You’ve probably seen the name pop up if you bought the Deluxe Edition or scrolled through the DLC list on Steam. It sounds like a secret chapter. Maybe a hidden level? Honestly, the name Lies of P Overture is a bit misleading if you're expecting to jump back into Krat and parry a giant mechanical watchman.
It isn't a playable expansion.
Instead, it's a digital supplement. It’s a collection of art and world-building that serves as a bridge between the game's initial concept and the final, grim-dark reality we played through. If you’re a lore hunter or someone who spends way too much time looking at the texture of P’s coat, this is basically your bible. If you’re looking for a New Game Plus boss, you’re looking in the wrong place.
What is Lies of P Overture actually?
Let’s get the logistics out of the way. Lies of P Overture is a digital art book bundled with the digital soundtrack. It’s part of the Deluxe Edition upgrade. Neowiz and Round8 Studio didn't just dump a few JPEGs into a folder and call it a day, though. They structured it to feel like a companion piece to the narrative.
The "Overture" title refers to the beginning—the setup of the Grand Covenant, the rise of the Alchemists, and the architectural evolution of Krat. It’s a visual history. You see the sketches that eventually became the terrifying puppets roaming the streets. It’s weirdly satisfying to see a boss like Laxasia the Complete in her early concept stages, realizing how close she came to looking completely different.
The book is relatively short. It’s not a 500-page tome. It’s a curated look at the aesthetic choices that made the game stand out in a crowded "Soulslike" market. You get character designs, environment spreads, and some flavor text that isn't always present in the loading screens or item descriptions.
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The lore bits you probably missed
Most people play Lies of P for the combat. The parry window is tight, the bosses are punishing, and the "Perfect Guard" mechanic is the dopamine hit we all crave. But the story of Krat is dense. Lies of P Overture adds layers to the city’s downfall that the game only hints at through environmental storytelling.
Take the puppets, for example.
The art book highlights the transition from "helpful servant" to "uncanny killer." There are notes on the mechanical joints and the "Ergo" flow that give you a better sense of the science—or pseudo-science—behind the puppets. It clarifies the Alchemists' role in a way that makes their eventual betrayal feel even more inevitable. You see the blueprint of the city. Krat wasn't just built; it was engineered to be a utopia, which makes its decay into a blood-soaked nightmare much more tragic.
Some players felt the digital art book was too brief. I get it. When you love a world this much, you want every scrap of information. However, the quality of the renders is top-tier. Seeing the fine detail on the Legion Arms without a puppet trying to cave your skull in is a nice change of pace.
How to access it (The frustrating part)
Here’s where things get a little clunky. If you bought the Deluxe Edition on Steam or console, you don't find Lies of P Overture in the main menu. It’s a separate download.
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On Steam, you usually have to go to your library, right-click the game, and find the "Local Files" or look for the specific "Artbook and Soundtrack" app that gets installed alongside the game. On PlayStation and Xbox, it often installs as a separate tile on your dashboard. It’s a common hurdle for players who think their DLC is missing. It’s there; it’s just tucked away in a different "room" of your digital library.
- Check your DLC list to ensure it's checked.
- Look for a separate application icon titled "Lies of P Deluxe Edition Content."
- Open that, and you'll have the option to browse the art book or play the music.
Why the Art Book matters for the DLC and Sequel
We know a sequel is coming. We also know a DLC expansion is in the works. Neowiz has been pretty transparent about that, even sharing a few teaser images that look suspiciously like a lighthouse and a ship.
Lies of P Overture acts as the baseline. By looking at what was planned and what was cut, we can see the "DNA" of where the developers might go next. The art book leans heavily into the Belle Époque aesthetic, but it also flirts with more nautical and alchemical themes that were only partially explored in the base game.
There's a specific vibe in the concept art—a sort of "clean" horror—that distinguishes it from FromSoftware’s more "gritty" horror. The Overture shows that this was a deliberate choice. Everything in Krat was meant to be beautiful before it was broken. This contrast is the heart of the game’s identity.
Is it worth the extra money?
Honestly? It depends on what kind of gamer you are.
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If you’re the type who skips cutscenes and just wants to see "Boss Defeated" on your screen, then no. The Lies of P Overture won't give you a new weapon or a secret ending. It’s a static experience. It’s a "look but don't touch" addition.
But if you’re the person who reads every item description for the "Sawtoothed Wheel" and wonders why the puppets are weeping, it’s a great piece of the puzzle. The soundtrack alone is worth the price of admission for many—"Feel" and "Quixote" are genuine earworms—and the art book is the cherry on top. It rounds out the package. It makes the game feel like a complete artistic project rather than just a piece of software.
The art book also serves as a reminder of how small the team at Round8 actually was compared to the giants of the industry. Seeing the polish in these designs is impressive. It’s a testament to a very specific vision that didn't get watered down by committee.
Taking the next steps with Lies of P
If you’ve finished the game and scrolled through the Overture, you’re likely waiting for what’s next. Don't just sit there. There are a few things you can do to get more out of the experience right now.
- Go back to the art book after a second playthrough. You’ll notice symbols on the puppet designs that correspond to the Alchemists' marks you see in the Abbey. It’s all connected.
- Listen to the soundtrack while reading. The Overture is designed to be consumed alongside the music. The tracks are sequenced in a way that matches the "mood" of the art progression.
- Compare the concept art to the "Golden Lie" weapon. There are hints about the nature of P’s "Lie" mechanic hidden in the visual evolution of his character design.
- Prepare for the DLC. Use the environmental art in the Overture to spot the locations that were teased in the developer letters. The lighthouse imagery in the book is a massive clue for the upcoming content.
The world of Krat is deep. It’s a beautiful, terrifying place, and the Overture is your best way to see it without a wrench in your hand. Dive into the sketches, listen to the strings, and appreciate the craftsmanship that went into making one of the best surprises in the genre.