Kingdom Come: Deliverance 2 Map: Why Size Isn't Actually the Best Part

Kingdom Come: Deliverance 2 Map: Why Size Isn't Actually the Best Part

Henry’s back. But honestly, he’s not just back in the same old mud-caked fields of Rattay. When Warhorse Studios first started teasing the Kingdom Come: Deliverance 2 map, everyone immediately jumped to the "bigger is better" argument. It’s a classic gamer trope. We want more miles, more trees, more distance between Point A and Point B.

But size is a trap.

If you played the first game, you know that Bohemia isn't Skyrim. It's not a theme park where a dragon lives next door to a giant's camp. It’s a grounded, historical reconstruction. For the sequel, the developers have basically doubled down on the scale, but they've done it by splitting the world into two distinct maps. This isn't just one giant blob of land. It’s a calculated move to show off two very different sides of 15th-century life.

The Two Faces of the Kingdom Come: Deliverance 2 Map

Most open-world games give you a massive square and tell you to have fun. Warhorse is doing things differently. The Kingdom Come: Deliverance 2 map is divided into two primary locations: the Bohemian Paradise (the rural, rugged wilderness) and the massive urban sprawl of Kuttenberg.

Total size? It's roughly twice the size of the first game.

The first area feels like a natural evolution of what we saw in Deliverance. Think lush forests, rocky outcrops, and small villages where everyone knows your business. It’s the "Bohemian Paradise" (Český ráj), and it’s gorgeous. But the real star—the thing that’s going to make your GPU sweat and your jaw drop—is Kuttenberg.

Kuttenberg (or Kutná Hora) was a silver-mining powerhouse. In the early 1400s, this place was a rival to Prague itself. It wasn't just a town; it was a statement of wealth. Mapping this out wasn't just about placing buildings. The team had to recreate a medieval metropolis that feels lived-in. You’ve got the silver mines, the massive Cathedral of St. Barbara, and streets so crowded you'll actually feel the claustrophobia of a medieval city.

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It’s a massive leap from the sleepy hamlets of the first game.

Why Kuttenberg Changes Everything

In the first game, Rattay was the "big" city. Let’s be real: Rattay was a fortified village with a couple of nice houses. Kuttenberg is a beast.

Because the Kingdom Come: Deliverance 2 map includes such a dense urban environment, the gameplay has to shift. You aren't just galloping through fields anymore. You're navigating alleys. You're dealing with urban crime. The sheer verticality of a silver-mining city adds a layer of complexity that the flat farmlands of Sasau never had.

Warhorse spent an absurd amount of time on historical accuracy here. They didn't just guess where the blacksmith lived. They consulted historians and used old records to ensure the layout of the city makes sense for the period. If a street turns sharply to the left, there's usually a 600-year-old reason for it.

Traversal and the Feel of the World

Distance matters in this game. You can’t just fast-travel everywhere if you want the full experience. Well, you can, but you'll miss the "encounters."

The Kingdom Come: Deliverance 2 map is designed to be dangerous. The roads aren't safe. Since the world is larger, the density of these random events has been tuned. You might stumble upon a group of bandits arguing over a stolen wagon, or a lone pilgrim who needs help finding a shrine.

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  • Forests: Denser, darker, and much easier to get lost in.
  • Fields: Rolling hills that actually provide tactical advantages in combat.
  • Urban Alleys: Tight spaces where longswords are a liability and a short blade or mace becomes your best friend.

Varying the terrain means you have to think about your horse, too. A heavy warhorse is great for a charge in an open field, but it’s a nightmare to navigate through a crowded market in Kuttenberg. You’ll find yourself actually planning your routes, which is something few games manage to make interesting.

Authenticity vs. Scale

There’s a common misconception that a bigger map means a "thinner" experience. You know the feeling—miles of nothingness just to pad the runtime. Warhorse is trying to avoid that by focusing on "functional" space.

Every hut on the Kingdom Come: Deliverance 2 map has a purpose. Every NPC has a bed, a job, and a routine. If you see a smoke plume on the horizon, it’s not just a visual effect. It’s a charcoal burner working his kiln. This level of detail is why the map feels bigger than the raw square-mileage suggests. It’s about the "density of interaction."

The developers have mentioned in various interviews (and during the 2024 gameplay reveals) that they wanted the world to feel "lived in, not just looked at." This means the map reacts to you. If you’re a menace in one part of the city, word travels. The geography of the city—how the slums are separated from the wealthy districts—actually impacts how you play the game and how the law treats you.

Technical Hurdles of a 15th-Century Map

Building Kuttenberg was apparently a nightmare for the devs.

The engine has to handle hundreds of NPCs, each with their own AI schedules, all within the walls of a single city. When you look out from a high point in the Bohemian Paradise, you can see the distant spires of the city. That's not a matte painting. That’s a physical location you can ride to.

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This "no-borders" approach to the individual map segments makes the scale feel intimidating. While there is a loading screen between the two major regions (the rural landscape and the city environment), each area is massive enough to feel like its own self-contained game.

If you’re worried about getting lost, don't be. The UI has been cleaned up, but the philosophy remains the same: use your eyes.

The Kingdom Come: Deliverance 2 map rewards players who pay attention to landmarks. You’ll find yourself looking for a specific weirdly-shaped tree or a ruined tower to find your way home. It’s immersive in a way that "follow the glowing GPS line" games never are.

Honestly, the best way to experience the map isn't by looking at the parchment menu. It's by looking at the horizon. The way the sun hits the silver-rich hills around Kuttenberg at dusk isn't just pretty—it's your compass.


Practical Next Steps for Aspiring Knights

To get the most out of the world when you finally jump in, keep these three things in mind:

  1. Prioritize Horse Stamina: Since the distances are greater, especially in the Bohemian Paradise region, your horse's ability to gallop for long stretches is more important than its courage or inventory capacity early on.
  2. Learn the City Layout Early: Spend your first few hours in Kuttenberg just walking. Don't take quests. Just learn the exits, the locations of the guards, and where the cheapest taverns are. You'll need those escape routes later.
  3. Watch the Roads: Higher map density means more "encounters." If you see overturned carts or suspicious-looking bushes, go around. The AI is smarter this time, and ambushes are more coordinated.

The map in Kingdom Come: Deliverance 2 isn't just a background. It’s a character. It’s a messy, muddy, silver-plated piece of history that asks you to respect it. Treat the terrain with the same caution Henry treats a sharpened poleaxe, and you might just survive long enough to see the end of the story.