Henry is back. But honestly, the world he’s walking into is a completely different beast this time around. When Warhorse Studios first dropped us into the muddy, brutal reality of 15th-century Bohemia, the map was a masterpiece of rural claustrophobia. You knew every bush between Rattay and Ledetchko. Now, with the sequel looming, everyone is obsessing over the Kingdom Come Deliverance 2 maps and whether "bigger" actually means "better" in a game that prides itself on being painfully realistic.
The scale is doubling. That’s the headline. But it’s not just a single, massive square of terrain.
Two maps are better than one
Warhorse isn't doing the Ubisoft thing. You won't find a sprawling, empty continent filled with repetitive icons. Instead, the game is split into two distinct maps. Each one is roughly the size of the original game’s entire world. Think about that for a second. The first game's map was about 9 square kilometers. Now, we’re looking at twice that real estate, but divided into two specific geographical "hubs."
The first area focuses on the Bohemian Paradise (Český ráj). It’s gorgeous. It’s rugged. It features the iconic Trosky Castle—that jagged, twin-towered fortress built onto volcanic plugs. If you’ve seen the trailers, you’ve seen those towers. They dominate the skyline. It’s a vertical playground compared to the rolling hills of Sasau.
The second map is the real game-changer: Kuttenberg (Kutná Hora).
Why Kuttenberg changes the gameplay loop
In the first game, towns were small. Rattay was a fortress with a few streets. Kuttenberg is a medieval metropolis. It was a silver-mining powerhouse, historically rivaling Prague in importance and wealth. Designing Kingdom Come Deliverance 2 maps around a massive urban center presents a huge technical challenge for Warhorse, but a massive opportunity for us.
Urban life means more NPCs. More crime. More politics.
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In the woods of the first map, if you kill a wayfarer, nobody sees it. In Kuttenberg? There are eyes everywhere. The density of the city map is meant to feel overwhelming. You’ll have to navigate narrow alleys, bustling marketplaces, and the massive St. Barbara's Church. It’s not just a backdrop; it’s a living entity. The developers have mentioned that the city is so large they had to adjust how the AI schedules work just to keep the frame rate stable. It’s a far cry from the sleepy hamlets of Silver Skalitz.
The verticality of Trosky and the wilderness
Outside the city walls, the landscape is much more aggressive. The Bohemian Paradise map is defined by sandstone rock formations. This isn't just aesthetic fluff. It changes how you travel. In the original game, you could mostly bee-line across a field if you didn't mind your horse getting tired. Here, the terrain dictates your path. Chokepoints. High ground. Ambushes.
The sheer scale of the Kingdom Come Deliverance 2 maps means that travel feels like an actual journey again. You’ll need to pack supplies. You’ll need to worry about the sun going down when you’re halfway between a campsite and a fortified village.
Historical accuracy vs. fun
Warhorse is obsessive. They use real-world satellite data and historical LIDAR scans to recreate the topography of the Czech Republic. When you stand at the base of Trosky Castle in the game, you are standing where a real person stood in 1403.
But maps in video games have to "cheat" a little.
If the map were 1:1 perfectly accurate to real-world distances, you’d spend four hours IRL just riding a horse to the next village. Boring. So, the Kingdom Come Deliverance 2 maps use what developers call "compressed reality." The landmarks are exactly where they should be relative to each other, but the "empty" space between them is tightened. This ensures that every minute you spend traveling feels like you're discovering something new, rather than just staring at a repeating grass texture.
What's actually on these maps?
Density is the word of the day.
- Hidden Caves: With the new crossbows and early firearms (handgonnes), the way you clear out bandit camps in the rocky crevices of the Bohemian Paradise will feel totally different.
- Dynamic Events: Expect more than just "corpse in the road" encounters. The larger map allows for more complex AI interactions that happen whether you're there or not.
- Detailed Interiors: Kuttenberg isn't just a collection of facades. A significant number of buildings are fully modeled inside, from cramped silver smithies to opulent manor houses.
It’s easy to get lost in the numbers. "Double the size" sounds great for a marketing blurb. But the real magic is in the contrast. You have the wild, untamed, and vertical nature of the countryside clashing against the filthy, rich, and crowded streets of one of Europe’s most important cities.
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Survival and navigation
Don't expect a giant yellow GPS line on your screen. Kingdom Come Deliverance 2 sticks to its guns regarding immersion. You have to read the world. You look at the sun. You follow road signs.
Because the maps are larger, the stakes of getting lost are higher. If you take a wrong turn in the forests around Trosky, you might end up in a bog or stumbling into a Cuman camp with no easy way out. The map is your best friend, but it's a physical object Henry holds, not a magical HUD element. This makes the exploration of the Kingdom Come Deliverance 2 maps feel earned. When you finally see the spires of Kuttenberg on the horizon after a long trek, it’s a relief.
The technical hurdle
Let’s be real for a second. The first game was a buggy mess at launch. Creating a map this much larger and more complex—especially with a massive city—is a huge risk. Warhorse has moved to a heavily modified version of CryEngine to handle the draw distances. They need you to be able to stand on a hill and see the smoke rising from a village miles away.
They are aiming for a seamless experience, but with this level of detail, the hardware requirements are going to be beefy. This isn't just about more polygons; it's about the "Tessellation" of the terrain and the way light interacts with the new foliage systems. The maps are designed to be "hand-crafted," meaning an artist looked at almost every square meter to ensure it looks natural.
Looking ahead to the release
We know the game is set shortly after the events of the first one. Henry is older, a bit more cynical, and definitely more capable. The map reflects this growth. We’re moving away from the "learning to swing a wooden sword" phase and into "regional warfare" territory. The map needs to be big because the story is bigger. We aren't just chasing a bandit who stole a sword anymore; we're caught in the middle of a civil war involving kings.
The Kingdom Come Deliverance 2 maps serve that narrative. You can't feel the weight of a kingdom in a tiny valley. You need the scale of Kuttenberg. You need the imposing silhouette of Trosky.
To get the most out of your time in Bohemia when the game drops, you should focus on learning the landmarks early. Don't rely on the UI. Look at the mountains. Memorize the flow of the rivers. The players who treat the map like a real place—rather than a digital playground—are the ones who will truly survive Henry's next chapter.
Prepare your PC or console for a heavy load. This version of 15th-century Europe is dense, dirty, and absolutely massive. Brush up on your medieval history now, specifically the silver trade in Kutná Hora, as it will give you a massive leg up in understanding the social hierarchy you're about to navigate. Watch the developer deep dives on the Trosky Castle reconstruction to appreciate the scale before you start climbing those towers. Use the wait time to master the first game's hardcore mode; it's the best way to train your brain for the navigation challenges coming in the sequel. Once the game launches, prioritize finding a reliable horse with high stamina, as the increased map distance will make foot travel a death sentence for your productivity. Keep an eye on the official Warhorse forums for "Map Comparison" threads that show the exact overlays of the real-world Czech locations versus the in-game assets. This will help you find "hidden" shortcuts that exist in real life and often make it into the game's geography. Stay sharp, keep your sword polished, and don't trust anyone in the back alleys of Kuttenberg.