Lego Indiana Jones 2 PS3 Walkthrough: Why This Sequel Is Still So Weird (And How To Beat It)

Lego Indiana Jones 2 PS3 Walkthrough: Why This Sequel Is Still So Weird (And How To Beat It)

Look, we need to be honest about Lego Indiana Jones 2: The Adventure Continues on the PS3. It’s the black sheep of the Traveller’s Tales family. If you’re looking for a Lego Indiana Jones 2 PS3 walkthrough, you probably realized pretty quickly that this game doesn’t play by the same rules as the original Star Wars or Batman titles. It’s got this bizarre hub-world system that feels more like a diorama than a linear video game. Most people jump in expecting the classic "ten levels per movie" structure, but this game throws that out the window for something much more experimental. It’s messy, it’s chaotic, and honestly, it’s kind of brilliant once you figure out where the developers were actually going with it.

The first thing you’ll notice is that the game is split into six massive hubs. You’ve got the three original films—Raiders, Temple of Doom, and Last Crusade—but they aren’t the levels you remember from the first game. They are "re-imagined." Then you have three separate hubs just for Kingdom of the Crystal Skull. Yes, three. The game really leaned into the (at the time) new movie, which is a choice that remains controversial among fans. But if you want that Platinum trophy or 100% completion, you have to embrace the weirdness of the hub-based progression.

Forget the "Cantina" or "Barnett College" vibes from previous games. In this Lego Indiana Jones 2 PS3 walkthrough, the hub is the game. Every world—like the Raiders of the Lost Ark desert or the Temple of Doom jungle—acts as a sandbox. You don't just click a door to start a level; you have to drive vehicles, solve environmental puzzles, and pay studs to unlock characters just to access the "Story Levels."

It’s easy to get lost. You'll be wandering around the Raiders hub thinking, "Where is the next level?" Usually, it's hidden behind a destructible wall or requires a specific character like a Mechanic or someone with Explosives. To get through the story quickly, focus on the green arrows on the ground. They are your best friends. They point toward the next objective. If you ignore them, you’ll spend three hours just driving a tractor around a field in Egypt.

The Story vs. Treasure Levels

Each hub contains five Story Levels. These are the "cinematic" parts. Once you beat a Story Level, you unlock a corresponding Treasure Level in the same hub. This is where the real meat of the game is. To get 100%, you have to beat the Story, then go back and beat the Treasure Level version, which is usually a completely different puzzle set in the same environment. Then, because Traveller's Tales really wanted to pad the runtime, there are Bonus Levels hidden in the hubs.

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Accessing these Bonus Levels usually requires a specific vehicle or character. For example, in the Kingdom of the Crystal Skull Part 1 hub, you might need a character with a shovel to dig up a hidden entrance. It’s a lot of back-and-forth. It’s not like the old games where you just played Free Play. Here, the "Free Play" is just you walking around the hub with whoever you want.


The Weird Logic of Combat and Bosses

Combat in this game feels heavier than the first Lego Indy. Characters can pick up almost anything—bottles, chairs, even guns dropped by enemies. It’s less about just mashing the square button and more about using the environment. In a Lego Indiana Jones 2 PS3 walkthrough, the biggest hurdle is often the bosses. They aren't just "hit them three times" encounters anymore.

Take the Giant Statue boss or the fight against the Boxer in Raiders. You usually have to build something specific or bait the boss into an area where they get stunned. The physics engine is a bit more physics-y here. Objects break apart into smaller chunks rather than just disappearing. It looks cool, but it can make finding that one specific Lego piece you need to build a lever a bit of a nightmare when the screen is cluttered with debris.

Character Abilities You Actually Need

You’re going to need a diverse roster. Don't just stick with Indy.

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  • Characters with Explosives: Vital for those silver Lego objects.
  • Characters with Books/Scholar ability: Necessary for the hieroglyph puzzles.
  • Mechanics: If it has an engine and it's smoking, you need a wrench.
  • Female Characters: They still have the high-jump ability, which is essential for reaching those out-of-the-way Minikits (which are called "Artifacts" here).
  • Thuggees: You’ll need them to pray at those red-glowing statues in the Temple of Doom sections.

The game doesn't give you these characters for free. You have to find them wandering around the hub after you’ve beaten them in a mini-boss fight or finished a specific level, and then you have to buy them with studs. This is why stud farming is actually more important in this game than in almost any other Lego title.

The Level Creator: The Forgotten Feature

One of the reasons people still search for a Lego Indiana Jones 2 PS3 walkthrough is the Level Creator. It was a massive selling point that everyone forgot about. It's actually quite deep, but incredibly clunky by modern standards. You can build your own adventures, but the game also uses this system for the "Bonus Levels" you encounter in the hubs.

If you’re stuck on a Bonus Level, remember that they follow "Creator Logic." Usually, there is a clear start and an end point (the Artifact). The puzzles are often based around moving blocks or using the whip-swing mechanics. If a jump feels impossible, look for a hidden lever. The Level Creator levels are more about pure platforming than the cinematic Story Levels.


Dealing with the Crystal Skull Hubs

Let’s talk about the elephant in the room. Kingdom of the Crystal Skull is split into three parts. This means the game treats it as three separate movies. While this might seem like overkill, it actually provides some of the most varied gameplay in the PS3 version.

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Part 1 is very "101." It’s basic. Part 2 gets into the jungle chases—which are, frankly, a bit of a pain due to the vehicle controls. The PS3 controller’s triggers aren't always the most responsive for the driving mechanics in this engine. Part 3 is where the weirdness peaks with the alien-themed puzzles. For the alien levels, always keep a character with a "Staff" or "Crystal" ability handy. You’ll be manipulating light beams and rotating mirrors, which is a total departure from the whip-cracking action of the earlier hubs.

Common Pitfalls and Glitches on PS3

Because this was an early-ish PS3 title using a new engine, it can be buggy. If you find yourself unable to trigger a cutscene in the hub, the best fix is usually to just jump into a vehicle and drive to a different part of the map to force the game to de-load the current area.

Another common issue in any Lego Indiana Jones 2 PS3 walkthrough is the "stuck character" syndrome. Sometimes your AI partner will get caught on a piece of geometry while you're trying to solve a two-person puzzle. If that happens, just plug in a second controller, take control of the stuck character, move them manually, and then drop out. It's a lifesaver for some of the more cramped interior levels, like the biker bar or the interior of the various tombs.

Achieving 100% Completion

To truly "beat" the game, you aren't just looking for the end credits. You need:

  1. All 60 Treasure Levels completed.
  2. All characters purchased in every hub.
  3. All vehicles purchased.
  4. The "Super Bonus" levels unlocked in each hub (this requires getting all the artifacts in that specific hub).

The Super Bonus levels are where the real studs are. They are massive, gold-filled playgrounds that feel like a reward for the grind.


Actionable Steps for Your Playthrough

  • Prioritize the "Attract Studs" Red Brick: It’s in the Kingdom of the Crystal Skull Part 1 hub. Find it early. It makes the rest of the game 10x less tedious because you won't have to chase down every single coin.
  • Don't Buy Every Vehicle Immediately: Save your studs for characters with unique abilities (like the Thuggee or the Russian Officer). You can usually find "free" vehicles scattered around the hubs to get where you need to go.
  • Check the "Creator" Hub: There are tutorials there that explain how the game's logic works. Even if you don't want to build levels, the tutorials give you studs and help you understand how the environmental puzzles are put together.
  • Focus on One Hub at a Time: Don't jump between Raiders and Last Crusade. Complete one movie's story, then its treasures, then its bonus levels. It keeps the character unlocks organized and prevents you from forgetting where you left a specific puzzle half-finished.
  • Use the Map: Pressing Select (on the PS3 controller) brings up a map of the hub. It shows you which levels you’ve finished and where the next ones are. It’s surprisingly detailed but often overlooked by players who just try to navigate by sight.

The beauty of this game is how it refuses to be a standard Lego game. It’s a messy, ambitious experiment that captures the "adventure" part of Indiana Jones better than the first game, even if the "movie" part feels a bit fragmented. Get that Mechanic, grab your whip, and start hunting those artifacts.