LEGO Star Wars Skywalker Saga Switch: Is It Actually Worth It?

LEGO Star Wars Skywalker Saga Switch: Is It Actually Worth It?

You’re standing on the salt flats of Crait. Red dust kicks up behind your speeder, and for a second, you forget you’re holding a handheld console from 2017. LEGO Star Wars Skywalker Saga Switch is a bit of a technical miracle, honestly. It shouldn't really work this well. When TT Games announced they were cramming nine movies, hundreds of planets, and a revamped combat engine onto a mobile chipset, people were skeptical. I was skeptical. Usually, "Switch version" is code for "blurry mess with 15 frames per second," but this time, the developers actually pulled it off.

It’s big. Like, really big.

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Most LEGO games are linear hallways disguised as open areas. This isn't that. You’re looking at a massive galaxy map where you can jump from Coruscant to Tatooine on a whim. If you've played the older titles, the first thing you'll notice is the camera. It’s tight. It’s over-the-shoulder now, which makes the world feel way more intimate and less like you’re playing with a set of toys from ten feet away.

Why the Switch Port Doesn't Totally Suck

Performance is the elephant in the room. Let's be real: you aren't getting 4K 60fps here. You’re getting 30fps, and it’s mostly stable. Mostly. In high-intensity areas like the Gungan city underwater or the heavy forest of Endor, you might see some dips. But compared to the disaster that was the Mortal Kombat 1 port or some of the later Cloud Version games, LEGO Star Wars Skywalker Saga Switch is a masterclass in optimization.

They used a new engine called NTT. It was reportedly a nightmare to develop for—lead developers have gone on record about the "crunch" and technical hurdles—but for the end user, it means the lighting is surprisingly punchy. The plastic on the droids actually looks like plastic. When you’re in the desert, sand sticks to C-3PO’s legs. It’s those tiny details that keep the immersion alive even when the resolution drops in handheld mode.

The Handheld Trade-off

If you play exclusively on a Lite or in handheld mode, things get a bit fuzzy. Dynamic resolution is doing a lot of heavy lifting here. Basically, the game lowers the image quality when things get busy so the frame rate doesn't tank. It’s a smart move. You'll notice it most in the space dogfights. Flying an X-Wing through an asteroid field feels great, but the distant stars might look a little grainy. Does it ruin the fun? Not really. It’s Star Wars in your pocket. That’s the selling point.

What Most People Get Wrong About the Content

A lot of casual fans think this is just a remaster of the old Complete Saga. It’s not. Not even close. Every single level is built from the ground up. The combat system actually has combos now. You can’t just mash square (or Y) and win every fight anymore. Well, you can, but it’s slower. If you weave in jumps and heavy attacks, you get more studs.

  1. The Mumble Mode Trap: People complained that the new voice acting ruined the "classic" vibe. TT Games added "Mumble Mode" as an extra you can toggle. It’s a nice nod, but the scripted jokes are actually written for the voice lines. Turning on mumbles sometimes makes the physical comedy feel slightly off-sync.
  2. Character Classes: This is the deepest the RPG elements have ever gone. You have Scavengers, Bounty Hunters, Jedi, and Villains, each with their own upgrade trees.
  3. The Open World vs. Levels: The "levels" are actually quite short. The real game is the hub worlds. If you just rush the story, you're missing 80% of what makes the Switch version worth the $60.

The sheer scale of the character roster is offensive. There are over 300 playable characters. You want to play as a Gonk droid? Go for it. Babu Frik? He’s there. The DLC adds even more, including Mando and Grogu, though it’s a bummer they don't have unique voice lines.

Technical Hiccups and What to Watch For

It isn't all sunshine and porgs. The Switch version has some specific quirks. Load times are the big one. If you’re playing on a PS5, planets load in seconds. On Switch, you’re going to be staring at your ship flying through hyperspace for a good 20 to 30 seconds between systems. It’s a great time to take a sip of water, but it does break the flow.

Co-op is also a bit of a mixed bag. The Switch struggles a little more when the screen is split. If you and a friend are on opposite sides of a massive hub world like Coruscant, the draw distance takes a hit. You’ll see "pop-in"—where trees or NPCs just suddenly appear out of thin air. It’s the price you pay for portability.

The "Bug" Factor

At launch, there were some game-breaking bugs where players would get stuck in the Pasaana chase or couldn't progress in Episode VII. Most of these have been patched out by now. If you’re buying the game in 2026, make sure you download the latest updates immediately. Don't try to play off the cartridge alone if you can avoid it.

The Best Way to Play LEGO Star Wars Skywalker Saga Switch

If you want the best experience, play it in "TV Mode" for the tough boss fights like Duel of the Fates. The extra resolution helps you see the telegraphs for attacks better. Switch to handheld for the "cleanup" phase—the hours you'll spend hunting for Kyber Bricks and Datacards.

Datacards are the most important items in the game. Forget the story for a second. Find a Datacard. Use it to buy the "Studs x2" multiplier. The game's economy is balanced around these multipliers. Without them, unlocking the top-tier ships feels like a second job.

  • Priority 1: Get the "Universal Translator" or a Protocol Droid early.
  • Priority 2: Focus on the Scavenger abilities in Episode VII (The Force Awakens). You need the glider and the net launcher to reach about 30% of the hidden collectibles in the rest of the game.
  • Priority 3: Don't ignore the side quests. Some of the best writing in the game is hidden in the random NPCs standing around Mos Eisley.

Honestly, the humor is what saves it from being just another collect-a-thon. It’s genuinely funny. There’s a bit where Kylo Ren is ripped and holding a shirtless portrait of himself that caught me off guard. It’s that self-aware LEGO charm.

Final Insights for the Switch Player

If you already own this on a PC or a more powerful console, the Switch version is a hard sell unless you travel a lot. But if the Switch is your primary console, LEGO Star Wars Skywalker Saga Switch is arguably one of the top five "must-own" third-party titles. It’s a love letter to the franchise that doesn't take itself too seriously.

Next Steps for New Players:

First, ignore the temptation to start with Episode I just because it’s the beginning. Start with Episode VII. Why? Because playing the first mission of the sequels unlocks the Scavenger tools (Glider, Breaker Blaster, Net Launcher) which are required to get 100% on almost every other planet. If you start with The Phantom Menace, you’ll constantly run into puzzles you can't solve yet, which is frustrating.

Second, head to the "Extras" menu and look for the "Pew Pew" mode. It replaces all the blaster sound effects with mouth-made sounds. It sounds stupid. It is stupid. It’s also the only way to play.

Finally, check your storage space. The game takes up about 14GB. If you’re running low, get a microSD card before you download, or you'll be deleting half your library just to fit the galaxy in there. This is a massive game that demands your time, but unlike many modern "Live Service" titles, it actually rewards you for every minute you spend poking around its corners.