Honestly, the second half of the LEGO Harry Potter collection is a weird beast. It’s darker. It’s moodier. While the first four years feel like a whimsical stroll through a castle, the LEGO Harry Potter Years 5-7 walkthrough usually involves a lot more "where on earth is that last Spectrespecs lens?" and "why won't this Weasley Box open?"
You’re not just dealing with simple Wingardium Leviosa puzzles anymore. Now we have Diffindo, Focus, and the ever-frustrating Weasley Boxes. Most players hit a wall somewhere around the Order of the Phoenix chapters because the hub world of London and Hogwarts starts to bleed together. It’s easy to get lost.
The Problem With the Hub World
Hogwarts changes. If you’ve played the first game, you might think you know the layout, but the developers at Traveller's Tales shifted things for the finale. The Room of Requirement becomes a central anchor, and the pathing through the London streets can be genuinely confusing if you aren't paying attention to the Ghost Studs.
Don't always trust those studs. Seriously. Sometimes they lead you in circles near the Leaky Cauldron because the game's pathfinding gets tripped up by the transition between the "muggle" world and the wizarding one.
Order of the Phoenix: The Ministry Mess
The first big hurdle in any LEGO Harry Potter Years 5-7 walkthrough is the Ministry of Magic. It’s huge. It’s shiny. And it’s incredibly tedious if you’re trying to find every True Wizard collectible on your first pass.
Here’s the thing: you can’t.
Most people waste twenty minutes trying to interact with the golden statues in the atrium. Stop. You need a Dark Wizard for half of that stuff. You won’t get Bellatrix or Voldemort until much later, so just focus on getting through the Hall of Prophecy.
When you get to the duel with Voldemort at the end of Year 5, remember that it’s all about the button prompts. It’s not a free-roaming fight. It’s a rhythmic encounter. If you miss the prompt for the water bubble, you’re going to be looping that phase forever.
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Mastering the New Mechanics
The "Focus" spell (the white/silver one) is the biggest addition. You use it to look into the "cloudy" thoughts of NPCs. If a character has a thought bubble over their head, you hit them with Focus, and they’ll usually drop a key or an item.
Then there’s the Weasley Boxes. Only a Weasley can use them. If you’re playing in Free Play, make sure you have Ron or Arthur in your party. These boxes spawn everything from sticky trainers for climbing walls to Decoy Detonators.
Half-Blood Prince: Potions and Puzzles
Year 6 is where the brewing mechanic gets cranked up. You’ll be spending a lot of time at the cauldron. In the Slughorn chapters, the game expects you to find ingredients tucked away in the environment.
- The spider (usually high up, needs a projectile).
- The flower (usually hidden in a dig spot or behind a silver object).
- The "gross" item (check the bins or cabinets).
The most annoying level here is probably the cave with Dumbledore. The Inferi keep spawning. They never stop. If you’re trying to build the bridge while being swarmed, use a character with a fast attack like Harry or Hermione. Don't bother killing every Inferi; just clear a path, build, and move.
The Deathly Hallows Shift
Once you hit Year 7, the game basically abandons Hogwarts for a while. You’re in the wilderness. It’s a vibe shift that catches a lot of people off guard.
The tent serves as your hub. Inside, you can use the radio to find Red Bricks, which is essential if you want the score multipliers. You need those multipliers. The Stud Magnet and the x2, x4, and x10 bricks make the "True Wizard" rank trivial.
The Forest of Dean
This level is a nightmare for completionists. There’s a lot of "hidden in plain sight" stuff. If you’re following a LEGO Harry Potter Years 5-7 walkthrough for the 100% trophy, pay close attention to the ice. You’ll need to melt it, but you also need to use Ron's Deluminator to move light from one lamp to another.
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The Deluminator is a cool mechanic, but it’s finicky. You have to be standing almost exactly on the interaction circle for it to grab the light. If Ron is just waving his wand and nothing is happening, move two inches to the left.
The Battle of Hogwarts: The Final Stretch
The final levels are basically one long combat sequence. The Gringotts level is a highlight, mostly because you get to ride the dragon. Just remember to aim for the pillars when the guards start shooting.
Back at the school, the hub world is on fire. It’s chaotic. If you’re looking for the final gold bricks, check the Great Hall. There are a lot of interactions there that only trigger after you’ve "finished" the story but before you've done the final duel with Voldemort.
Speeding Up the 100% Grind
If you want to finish this game without losing your mind, follow this specific order:
First, just play the story. Don't worry about the collectibles. You literally cannot get most of them without the right characters.
Second, go get a Dark Wizard. The easiest one is usually Tom Riddle, found in the final level of Year 6, or Bellatrix Lestrange, whom you defeat in the final battle. You need Crucio to open the red-sparkling chests.
Third, unlock a character with "Strength." Hagrid is the obvious choice. You need him to pull the orange handles. Without those two—a Dark Wizard and a Strength character—your Free Play runs will be a waste of time.
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Common Glitches to Avoid
LEGO games are notorious for bugs. In Years 5-7, there’s a common one in the London streets where a character can get stuck behind the scenery near the café. If this happens, don't keep playing. Restart the level. If you trigger a checkpoint while a character is out of bounds, it can sometimes corrupt the save file.
Also, watch out for the "Ghost Stud" glitch. Occasionally, the trail will lead you to a wall in the library. This usually means the game wants you to go up a floor, but the trail is flat. Check the spiral staircases.
Essential Red Bricks
Don't spend your studs on characters early on. Save every single stud for the Red Bricks.
- Score x2: Found in the Hogwarts Great Hall (needs a dark wizard).
- Stud Magnet: Found in the Quidditch Pitch path. This is the most important brick in the game. It pulls studs to you so you don't have to jump into dangerous pits to grab a blue one.
- Fast Build: Found in the courtyard. It saves hours of waiting for those little LEGO pieces to bounce into place.
Final Tactics for Completion
When you’re finally wrapping up your LEGO Harry Potter Years 5-7 walkthrough, head to Borgin and Burkes in Knockturn Alley. That’s where the gold brick bonus levels are. They’re basically "collect 1,000,000 studs" challenges.
Use the multipliers. If you have the x2, x4, and x6 bricks active at the same time, they stack. You’ll get 48x the studs for every single one you pick up. It makes the "True Wizard" goal happen in about ten seconds.
The beauty of this game is the detail. Even if you're frustrated by a missing Minikit, take a second to look at the background. The way the devs animated the "Tales of Beedle the Bard" sequence is still one of the best looking things in any LEGO game ever made.
Once you’ve cleared the story, go back through the Leaky Cauldron to access Free Play. Use the "Extra" slots to turn on your multipliers and the "Fall Rescue" brick. That last one is a lifesaver in the platforming sections of the final battle.
Actionable Next Steps
- Check your character roster: Ensure you have a Dark Wizard (Bellatrix/Voldemort), a Strength character (Hagrid), and a Key character (Griphook).
- Prioritize the Stud Magnet: Go to the Quidditch path area and solve the puzzle to unlock the Red Brick. It’s the single best quality-of-life upgrade.
- Don't backtrack yet: If you're only on Year 6, stop trying to find everything. Complete the Battle of Hogwarts first so you have the full spell kit and character list available for Free Play.
- Use the Map: The map in the pause menu actually tells you which areas still have Gold Bricks or Students in Peril. Use it to narrow down your search instead of wandering aimlessly through the Forbidden Forest.