Knight and Maid Kill Monarchs Walkthrough: Why Getting Every Ending Is So Difficult

Knight and Maid Kill Monarchs Walkthrough: Why Getting Every Ending Is So Difficult

Look, let’s be real for a second. If you’re searching for a knight and maid kill monarchs walkthrough, you aren’t just looking for a simple "press A to win" guide. You’re likely frustrated. You’ve probably hit a wall where the King or Queen absolutely wrecks your run, or maybe you’re tired of seeing the same "Bad Ending" screen after three hours of precise clicking. It’s a game of inches. One wrong dialogue choice or a missed pixel-hunt item in the kitchen, and your revolution is dead before it starts.

The game is a brutal mix of resource management and stealth, wrapped in a narrative that wants to punish you for being too bold. Most players jump in thinking it’s a standard RPG. It isn't. It’s a puzzle. And the pieces are jagged.

The Early Game: Building the Foundation

First things first. You start as the Knight. You’re strong, sure, but the Maid is actually the more important character in the first twenty minutes. While the Knight is busy maintaining appearances with the castle guard, the Maid needs to be scouring the servant quarters for the Dull Key.

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Don't rush this. If you get caught in the pantry after 10:00 PM game-time, the guards' suspicion meter spikes, and the "Monarch's Paranoia" mechanic kicks in early. This makes the late-game stealth almost impossible. Honestly, it’s better to restart if you mess up the stealth in the first act.

Setting the Trap

The core of any successful knight and maid kill monarchs walkthrough revolves around the "Regicide Checklist." You can't just walk into the throne room. You need to weaken the Monarch’s defenses. This involves three specific tasks:

  1. Poisoning the Wine: This is the Maid's job. You need the Nightshade extract from the garden. Note: Do not pick it during the day. The gardener sees everything. Wait for the "Cloudy Night" event.
  2. Sabotaging the Armor: The Knight needs to access the Royal Armory. Use the "Routine Inspection" dialogue option with the Captain of the Guard. If your Charisma stat is below 5, this will fail. Spend your early points there.
  3. The Secret Passage: There’s a loose stone in the cellar. Most people miss it because it looks like a texture glitch. It’s not. It’s the only way to bypass the elite guards during the final confrontation.

Mid-Game Complexity and Social Engineering

Once you’ve got the items, the game shifts. It becomes a social sim. You have to balance your "Loyalty" and "Rebellion" meters. If your Loyalty is too high, the Knight will refuse to strike the final blow. If it’s too low, you’ll be executed for treason before the third act even begins.

It’s a tightrope walk. Kinda stressful, right?

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The trick here is the "Confession" mechanic. Talk to the Priest. He’s the only NPC who doesn't report your "Sin" level to the King. Use him to vent your Rebellion points if they get too high. But be careful—if the Maid is seen talking to the Priest too often, the Queen grows suspicious. It’s all interconnected in a way that feels organic and, frankly, a bit mean.

The Queen’s Gambit

The Queen is much harder to eliminate than the King. While the King follows a set routine (Dining Room -> Study -> Bedroom), the Queen’s AI is randomized based on your actions. If you’ve been stealing too much gold, she’ll spend more time in the Treasure Room. If you’ve been whispering to the guards, she’ll be in the Courtyard.

To lock her down, you need to trigger the "Grand Ball" event. This is the only time her movement is scripted. You’ll need the Silk Dress for the Maid (found in the laundry room) and the Ceremonial Sword for the Knight.

The Final Confrontation: Execution

This is where most walkthroughs leave you hanging. The actual combat—if you can call it that—is more about timing than button mashing.

If you’ve done everything right, the King should be weakened by the poison. He’ll have a visible debuff. The Knight needs to parry his first three attacks. Don't try to strike early. His "Royal Guard" stance reflects 100% of damage. Just wait. On the fourth attack, he’ll stumble. That’s your window.

The Maid’s role here is support. She needs to keep the door barred. If the backup guards enter the room, the encounter ends instantly. It’s a "Game Over" screen you’ll see a lot if you ignore the door mechanic.

Why Your Endings Keep Failing

There are actually six endings in the game. Most people get "The Traitor's Noose" or "The New Tyrant."

To get the "True Freedom" ending—the one everyone actually wants—you have to find the Lost Decree in the King’s private safe. The code is randomized, but it’s always related to the date found on the portrait in the hallway. Look at the year. Subtract the number of roses in the vase next to it. That’s your code.

Honestly, the developers hid this so well that the community took three months to find it. Without the Decree, killing the monarchs just leads to a power vacuum and a civil war. The Decree proves the monarchs were illegitimate, allowing the Knight and Maid to establish a republic.

Tactical Summary for Success

Success in this game isn't about reflexes; it's about patience and observation. If you try to play this like an action game, you'll fail. Every time.

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  • Prioritize Stealth over Combat: A single guard can end your run if he reaches the alarm bell.
  • Manage Suspicion: Keep the Maid’s "Innocence" stat high by completing her daily chores (yes, actually do the laundry and clean the floors).
  • Inventory Management: You only have four slots each. Don't carry useless junk. If it's not a key, a weapon, or a plot item, drop it.
  • The "Shadow Save": Save your game before entering the Royal Wing. The game has a habit of auto-saving in bad spots, and you don't want to be soft-locked in a room with a guard right outside the door.

Essential Steps for Your Next Run

Stop trying to rush the palace in the first hour. It won't work. Instead, focus on the following workflow:

  1. Day 1-3: Purely info gathering. Talk to every servant. Find out who hates the King. These NPCs will give you items later.
  2. Day 4-7: Item acquisition. Get the Dull Key, the Nightshade, and the Decree code.
  3. Day 8: The Sabotage. Break the armor and poison the wine in a single night cycle to minimize the "Suspicion" window.
  4. The Finale: Trigger the Grand Ball. Use the Knight to distract the Queen while the Maid unlocks the King's study.

Once the King is isolated, use the Secret Passage. Bar the door. Wait for the poison to tick down his health. Strike only when he staggers. This path ensures you have the documents needed for the best ending while minimizing the risk of a combat-related death.

The game is a clockwork mechanism. If you know where the gears are, you can jam them. If you don't, you'll just get crushed by the machine. Go back in, focus on the Maid's chores to lower suspicion, and keep an eye on that portrait in the hallway. You'll get it this time.