Lies of P All Lie Options: How to Actually Reach the Real Ending

Lies of P All Lie Options: How to Actually Reach the Real Ending

You’re standing there in front of a cold, mechanical door. It asks if you’re a puppet or a human. If you've played more than twenty minutes of Round8 Studio's hit, you know the "right" answer isn't necessarily the truth. In fact, honesty might just get you the worst ending in the game. Understanding lies of p all lie options isn't just about being a naughty puppet; it’s the mechanical heart of how Geppetto’s creation develops "Humanity," a hidden stat that changes everything from your hair color to whether you can pet a cat.

Most Soulslikes give you a cryptic dialogue tree that leads to the same boss fight anyway. Neowiz did something different. They tied your moral compass to a physical transformation. Tell a lie, and your springs react. Tell enough of them, and you might just find a soul under all that P-Organ clockwork.

The Humanity System is Weirdly Specific

It’s not a binary choice. You don’t just "go dark side." Every time you lie, you see a prompt: Your springs are reacting. Later, it evolves to The Ergo is whispering or You feel warmth. This is the game’s way of tracking your Humanity points. If you want the "Rise of P" ending—arguably the best and most emotional conclusion—you need to lie your metallic teeth off. But here's the kicker: some "truths" actually count as lies if they come from a place of human empathy.

It's about the intent.

The Early Game: Hotel Krat and Elysion Boulevard

The very first choice happens at the Hotel Krat door. The guard asks who you are. You have to say "Human." This is a lie. You are a puppet. But it’s the only way to get inside. It's the game's way of teaching you that the "truth" is a barrier to entry in a world that fears machines.

Once you’re in, you meet a weeping woman on Elysion Boulevard. She’s holding a "baby" that is clearly a wooden puppet. She asks if her baby is beautiful. If you tell her it’s a puppet, you’re a jerk and you get no Humanity. If you lie and say "She’s a cute baby," you gain Humanity. It’s a mercy lie. This sets the tone for the rest of the lies of p all lie options. You aren't lying for personal gain; you're lying to preserve what little sanity these survivors have left.

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Mid-Game Moral Quagmires

By the time you hit Venigni Works and St. Frangelico Cathedral, the choices get muddier. Take Alidoro, the cryptic guy in the dog mask. He’s a jerk. When he asks for a safe place, you can send him to Hotel Krat or the Cathedral. Sending him to the Cathedral is a lie. Why do it? Because he’s a liar himself, and sometimes the game rewards you for playing the player.

Then there’s Julian the Gentleman. He’s standing near a corpse, grieving. He asks if you’ve ever seen anything like the love between a puppet and a human. If you say "I've never seen it," you stay a puppet. If you say "I love her," you're lying (or are you?), and you gain Humanity.

The complexity is what makes this game stand out. It’s not about "Good vs. Evil." It’s "Truth vs. Comfort."

Antonia and the Cure

This is the one that guts most players. Antonia, the elegant lady in the wheelchair, is dying of the Petrification Disease. After defeating the King of Puppets, you get a chance to give her a cure.

The lie happens later. When Polendina asks if there are any puppets who could love a human, he’s really asking about himself. If you say "I have," you’re referencing your own growing humanity. It’s a lie based on a feeling you don't fully understand yet. Later, after Antonia passes away (if you gave her the cure), you have to talk to Polendina again. He asks if she looked happy. Even if she died, telling him "She was happy" is the lie that grants you that sweet, sweet Humanity.

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The Riddles of the Arlecchino

You can’t talk about lies of p all lie options without mentioning the King of Riddles. Arlecchino calls you on payphones throughout Krat. These aren't just trivia bits; they are character tests.

  1. The Human Monster: He asks if a human can be a monster. The answer is "Monster."
  2. The Candle: A classic riddle, but the real reward comes from the Trinity Keys.
  3. The Final Choice: When you finally meet him in the flesh at the bottom of Arche Abbey, he asks what he is. If you've been paying attention, you know he’s a puppet who murdered people. But he wants to be seen as a human. This is the ultimate test of your lying philosophy.

Why Your Hair Color Actually Matters

Somewhere around the mid-to-late game, if you’ve been lying consistently, you’ll look in a mirror and notice P’s hair has turned grey or white. This isn't just a style choice. It’s a visual indicator that your Humanity is high enough to trigger the "Golden Lie" weapon—a hidden staff that grows from a portrait of yourself.

To get the Golden Lie, you need to lie almost every single time.

The portrait is found in Geppetto’s room. Every time you lie, a nose grows on the painting. Yes, it’s a Pinocchio reference. If you lie enough, the nose becomes a tangible weapon you can pull out of the canvas. It’s one of the best weapons in the game, but it’s completely missable if you decide to be a "truth-teller."

The Sophia Choice: The Point of No Return

This is the biggest "lie" or "truth" in the game, though it’s framed as a mercy kill. When you find Sophia’s real body in Arche Abbey, she’s withered and suffering. She asks you to "Give her peace."

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  • Give her peace: This is the "Human" choice. It grants a massive amount of Humanity.
  • Let her live: This is the "Puppet" choice. You’re following orders, keeping her alive for the sake of the mission.

If you have enough Humanity and you give her peace, your hair will turn white instantly. This is the signal that you are ready for the "Rise of P" ending. If your hair stays dark, you haven't lied enough. You're still just a machine.

A List of Key Lies You Might Have Missed

Don't treat this as a checklist, but as a roadmap for your next run.

  • The Atoned: When you meet the masked woman at the cable car, you can perform the "Stalker’s Promise" gesture. If you don't have it, you have to fight her. If you lie and pretend to be a Stalker, you skip the fight.
  • Manus’s Daughter: At the end of the game, Simon Manus asks what you did with Sophia. If you tell him "I gave her peace," he gets angry, but it’s the truth. If you want the lie, you tell him "I liberated her from Arche Abbey."
  • Eugénie’s Identity: This is a long quest. You find out Alidoro is her brother (sort of). After you kill the fake Alidoro and decrypt his vessel, you find the truth. When you talk to Eugénie, you can tell her the truth or lie and say he was just a talented Stalker. The lie makes her happy; the truth makes her sad. Both have different rewards (records), but the lie is what pumps that Humanity stat.

Understanding the Three Endings

Your choices with lies of p all lie options culminate in three distinct endings.

  1. Real Boy (They All Lived Happily Ever After): Give Geppetto your heart at the end. It doesn't matter how much you lied. This is the "bad" ending, despite the name. You become a literal puppet for Geppetto to use.
  2. Free from the Puppet String: You don't have enough Humanity, you refuse to give your heart, and you fight the Nameless Puppet. You’re free, but you’re still just a machine.
  3. Rise of P: This requires high Humanity (white hair) and refusing to give your heart. You transfer your Ergo to a new vessel for Sophia. You become human. You cry. It’s the "true" ending.

Actionable Next Steps for Your Playthrough

If you’re staring at the credits and realized you got the "bad" ending, don't worry. The game is designed for New Game+.

  • Prioritize the Records: Listening to records in the Hotel is the fastest way to boost Humanity besides lying. If you see a "New" tag on a record, play it until it's finished.
  • Watch the Cat: There is a cat in Hotel Krat. Early on, it hisses at you. As you lie and gain Humanity, it lets you pet it. Eventually, it will let you pick it up. If the cat loves you, you’re on the right track for the best ending.
  • Check the Portrait: Regularly visit Geppetto's room. If the nose on the painting isn't growing, you're telling too much truth.
  • Gesture for Success: Some gestures, like "Pray" at the statue before the Cathedral or "Entreat" at certain NPCs, grant Humanity. Use them.

Lies of P is a game that rewards empathy over honesty. In a world of cold iron and blood, a lie can be the most human thing you can offer someone. Stop trying to be a "good" machine and start being a "kind" person. That’s how you beat the game, and that’s how you find the Golden Lie.