, the .44 Magnum or the Desert Eagle .44 are the way to go. The Deagle is a beast—you unlock it via the Recoil Kinetics assignment. It can one-tap people to the head at close range. It feels amazing, but if you miss that first shot, the recoil reset takes forever.
How to Actually Use This List
Don't just pick the "best" gun. Pick the gun that fits the map.
- Close Quarters (Locker/Metro): AEK-971, ACW-R, or the DAO-12 shotgun.
- Medium Range (Shanghai/Dawnbreaker): M416, ACE 23, or the AK 5C.
- Long Range (Golmud/Firestorm): SRR-61, SCAR-H SV, or the SAR-21.
The real secret to mastering the list of Battlefield 4 weapons isn't just the gun—it's the attachments. Stop putting a Heavy Barrel and a Stubby Grip on everything. Check the stats. Sometimes, running a gun "naked" (no attachments) actually gives you better recoil recovery.
Go into a Test Range server. Practice the recoil pattern of the AEK for ten minutes. I promise you'll see a massive jump in your K/D ratio next time you hop into a real match. Keep your engagement distances in mind, and stop trying to out-snipe an SRR-61 with a PDW. It never ends well.