Lies of P Amulets: The Hard Truth About What's Actually Worth Your Weight Capacity

Lies of P Amulets: The Hard Truth About What's Actually Worth Your Weight Capacity

Weight is everything. In Krat, your survival basically boils down to how much junk you're willing to strap to P's back before he starts moving like he’s wading through waist-deep molasses. If you've spent any time in Round8 Studio's grim, clockwork world, you know that amulets Lies of P offers are both a godsend and a curse. They are the primary way to customize your build, but they weigh a ton. Seriously. Some of the boss amulets weigh more than a literal sword.

It's a constant trade-off.

You find yourself staring at the equipment menu, hovering over the Extreme Modification Amulet, wondering if you can afford to drop your physical defense just to squeeze out a bit more damage. Most players make the mistake of thinking more is better. It isn't. Efficiency is the only thing that matters when a mechanical police officer is trying to flatten your skull into a pancake.

Why Most People Get Amulets in Lies of P All Wrong

The community loves to talk about "best in slot." But "best" is subjective when you’re dealing with the weight threshold mechanics. If you're hitting "Slightly Heavy," your stamina regeneration takes a massive hit. That’s death. You’ve probably noticed that the basic amulets—the ones you find in chests during the early hours at Hotel Krat or Elysion Boulevard—actually stay relevant for the entire game.

Take the Life Amulet. It’s simple. It gives you more HP. You might think you'll swap it out once you get the fancy boss versions, but often, the raw survivability of a lightweight HP boost outweighs the niche utility of a 15-pound brick that only triggers when you're at 10% health.

People sleep on the Blue Guardianship Amulet too. It handles HP, Stamina, and Legion. It’s the "jack of all trades" that keeps you from having to micromanage three different bars while a giant puppet is screaming in your face.

The Boss Amulet Trap

Let’s talk about Alidoro. The quirky guy in the dog mask. He’s your gatekeeper to the most powerful items in the game, but he’s also a bit of a trap. When you trade a Boss Ergo, you have a choice: a unique weapon or a unique amulet.

Most people pick the weapon. It’s flashier. Who doesn't want a giant umbrella or a sword that looks like a clock hand?

But the amulets he offers are game-changers. The Nameless One’s Amulet gives you a chance to not consume a Pulse Cell. Think about that. In a boss fight that lasts five minutes, that could be the difference between a win and a "You Are Dead" screen. However, these things are heavy. We’re talking 10 to 20 units of weight.

Unless you are pumping points into Capacity—which, honestly, is the most important stat in the game—you can’t even wear these without stripping naked.

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Breaking Down the Heavy Hitters

If you’re going to commit to a heavy build, you need to know which ones actually earn their keep.

  • Extreme Modification Amulet: This is the Holy Grail for high-damage builds. It increases your weapon attack power based on the number of Fable Slots you have filled. If you aren't spamming Fable Arts, this is a permanent 20%ish damage buff. It's huge.
  • Conquering Amulet: This one is for the parry gods. After a successful Perfect Guard, your next attack deals significantly more damage. If you're playing Lies of P like Sekiro, this is mandatory. If you’re a "dodge and pray" player, it’s a waste of space.
  • Arm of God Amulet: This mimics the effect of certain Malenia-style items from Elden Ring. Successive attacks increase your damage. It’s incredible for fast weapons like the Twin Dragon’s Sword or the Tyrant’s Dagger. For slow, heavy hammers? Not so much.

The nuance here is understanding your own rhythm. Don't equip the Arm of God if you only hit a boss once every ten seconds. You’ll never see the buff.

The Stealth MVP: Stamina Management

I can't stress this enough: if you can't swing, you can't win. The Patience Amulet is arguably the best item in the entire game. It increases your stamina recovery speed. It sounds boring. It is boring. But in a game where every roll and every block consumes a chunk of that green bar, getting it back faster is a literal life-saver.

You find it in Malum District after dealing with some pretty annoying carcass enemies. Don't skip it.

Compare that to something like the Carcass Butcher’s Amulet. Sure, it does more damage to specific enemies, but you have to keep swapping it out every time the enemy type changes. That’s tedious. Most players forget to swap, find themselves doing mediocre damage to a puppet boss while wearing a carcass-slaying charm, and wonder why the fight is so hard.

Hidden Mechanics and Scaling

There is a weird quirk with how amulets Lies of P uses scale with your stats. While the game doesn't explicitly show you the math, testing by the community has shown that percentage-based amulets (like the ones that boost damage against specific archetypes) are calculated after your weapon scaling.

This means the stronger your weapon gets, the more valuable these amulets become.

In New Game Plus (NG+), this becomes even more apparent. You start finding +1 and +2 versions of the standard amulets. A Life Amulet +1 is significantly better than the base version, making the weight-to-value ratio even tighter.

Dealing with Status Effects

Krat is a toxic wasteland. Overheating, Electric Shock, Corruption, and Decay will ruin your day.

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The Attribute Purification Amulet is okay, but honestly, you're better off just using consumables. Why? Because the resistance amulets only slow down the build-up; they don't stop it. In a boss fight like the Green Monster of the Swamp, you’re going to get Decayed anyway. Using an amulet slot to delay it by three seconds usually isn't worth losing a damage buff.

The one exception is the Recharge Amulet. It slowly regenerates your HP. It’s painfully slow. But if you’re exploring a long level and you’re out of Pulse Cells, it can save you from a "walk of shame" back to the Stargazer. It’s a tool for exploration, not for bosses.

Capacity: The Secret Stat

If you want to use the best amulets Lies of P provides, you have to stop ignoring Capacity.

In most Soulslikes, "Vitality" or "Vigor" is the priority. In Lies of P, your defensive parts (frames, converters, liners) and your amulets all eat into your weight. If you hit that 60% threshold, your character starts to feel "heavy." If you hit 80%, you’re basically a turtle.

Expert players usually aim for a Capacity level that allows them to wear two heavy boss amulets and two utility amulets while staying under 60%. This usually requires a Capacity investment of 30 or higher by the mid-game.

It feels bad putting points into a stat that doesn't make your "numbers go up" on the attack screen, but it allows you to wear the amulets that do make those numbers go up. It’s indirect scaling.

Common Misconceptions About Amulet Slots

You start with two slots. You can eventually get up to four through the P-Organ upgrade system.

A lot of players rush to unlock the fourth slot thinking it will make them invincible. But remember: each slot is an invitation to add more weight. I’ve seen countless builds ruined because someone equipped four heavy amulets and suddenly couldn't roll away from Laxasia’s lightning attacks.

  • Priority 1: Unlock the "Increased Amulet Slots" in the P-Organ Phase 2.
  • Priority 2: Get the Phase 5 upgrade for another slot.
  • Priority 3: Actually have the Capacity to fill them.

If you don't have the weight limit, a third or fourth slot is literally useless. You're better off spending those Quartz on "Retain Guard Regain" or "Link Dodge."

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Building Your Loadout: Real World Examples

Let's look at a few ways to actually set these up so you aren't just guessing.

The Glass Cannon (Technical/Motivity)
If you are confident in your timing, you want the Extreme Modification Amulet and the Carcass/Puppet/Human Butcher Amulet (whichever fits the area). Throw in the Blue Guardianship for a little safety net. This setup focuses on ending the fight before you run out of stamina.

The Immortal Tank
This is where you stack the Life Amulet +1, Iron Wall Amulet (physical damage reduction), and the Blue Guardianship. If you’re wearing heavy defensive parts, you become surprisingly tanky for a puppet. You can actually trade hits with bosses, which is a rare luxury in this game.

The Sekiro Specialist
Conquering Amulet and Patience Amulet. That’s the core. You parry to boost your next hit, and you use the extra stamina recovery to keep the pressure on. It requires the most skill but has the highest payoff.

Actionable Steps for Your Next Session

Stop treating your amulets as "set and forget" gear. They are modular tools.

First, go to the training puppets outside Hotel Krat. Check your damage with the Extreme Modification Amulet at zero Fable vs. full Fable. You’ll see the difference is massive. If you’re the type of player who uses Fable Arts as soon as they’re available, take that amulet off. It is doing nothing for you most of the time.

Second, re-evaluate your weight. If you are at 59.8% weight, you are one tiny upgrade away from being "Slightly Heavy." Go hit a few points into Capacity immediately. It is the only stat in the game that doesn't have a harsh soft cap until very late.

Third, look at your Quartz. If you haven't unlocked the extra amulet slots in the P-Organ, make that your next priority. Having the option to swap in a resistance amulet for a specific boss is better than being locked into a rigid build.

Finally, don't be afraid to trade those Boss Ergos for amulets instead of weapons. You can find dozens of great weapons in the world, but there is only one way to get the Ghost Walk Amulet (which lets you dodge through Fury Attacks). That single item changes the entire fundamental logic of boss fights like the Nameless Puppet. Weigh your options—literally—and build for the way you actually play, not the way "meta" guides tell you to.