Kingdom Come: Deliverance 2 Walkthrough: Surviving the Chaos of Kuttenberg

Kingdom Come: Deliverance 2 Walkthrough: Surviving the Chaos of Kuttenberg

Henry’s back. And honestly, he’s still kind of a mess, which is exactly why we love him. If you spent dozens of hours in the first game scrubbing blood off your gambeson or failing to read a basic alchemy recipe, you know the vibe. Warhorse Studios didn’t dial back the complexity for the sequel. If anything, they doubled down.

This Kingdom Come: Deliverance 2 walkthrough isn't just about following a golden path. It’s about not getting your head caved in by a mace-wielding bandit because you forgot to maintain your stamina. The world is bigger—Kuttenberg is massive compared to Rattay—and the stakes are significantly higher. Henry is no longer just a blacksmith’s boy looking for a sword; he’s a soldier caught in the middle of a civil war between King Wenceslaus and his brother Sigismund.

The scale has changed. The "jank" is smoother, sure, but the realism is still there. You'll still get dirty. People will still judge you for smelling like a pigsty. You’ll still need to eat, sleep, and occasionally pray that your save file isn't three hours old when a random encounter goes south.

Starting Out: The Learning Curve is a Cliff

Let’s be real. The opening hours of Kingdom Come: Deliverance 2 are meant to ground you. You aren't a superhero. Even with your experience from the first game, the sequel introduces new layers to the combat system, specifically around the introduction of early firearms and crossbows.

Crossbows change everything. Unlike the longbow, which required massive stamina and precise timing, a crossbow lets you hold your shot. But it’s slow. Oh man, it’s slow to reload. In a tight alleyway in Kuttenberg, that reload time is the difference between life and a very cinematic death.

Your first major hurdle in any Kingdom Come: Deliverance 2 walkthrough is the social hierarchy. The game uses a "Manners" system that’s more reactive than the first. If you’re walking through the wealthy districts of Kuttenberg dressed like a mercenary who just crawled out of a mass grave, guards will stop you. Merchants will overcharge you.

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The Art of the Duel

Combat hasn't been "dumbed down." It’s been refined. The directional combat system returns, but the window for "Perfect Blocks" feels slightly more intuitive. However, the AI is smarter. They will flank you. If you’re fighting three people, you are probably going to die unless you use the environment.

Run. Seriously.

Henry’s stamina is his lifeblood. If you swing wildly, you’ll be out of breath in four seconds, and then any peasant with a pitchfork can end your journey. The trick is to wait for the clinch. Get in close, win the strength check, and then follow up with a quick jab to the face.

Kuttenberg is the crown jewel of this game. It’s dense, filthy, and beautiful. Navigating it is a quest in itself. Unlike the sprawling but empty forests of the first game, the urban environment here creates verticality. You can be ambushed from balconies. You can duck into taverns to lose a tail.

The quest design often relies on "investigative" gameplay. You won't always have a waypoint. Sometimes, a quest giver will just tell you to "find the man with the red hat near the tanneries." You actually have to go find him. It’s immersive, but it can be frustrating if you’re used to modern hand-holding.

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Dealing with the Law

The crime system is more sophisticated now. If you steal something, the "stolen" tag doesn't just disappear after a few days. Fences are harder to find, and the guards in Kuttenberg are significantly more competent than the ones in Sasau. If you’re going for a "thief" build, invest heavily in the Stealth and Lockpicking perks early.

And remember: your horse is your best friend. Pebbles (or whoever your new mount is) can carry your loot, but they also have their own courage stat. If a horse gets spooked by a group of bandits, it'll buck you off. Don't cheap out on the saddle.

Survival is a Full-Time Job

You have to eat. You have to sleep. But in Kingdom Come: Deliverance 2, these systems feel more integrated into the narrative. You’ll find yourself stopping at an inn not just because a bar told you to, but because Henry’s vision is literally blurring from exhaustion.

  • Alchemy: It’s still a mini-game. You still have to boil the oil and grind the herbs. Saviours Schnapps is still the primary way to save, though the game is a bit more generous with "autosave" checkpoints during major story beats.
  • Maintenance: Keep a grindstone handy. A blunt sword is basically a heavy stick. Against plate armor, you want a mace anyway, but if you’re using a longsword, keep it sharp.
  • Charisma: This is arguably the most important stat. Being able to talk your way out of a fight saves more time than winning one.

The sheer volume of content means a Kingdom Come: Deliverance 2 walkthrough can easily span 80 to 100 hours. The branching paths are real. Deciding to help a specific faction in Kuttenberg might lock you out of a series of quests elsewhere. This isn't just flavor text; it changes who survives the siege later in the game.

The Role of Firearms

The "handgonne" is a game-changer but don't expect Call of Duty. These are primitive black powder weapons. They are loud, they create a cloud of smoke that obscures your vision, and they take forever to prep. But they ignore most armor.

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If you see a knight in full plate charging at you, a well-timed gunshot will drop him. If you miss, you're dead. It’s high-risk, high-reward gameplay that perfectly captures the transitional period of 15th-century warfare.

Managing Your Reputation

Your actions have long-term consequences. If you're a jerk to the local priest, don't expect the villagers to help you when you're looking for a hidden heretic camp later. The game tracks your "Renown" in different districts. Being a hero in the slums doesn't mean the nobles will like you. In fact, it might make them hate you more.

Actionable Next Steps for Your Journey

To get the most out of your time in Bohemia, focus on these immediate priorities as soon as you get past the prologue:

  1. Prioritize the "Reading" Skill: It sounds boring, but you literally cannot use skill books or recipes until Henry learns to read. Find a scribe early. It pays off ten-fold by mid-game.
  2. Invest in a Blunt Weapon: While swords are cool, the enemies in the latter half of the game wear heavy plate. A mace or a war hammer is the only way to effectively deal with them.
  3. Learn the "Master Strike": Go to the combat trainer as soon as possible. Learning how to counter-attack is the only way to survive groups.
  4. Keep a "Clean" Outfit: Always carry a set of high-quality, clean clothes in your horse’s saddlebags. Switch into them before talking to NPCs for important quests to get a massive boost to your persuasion checks.
  5. Watch the Clock: Many quests are time-sensitive. If someone tells you to meet them at dawn, and you show up two days later, they might be dead, or the quest might have failed entirely.

This game doesn't care about your feelings. It cares about whether you're prepared. Take it slow, enjoy the scenery of the Bohemian Paradise, and remember that sometimes the best way to win a fight is to never start it in the first place.