Kingdom Hearts: What is Kingdom Hearts and Why Does Everyone Keep Talking About the Plot?

Kingdom Hearts: What is Kingdom Hearts and Why Does Everyone Keep Talking About the Plot?

If you walked up to a random person in 2002 and told them that the guy who designed Sephiroth was making a game where Donald Duck fights alongside a boy with a giant key, they would’ve probably called security. It sounds like a fever dream. Honestly, it still feels like one sometimes. Kingdom Hearts is a series that shouldn’t work. On paper, it’s a corporate collision between Square Enix’s broody JRPG aesthetics and Disney’s squeaky-clean magic. In practice? It’s a multi-decade saga about the "heart" that has moved millions of people, spawned dozens of spin-offs, and created a lore web so tangled it makes Inception look like a picture book.

So, what is Kingdom Hearts? At its simplest, it’s an action-RPG series directed by Tetsuya Nomura. You play as Sora, a spiky-haired kid who gains a weapon called the Keyblade. He travels to different Disney worlds—places like Aladdin's Agrabah or The Nightmare Before Christmas’s Halloween Town—to stop "Heartless" monsters from swallowing everything in darkness. But that’s just the surface level. If you dig an inch deeper, you find a story about clones, time travel, sentient memories, and a guy named Xehanort who has more backup plans than a doomsday prepper.

The Weird Logic of a Disney-Final Fantasy Hybrid

People often get hung up on the "why." Why did Disney agree to this? The legend goes that a Square executive and a Disney executive ran into each other in an elevator. Square wanted to make a game with the scale of Super Mario 64, but they realized they needed characters as iconic as Mario to pull it off. They settled on Mickey Mouse. Nomura, however, didn't want a simple licensed game. He wanted something darker, weirder, and more complex.

The result was a gameplay loop that felt revolutionary at the time. Unlike the turn-based combat of Final Fantasy VII, Kingdom Hearts was fast. You’re hacking and slashing in real-time. You’re casting "Fire" and "Cure" while dodging a giant shadow boss. It was approachable for kids who loved The Little Mermaid, but it had the mechanical depth—and the punishing optional bosses like Sephiroth—that kept hardcore gamers sweating.

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The tonal shift is what really catches you off guard. One minute you’re helping Winnie the Pooh find honey in the 100 Acre Wood, and the next, you’re watching a cinematic about the metaphysical nature of the soul and the inevitability of loss. It’s jarring. It’s bizarre. It’s somehow perfectly sincere.

Why the Plot is Actually (Mostly) Understandable

There is a running joke in the gaming community that nobody knows what’s happening in these games. That’s not exactly true. The problem isn’t that the story is "bad," it’s that for about fifteen years, the "important" parts of the story were scattered across every handheld console in existence.

To understand what is Kingdom Hearts, you couldn't just play Kingdom Hearts 1 and 2. You had to have a Game Boy Advance for Chain of Memories. You needed a PSP for Birth by Sleep. You needed a Nintendo 3DS for Dream Drop Distance. If you missed one, you were lost. Imagine watching Avengers: Endgame but you skipped every movie except the ones with "Iron Man" in the title. You’d be confused too.

The Core Concepts You Need to Know

  • The Heart: In this universe, everything has a heart—people, worlds, even the universe itself. It’s not just an organ; it’s the source of identity and power.
  • Heartless, Nobodies, and Unversed: When a person loses their heart to darkness, they become a Heartless. If their will was strong enough, their empty body becomes a "Nobody." It sounds depressing because it is.
  • The Keyblade: It’s not just a sword shaped like a key. It’s a tool that can lock the "keyholes" of worlds to protect them, or unlock the secrets of the universe. Only chosen wielders can use them, leading to a sort of "Keyblade War" history that predates the games by centuries.

The Tetsuya Nomura Factor

You can’t talk about this series without mentioning its creator. Nomura is a stylist. He loves zippers. He loves belts. He loves characters with tragic backstories and silver hair. His influence means that even when you’re in a Disney world, it feels like a high-fashion JRPG.

Critics often point out that the dialogue can be a bit... much. Characters say the word "darkness" or "light" every three sentences. But there’s a reason it resonates. The series deals with heavy themes of friendship and the fear of being forgotten. In Kingdom Hearts 358/2 Days (yes, that’s a real title), the story follows three friends who just want to eat sea-salt ice cream together but are forced into a tragic conflict by their very existence. It’s teen angst dialed up to eleven, but it’s handled with such genuine emotion that you can’t help but feel for them.

The Best Way to Start in 2026

If you’re looking to get into it now, things are much easier than they used to be. You don't need five different consoles. Most of the games have been bundled into "HD Remix" collections available on PC, PlayStation, Xbox, and Switch.

Don't try to watch a "story explained" video first. You’ll just get a headache. Start with the original game. It’s clunky by modern standards—the camera is a bit of a nightmare and the platforming is floaty—but the charm is undeniable. Seeing Goofy and Donald Duck stand up to a literal god of darkness is a core gaming memory for a reason.

A Quick Play Order Recommendation

  1. Kingdom Hearts Final Mix: Where it all began.
  2. Re:Chain of Memories: A card-based combat system that people either love or hate. (If you hate it, just watch the cutscenes).
  3. Kingdom Hearts II Final Mix: Widely considered the peak of the series' combat.
  4. Birth by Sleep: A prequel that explains how the mess started.
  5. Kingdom Hearts III: The "end" of the first major saga, though it leaves plenty of doors open.

What is Kingdom Hearts Looking Like for the Future?

With Kingdom Hearts 4 on the horizon, the series is moving into a new phase called the "Lost Master Arc." The trailers show a shift toward a hyper-realistic art style, set in a city called Quadratum that looks suspiciously like modern-day Tokyo.

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This is where the meta-narrative gets wild. Nomura is seemingly pulling in threads from his "lost" project, Final Fantasy Versus XIII, and blurring the lines between reality and fiction. It’s a bold move. It’s also exactly what fans expect. This series thrives on being unpredictable. One day you’re fighting Heartless in Frozen, the next you’re exploring a world that looks like the real world we live in.

Moving Forward With the Series

To truly wrap your head around this franchise, stop worrying about the "why" and focus on the "how." How does the game feel? How do the characters grow? The lore is a secondary puzzle for those who want to spend hours on Reddit theories. For everyone else, it’s a high-octane adventure about a kid who refuses to give up on his friends.

If you're ready to dive in, grab the Kingdom Hearts All-in-One Package. It’s the most cost-effective way to get almost a decade's worth of content. Focus on finishing the first game's main story before diving into the side content like the Olympus Coliseum cups or the synthesis grinding. The magic of the series isn't in the 100% completion mark; it's in that first moment you fly over London with Peter Pan and realize that, despite the zippers and the confusing plot, there’s something genuinely special here.


Actionable Steps for Beginners:

  • Purchase the 1.5 + 2.5 ReMix: This contains the bulk of the essential story.
  • Play on Standard Mode first: The "Proud" and "Critical" modes are rewarding but can be brutally unfair if you don't know the boss patterns.
  • Don't skip the "side" games: Birth by Sleep and Dream Drop Distance are not optional; they are core entries disguised as spin-offs.
  • Join the community: Sites like KH13 or the Kingdom Hearts subreddit are invaluable for when you inevitably get stuck on a boss or a plot point.