Honestly, the Wii version of LEGO Indiana Jones 2: The Adventure Continues is a weird beast. If you're looking for a LEGO Indiana Jones 2 Wii walkthrough, you’ve probably realized by now that this isn't your typical linear LEGO game. It’s fragmented. It's chaotic. It’s got that specific Wii motion control jank that makes driving the vehicles feel like you're steering a shopping cart with one broken wheel.
But there’s a charm to it.
Most people jump into this sequel expecting a polish similar to the first game, but Traveller's Tales took a massive gamble here. They ditched the central hub of Barnett College for six separate hubs. You’ve got the three Kingdom of the Crystal Skull acts, and then "reimagined" versions of the original trilogy. If you’re stuck, it’s usually because the game doesn't tell you how the Creator levels work or why that one green brick is hovering just out of reach in the Kingdom of the Crystal Skull Part 1 hub.
Let's get into the weeds of how you actually beat this thing.
The Hub System is the Real Game
Forget the levels for a second. In this game, the hub is the level. In the traditional LEGO formula, you play a level, get some studs, and buy a character. Here? You’re wandering around a semi-open world map.
Each hub—like the Raiders of the Lost Ark or Temple of Doom areas—contains a series of Treasure Levels and Bonus Levels. To unlock the "super" level at the end of each hub, you have to find all the Treasure Chests. This is where most players get tripped up. You aren't just looking for a doorway; you're often looking for a specific vehicle or a character with a specific tool (like a shovel or a wrench) to interact with the environment.
Breaking Down the Hub Progression
You start with the Crystal Skull Part 1. It’s basically the tutorial for how the rest of the game functions. You’ll notice pretty quickly that the game loop looks like this:
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- Complete the Story Level (the green arrow).
- Use the studs you earned to buy characters wandering the hub.
- Use those characters to unlock vehicles.
- Use those vehicles to reach the Treasure Levels (the blue arrows).
- Find the Bonus Levels (the red arrows) tucked away in the corners.
The Wii version specifically has some quirks with the pointer. When you’re trying to build objects, you’ve got to be precise with the Wiimote. It’s annoying. I know. But if you aren't seeing a prompt to build, try stepping back a bit. The collision detection in this 2009 title can be a bit fussy.
Those Frustrating Vehicle Levels
Wait. You probably hate the vehicle levels. Everyone does.
In the LEGO Indiana Jones 2 Wii walkthrough experience, the vehicle combat is easily the most polarizing part. Unlike the first game, where vehicles were just a fun way to get around, here they are mandatory for boss fights and hub progression. In the Raiders hub, you’ll spend a lot of time in a jeep trying to ram enemy trucks.
The trick? Stop trying to steer perfectly. The physics engine is floaty. Instead of chasing the enemy AI, try to predict their loops. Most AI vehicles in this game follow a set path. If you sit still and wait for them to come around the bend, you can smash them much easier than trying to win a high-speed chase with a Wii wheel.
Why the "Creator" Mode Matters for Completion
You can’t get 100% completion just by playing the story. You have to engage with the Level Builder.
A lot of people ignore the "Build Your Own Adventure" mode because it feels like a side distraction. It isn’t. To unlock certain characters and to hit that final percentage, you have to play through the tutorials in the Creator mode. It’s located in the main menu hub area.
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Think of it as a separate campaign. You'll learn how to place traps, set win conditions, and navigate the logic of the game. Once you finish the tutorials, you unlock the ability to play "Quick Play" versions of your custom levels, which contributes to your overall save file progress. It's a bit of a grind, but if you're chasing that 100% trophy, there’s no way around it.
Key Character Abilities You Need ASAP
You’re going to run into obstacles you can’t bypass. It's the classic LEGO "Metroidvania" style. But since the hubs are so big, you can waste twenty minutes trying to figure out why a gate won't open.
- Explosives: You need a character like the Bazooka Trooper or someone with grenades (like the Russian Officer in the later acts). If an object is shiny and silver, only explosives work.
- Thuggee Statues: You need a Thuggee character (look for the red turbans). They can pray at the small red altars to trigger secret doors.
- Scholars: Characters with books (like Elsa or Indy himself in certain outfits) can solve the hieroglyphic puzzles.
- High Jumpers: Female characters like Marion or Willie jump higher. Essential for those "Wait, how do I get up there?" moments in the Temple of Doom hub.
Dealing with the Crystal Skull Hubs
The Kingdom of the Crystal Skull is split into three parts. This was likely done because the movie was new at the time and the developers wanted to give it the most "weight."
In Part 1 (The Search for Crystal Skull), focus on getting the motorcycle early. It makes traversing the desert area significantly less painful. In Part 2 (The Temple of Akator), you’ll deal with a lot of water-based puzzles. My advice? Grab the boat as soon as it's available near the docks.
The biggest "gotcha" in the third act of Crystal Skull involves the ants. If you see swarms of ants on the ground, don't just run through them. You need a character with a torch to ward them off. If you don't have a torch handy, look for a campfire nearby to light a stick.
The "Super" Levels: The Ultimate Goal
Once you collect all ten treasures in a specific hub, a massive, gold-colored "Super Level" opens up. These are basically giant stud-farming missions. They aren't particularly hard, but they are visually spectacular compared to the rest of the game.
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To find the entrance, look for the giant golden structures that appear in the hub once the tenth chest is collected. For example, in the Raiders hub, it’s a giant Ark. Completing these is the only way to truly "finish" a movie's chapter.
Glitches and Workarounds
Let's be real: this game is buggy.
Sometimes a character you need to buy just won't spawn. If that happens, leave the hub, go to a different movie, and come back. This resets the "NPC" logic and usually forces the character to appear.
Another common issue on the Wii is the "stuck in the geometry" bug. If Indy gets stuck behind a rock or inside a wall, don't panic. Just drop in a second controller (press + on a second Wiimote) and have the second player walk away. The camera will eventually force the first player to teleport to the new location. It’s a lifesaver.
Actionable Next Steps for 100% Completion
- Focus on Stud Multipliers first: Look for the "Red Bricks" (though in this game they are colored parcels or specific hub tasks). Multipliers like x2 or x10 make buying the expensive late-game vehicles much easier.
- Clear the Story levels first: Don't try to explore the hubs fully until you've finished the main path. Many hub secrets are locked until the story progresses.
- Check the Creator Mode: If you’re stuck at 98%, you probably missed a Creator tutorial or a custom level challenge.
- Use the Map: Pressing the '-' button on the Wii Remote brings up a map of the hub. It shows you exactly where the blue, red, and green arrows are. Follow the arrows, and you'll find the content.
The game is a massive undertaking, but once you understand that the hub is the puzzle, everything clicks. Just keep a second Wiimote handy for those physics glitches.