You’ve probably walked past her dozen of times without a second thought. Honestly, in the chaotic, blood-soaked streets of Krat, a static character standing in a window isn't exactly a priority when you have a mechanical policeman trying to flatten your skull with a baton. But Lies of P Veronique is one of those inclusions that makes Neowiz's world-building feel lived-in and deeply tragic. She isn't a boss. She isn't a legendary stalker with a cool mask.
She’s a mother. Or at least, she was.
Most players encounter her while navigating the Rosa Isabelle Street area. This is the part of the game where the "Petrification Disease" really starts to show its teeth. It isn't just about puppets going haywire; it’s about a city rotting from the inside out. Veronique is a window NPC, a trope used effectively throughout the Soulsborne genre to tell intimate stories without a five-minute cutscene. You talk to her through a backlit window, and her voice—frail, desperate, and clearly on the edge of a breakdown—tells you everything you need to know about the state of the world.
Why Veronique Matters in the Grand Scheme of Krat
Is she essential for beating the game? No. Will she give you a weapon that one-shots the Nameless Puppet? Definitely not. But Lies of P Veronique serves as a vital emotional anchor for the "Wine" sub-quest, which is one of the more grounded, human stories in the game.
Krat is a city built on luxury and the exploitation of Ergo. Before the frenzy, people cared about the finer things. Wine. Art. Theater. When Veronique asks you to find a specific bottle of wine—the La Bleiwies—it’s a pathetic, heart-wrenching attempt to cling to a life that is already gone. She wants it for her husband. She wants a moment of normalcy in a city that has become a graveyard.
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There’s a nuance here that people miss. The quest isn’t just about fetching an item. It’s about the "Lie" mechanic that defines the entire game. In Lies of P, your humanity is measured by your ability to comfort through deception. When you interact with NPCs like Veronique, you aren't just a puppet completing a checklist. You are deciding whether a dying person deserves the harsh truth or a beautiful lie.
Finding the La Bleiwies Wine
Actually getting your hands on the wine for Lies of P Veronique requires a bit of legwork. You don't just find it sitting on a shelf in a grocery store. You have to reach the Lorenzini Arcade. This area is a nightmare. It’s cramped, filled with acid-spitting carcasses, and the atmosphere is thick with decay.
The wine is tucked away in the cellar area of the Arcade. You'll need the Lorenzini Arcade Underground Passage Key to get deep enough. Once you have it, you'll find the bottle chilling in a wine rack. It’s almost funny, right? The world is ending, puppets are murdering everyone, and there’s still a perfectly preserved bottle of high-end vintage just waiting for a mechanical boy to pick it up.
The Tragic Reality of the Quest
When you bring the wine back to Veronique at her window in Rosa Isabelle Street, things take a turn. This is where the game’s writing shines. You realize her husband isn't just "away" or "resting." He’s gone. The "petrification" mentioned in her dialogue isn't just a medical term; it’s a death sentence that has already been carried out.
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If you give her the wine, she’s grateful. But the reward isn't some massive pile of Ergo. It’s a Vivid Ergo Fragment and the Commemorative Coin. The coin is the real kicker. It’s a bit of lore fluff that hammers home the tragedy. These people had lives. They had anniversaries. They had favorite vintages.
Why Players Get Confused About Her Location
I’ve seen people circling the Estella Opera House for hours looking for her. Don't do that. You're wasting your time. Veronique is located near the Rosa Isabelle Street Entrance Stargazer.
- Start at the Stargazer.
- Head down the stairs toward the area with the puppet fire-bombers.
- Look for the lit windows.
- She’s the one near the gated shortcut.
It’s easy to miss because the lighting in Lies of P is notoriously moody. If you’ve already cleared the boss of the area—the White Lady or even the King of Puppets—the atmosphere shifts, and you might think the quest is locked out. Good news: it’s usually available until much later in the game, though I'd recommend finishing it before you trigger the late-game world state changes.
The Connection to the "Humanity" System
Every interaction with characters like Lies of P Veronique feeds into your P-Organ and your overall Humanity score. If you want the "Rise of P" ending—the best one, let's be real—you need to engage with these side stories.
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Doing favors for NPCs like Veronique makes P's heart pound. Literally. You’ll get the "Your heart is pounding" or "You feel warmth" messages. It’s the game's way of saying that empathy is what makes us human. By helping a grieving woman find a bottle of wine, you're becoming less of a machine. It’s a classic Pinocchio beat, but told through the lens of a grimdark Victorian nightmare.
Some people argue that these side quests are just filler. I totally disagree. Without Veronique, the Old Lady at the window, and the boy looking for his sister, Krat is just a series of arenas. These characters provide the "why" behind your struggle. You aren't just fighting to stop Simon Manus; you're fighting because the people left in these windows are all that’s left of a culture that deserved better.
A Quick Tip for the Arcade
When you’re in the Lorenzini Arcade looking for that wine, watch the floor. There are floor traps that trigger gas, and in the tight hallways, that’s a quick way to lose your health bar. Use the Flamberge or Pandemonium Legion Arms if you’re feeling overwhelmed by the mobs. They’re weak to fire and decay in that area.
Once you have the wine, don't forget to actually talk to her. It sounds stupid, but I've known players who picked up the quest item and then just... forgot. They moved on to the next boss and wondered why they didn't get the trophy for collecting all the gestures or records.
Actionable Steps for Completing the Veronique Narrative
If you're currently staring at your screen wondering if you've missed her, here is exactly what you need to do to wrap this up:
- Verify your progress: Ensure you have unlocked the Lorenzini Arcade. You cannot get the wine before this point, which is several chapters after you first meet her.
- Locate the Bottle: In the Arcade, find the "La Bleiwies" in the basement wine cellar. It’s near the area where you encounter the large, bloated carcass enemy that bursts through the wall.
- Return to Rosa Isabelle Street: Teleport back to the Rosa Isabelle Street Entrance Stargazer.
- The Hand-off: Talk to her at the window. You don't need to enter any special "lie" dialogue here like you do with the "Baby Puppet" quest; simply giving her the item completes the transaction.
- Collect the Coin: Make sure you receive the Commemorative Coin. This item can actually be traded to Pulcinella (the butler at Hotel Krat) if you have the right expansions to his shop, which leads to even more lore and upgrades.
- Check your Humanity: Listen for the sound of gears turning or the message on the screen. If you're aiming for the "Golden Lie" weapon, every one of these interactions counts.
Veronique isn't a hero. She isn't a villain. She is just a reminder of what Krat was before the gears stopped turning and the blood started flowing. Finishing her quest isn't about the loot; it's about acknowledging the humanity remaining in a world of puppets. Check your inventory for that wine bottle—don't leave her waiting at the window.