Neowiz and Round8 Studio didn't just make a Bloodborne clone. They made a game that hates your muscle memory. If you've spent any time in Krat, you know the feeling. It's that specific brand of panic when a puppet’s arm twitches in a way that defies physics. You think you've got the parry timing down. You don't. Lies of P all bosses present a masterclass in delayed attacks and "fury" mechanics that force you to play by their rules or die trying. Honestly, the difficulty spikes are legendary at this point, but they aren't random. There’s a rhythm to the madness that most players miss on their first run.
The Puppet Frenzy Begins
The Parade Master is a wake-up call. He's big, he's slow, and then he suddenly rips his own head off to use as a club. It’s a classic Soulslike "gatekeeper" boss designed to teach you that dodging won't save you here. You have to learn the Perfect Guard. If you try to play this like Dark Souls, rolling through every swing, you're going to run out of stamina and get squashed.
Then you hit the Scrapped Watchman. This is where the game stops being polite. The Watchman introduces elemental damage—specifically Electric Blitz—and those jerky, robotic movements that make timing a nightmare. He’s a corrupted police puppet, and his grab attack is notorious for catching players who get too greedy. You’ll notice a pattern with Lies of P all bosses: they love to hold a swing for an extra half-second just to bait your guard. It feels cheap until you realize the game is testing your discipline, not just your reflexes.
Handling the Flame King Fuoco
Fuoco is the first real "wall" for a lot of people. He’s a giant boiler with a massive mace and a penchant for turning the floor into lava. Most guides suggest staying close, but that’s terrifying when he starts his overhead smash. The trick is staying behind his right leg. If you can manage the camera—which is honestly the hardest boss in any of these games—Fuoco becomes a lesson in positioning. Don't forget to hide behind the pipes when he does his big fire wave. It’s one of the few bosses where the environment actually helps you.
Why the Human Bosses Feel Different
Everything changes when you fight the Black Rabbit Brotherhood. This isn't just one fight; it’s a chaotic brawl that feels more like a street fight than a duel. The Eldest Brother is a tank, but his siblings keep jumping in to ruin your day. It’s annoying. You’re trying to focus on the big guy with the Buster Sword, and suddenly a girl with a bucket on her head is stabbing you in the kidneys.
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The strategy here is crowd control. You have to focus on the siblings as they spawn, or you’ll get overwhelmed. But don't kill the Eldest too early. It's a delicate balance. This fight proves that Lies of P all bosses aren't just about giant monsters; the human-sized enemies are often more dangerous because they move exactly like you do. They heal. They use throwables. They're smart.
The King of Puppets and the Mid-Game Shift
Romeo, King of Puppets, is widely considered the best fight in the game. The first phase is a giant, theatrical puppet that feels like a traditional boss. Then Romeo climbs out. He’s fast, he’s got a flaming scythe, and he has a multi-hit combo that can end a run in three seconds. If you can't parry his ten-hit fire dance, you’re basically toast. Pro tip: dodge to his left. Most of his tracking misses if you just circle-strafe him constantly. It’s a dance, literally.
The Late-Game Gauntlet of Pain
By the time you reach the Grand Exhibition, you're feeling confident. Then Champion Victor shows up and reminds you that you're playing a horror game. He’s basically a wrestler on steroids. No weapons, just fists. It’s a refreshing break from the weapon-heavy fights, but his reach is deceptive.
But nothing prepares you for the Green Monster of the Swamp. This boss is a mess of tentacles and rotted puppet parts. It borrows moves from previous bosses, which is a brilliant bit of environmental storytelling—this thing is literally a scavenger. It’s also incredibly frustrating because of the Decay status effect. If your weapon breaks mid-fight, you're done. Keeping a pile of Venigni’s Repair Kits on your quick-bar is non-negotiable here.
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Laxasia the Complete: The Ultimate Test
If Romeo is the best fight, Laxasia is the hardest. Period. She’s the Malenia of Lies of P all bosses. Her first phase is manageable—she’s a heavily armored knight with slow, heavy hits. Then she sheds the armor, grows wings made of lightning, and starts teleporting around the arena.
You have to parry her lightning bolts back at her. It’s a mechanic the game doesn't explicitly explain, but it deals massive posture damage. If you're struggling with her, try using the Perfection Grindstone. It gives you automatic Perfect Guards for a short duration, which is a lifesaver during her initial aerial assault in phase two.
The Final Choices and Secret Bosses
Simon Manus, Awakened God, is the "final" boss for most players, but he’s often overshadowed by what comes after. Manus is a spectacle fight. He’s huge, the arena is beautiful, and he flings magic everywhere. But he’s slow. After Laxasia, he almost feels like a breather.
Then there’s the Nameless Puppet.
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This boss only appears if you refuse to give up your heart at the end. It is arguably the most aggressive enemy in the game. It’s P’s darker reflection. It has no "tell" for some of its attacks; you just have to feel the rhythm. It feels like a Sekiro fight dropped into a game with Bloodborne mechanics. Beating it is the ultimate bragging right in the community.
Survival Tips for the Boss Gauntlet
Let’s be real: these fights are punishing. To survive the roster of Lies of P all bosses, you need to stop thinking like a traditional RPG player and start thinking like a mechanic.
- Respect the P-Organ: Your upgrades matter more than your stats. Prioritize "Link Dodge" and "Increase Staggerable Window." If you can't stagger a boss, you're just chipping away at a mountain.
- The Aegis Shield is Broken: If you're truly stuck, the Aegis Legion Arm is your best friend. Holding it up while attacking allows you to turtle through some of the most aggressive combos.
- Elemental Weaknesses: Puppets hate Electric Blitz. Humans hate Acid. Carcasses hate Fire. If you aren't swapping your grindstones and throwables for every major fight, you're making the game twice as hard for no reason.
- Throwables are Not Cheating: The community sometimes looks down on using shot puts or thermite, but the developers put them there for a reason. A well-timed Shot Put can instantly stagger a boss when their health bar is glowing white, saving you from a risky heavy attack.
The beauty of these encounters lies in their variety. From the clockwork precision of the Puppet of the Future to the cosmic horror of the later stages, the game never lets you get comfortable. It’s a grueling journey, but finishing it makes you realize that every "unfair" death was actually just a lesson you hadn't learned yet.
Next Steps for the Aspiring Stalker
To master these encounters, your first priority should be re-specing your P-Organ at the Saintess of Mercy Statue if you haven't invested in Pulse Cell recovery or Stagger duration. Next, head to the Malum District to farm Throwing Objects from the merchant there; having a full stack of Cluster Grenades and Shot Puts makes the second half of the game significantly more manageable. Finally, practice your Perfect Guard timing on the training dummies in Hotel Krat specifically for multi-hit strings, as the late-game bosses rely almost entirely on "chip damage" through standard blocks to wear you down.