Lies of P Wine Quest: How to Get the La Bleiwies and Why It Matters

Lies of P Wine Quest: How to Get the La Bleiwies and Why It Matters

You’re wandering through the Lorenzini Arcade, and everything is a mess. Blood, carcasses, and that oppressive atmosphere of a city that’s completely lost its mind. Then you find a note. Or maybe you just remember that an old lady back at the hotel—Antonia—is literally dying of the Petrification Disease and needs a drink. That’s the soul of the Lies of P wine quest. It’s not just a fetch mission. It’s a mercy mission, a bit of lore-heavy world-building, and honestly, a test of how much you're paying attention to the shortcut-heavy level design of Krat.

Finding the wine isn't just about being a good puppet. It’s about the rewards. You want that gesture. You want the potential for a record. You want to see Antonia’s story through to its bitter, wine-soaked end. But Neowiz didn't make it easy. They tucked the bottle away in a corner of the Arcade that most players sprint past because they’re too busy trying to avoid getting pummeled by those bloated, acid-spitting monstrosities.


Where Exactly Is the Wine in Lies of P?

The item you are looking for is called La Bleiwies. It’s a vintage. Very fancy. Very rare. And it’s sitting in a cellar in the Lorenzini Arcade.

Getting there is the tricky part. You first need to reach the Arcade, which happens in Chapter VII. Once you’ve unlocked the Stargazer, you'll find yourself navigating a labyrinth of hallways. You're looking for the section flooded with wine—fittingly enough—near the area where you fight the oversized, club-wielding carcass.

There is a gate that requires the Lorenzini Arcade 1st Floor Key. You’ll grab this naturally as you progress through the main path of the zone, usually after dealing with the basement horrors. Once you have that key, you head to the back area of the arcade. Look for a room that looks like a high-end liquor store that’s been hit by a hurricane. The La Bleiwies is sitting right there in a wine rack, glowing with that familiar item pickup light.

Don't just grab it and teleport out. The Arcade is a dense map. There are shortcuts here that lead back to the Stargazer, and if you miss them now, you’ll be doing a lot of unnecessary running later. Most people miss the wine because they’re focused on the merchant nearby or the shortcut gate. Slow down. Look at the shelves.

Giving Antonia the La Bleiwies

Once you have the bottle, go back to Hotel Krat. Antonia is sitting in her usual spot, looking worse for wear. Talk to her. You’ll get a prompt to give her the wine.

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She’s happy. Or as happy as a woman turning into stone can be.

What You Get for Your Trouble

The immediate reward is the Greet Gesture. In a Souls-like, gestures are more than just flavor; they are keys. You use them in front of certain statues or NPCs to trigger hidden reactions. More importantly, finishing this step is a prerequisite for advancing Antonia’s personal questline.

If you ignore the Lies of P wine quest, you're basically locking yourself out of some of the most emotional beats in the late game. It’s also tied to the "Memory of the Beach" trophy/achievement. If you want the Platinum, you cannot skip the wine.

Honestly, the "Greet" gesture is also just one of the better ones for taking screenshots. Your character looks genuinely polite, which is a hilarious contrast to the serrated saw blade you're likely carrying on your back.


The Darker Side of Antonia’s Story

Lies of P isn't a happy game. You know this. Giving her the wine is the "nice" thing to do, but it’s also the start of a series of choices regarding her health.

Later on, after you defeat the King of Puppets and move into the later chapters, Pulcinella (Venigni’s butler) will talk to you about a potential cure. This is where the wine quest bridges into the "Cure" quest. You'll have to decide whether to give her a miracle cure that might prolong her life or let nature take its course.

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The wine was her last request for comfort. The cure is a request for survival. If you give her the wine and then later work with Giangio to craft the cure using a Gold Coin Fruit, you set off a chain of events that leads to a very specific ending for her character.

Did You Miss It?

Can you fail this? Sort of. If you progress too far—specifically past the point where the Hotel is attacked or Antonia's condition reaches its terminal stage—you might find that the opportunity to provide these comforts has vanished.

Usually, the cutoff is the boss fight at the Arche Abbey. If she passes away before you give her the wine, you've missed the gesture for that playthrough. That’s the beauty and the frustration of the game’s design. It respects your time, but it doesn't wait for you.


Why "La Bleiwies" Is a Weird Name

Neowiz loves their references. "Bleiwies" sounds vaguely European, fitting the Belle Époque aesthetic of Krat.

In the real world, "Blei" is German for lead. "Wies" could be a derivative of "Wiese" (meadow). Lead Meadow? It’s a bit grim. Considering the city is literally being poisoned and people are turning into statues, the idea of a "Lead" wine is a nice, subtle bit of foreshadowing about the heavy, petrifying nature of the disease.

Or maybe it just sounded cool.

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Either way, the developers used the wine as a symbol. It represents the old Krat—the luxury, the decadence, the fine living—now sitting in a basement covered in acidic slime.

Actionable Steps for Completing the Quest

If you’re currently staring at your screen wondering where you went wrong, follow this exact sequence:

  • Reach Chapter VII: You can't do this early. Progress until you unlock the Lorenzini Arcade Stargazer.
  • Find the Arcade Key: Beat the elite carcass in the basement area to get the 1st Floor Key.
  • Locate the Cellar: From the Stargazer, head through the doors you just unlocked. Follow the path past the "wine fog" area. The room with the bottle is near the end of this loop, before you circle back to the main hall.
  • Grab the La Bleiwies: It's a blue-rarity quest item. It won't be in your usable inventory; it’s in the "Collectibles/Quest" tab.
  • Return to Hotel Krat: Do not wait. Talk to Antonia immediately.
  • Talk to Pulcinella: After giving the wine, talk to the butler. He often has dialogue that triggers the next phase of Antonia's story involving the Gold Coin Fruit.

Don't forget to check the record player after these interactions. Sometimes, completing NPC milestones unlocks new music tracks, which are essential for increasing your "Humanity" levels. If you're going for the "Rise of P" ending, every bit of humanity counts.

The wine quest is a small cog in a very large, clockwork machine. It seems minor, but in the context of Antonia’s fate and your own journey toward becoming human, it’s one of the most important things you’ll do in the mid-game.

Get the wine. Greet the lady. Watch the world fall apart anyway, but at least do it with a bit of class.


Next Steps for Players: After delivering the wine, keep an eye on Giangio at the Gold Coin Fruit tree. You will eventually need to trade a fruit for a specific medicine that continues Antonia's story. If you haven't been harvesting your tree regularly, start doing it now so you have the "currency" ready when the butler asks for it. Also, ensure you use the Greet gesture at least once in front of Antonia; while not strictly required for the quest's completion, it triggers unique dialogue that fleshes out her history with the hotel. Finally, check your inventory for the "Gallery" key if you've explored the Arcade thoroughly, as it opens up the path to the next major boss.