Honestly, if you grew up in the early 2000s, you probably had the "Call me, beep me" ringtone stuck in your head for three years straight. It was everywhere. But while everyone remembers the Disney Channel show, the Kim Possible video game library is this weird, semi-forgotten pocket of handheld history that actually slapped way harder than it had any right to.
Licensed games are usually trash. We know this. They're normally rushed cash-ins designed to trick parents into buying a subpar platformer because their kid likes the cartoon. But Kim's digital adventures were different, mostly because a studio called Artificial Mind and Movement (A2M) actually cared about the source material.
The Handheld Dynasty
Most people think there was just one or two games. Wrong. There were six main titles released between 2002 and 2007.
The journey started on the Game Boy Advance with Revenge of Monkey Fist. It was basic, sure. You jumped, you kicked, you saved Ron Stoppable from a monkey-themed ninja. Standard stuff. But by the time Kim Possible 2: Drakken’s Demise and Kim Possible 3: Team Possible hit the shelves, the developers had figured out a "Metroidvania-lite" formula that worked.
You weren't just running left to right. You were using the grappling hook, the sonic hairspray, and the laser lipstick to find secrets. It felt like being a spy.
Why the GBA Games Were Secretly Great
- Fluid Animation: Kim actually moved like a cheerleader. The flips and wall-jumps felt snappy, not clunky.
- Gadget Progression: You’d get a new tool and suddenly realize you could go back to Level 1 and unlock a hidden area. That’s high-effort design for a kid’s game.
- The Ron Factor: In Team Possible, you could finally switch to Ron. He wasn’t as fast, but he had Rufus, and let’s be real—everyone just wanted to play as the naked mole rat anyway.
That One PS2 Game Nobody Remembers
In 2006, Disney decided to finally put Kim on a home console. They released Disney’s Kim Possible: What’s the Switch? on the PlayStation 2. This game is the "holy grail" for KP fans because it’s the only one with full voice acting from the original cast.
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Christy Carlson Romano and Will Friedle actually recorded lines for this. It wasn’t just generic grunts.
The plot was classic KP absurdity: Ron and Dr. Drakken accidentally swap brains. This forces Kim and Shego to team up. Playing as Shego was a massive deal back then. She had these green plasma attacks that felt way more aggressive than Kim’s acrobatic kicks. The game used a 2.5D style—3D graphics on a 2D plane—similar to Viewtiful Joe.
It was short. You could beat it in three hours. But those three hours were pure fan service. It even got nominated for "Children's Game of the Year" at the 10th Annual Interactive Achievement Awards. It lost to Nicktoons Unite!, which is a crime, but whatever.
The DS Era: A Mixed Bag
Then came the Nintendo DS. This is where things got a bit... shaky.
Kim Possible: Kimmunicator (2005) tried to use the bottom screen for "hacking" and gadgets. It felt forced. You had to blow into the microphone to help Kim parachute. You had to rub the screen to scan a thumbprint. It was the peak "gimmick" era of DS gaming.
Global Gemini (2007) was the final entry. It was better than Kimmunicator but felt like the series was running out of steam. The world was moving on to the Nintendo Wii and the dawn of the HD era. By then, the show was ending, and the games just stopped.
The Legacy of Kim Possible Video Games
By November 2006, the franchise had sold over 1 million units. That’s a huge number for a series that most hardcore gamers ignore.
The reality is that the Kim Possible video game series survived because it respected the player. It didn't just give you a jump button and a "Game Over" screen; it gave you a grappling hook and told you to go explore.
If you're looking to revisit these, skip the DS titles. They haven't aged well. The GBA trilogy and the PS2 game are where the real heart is.
How to Play Them Today
- Check Local Retro Shops: PS2 copies of What's the Switch? usually go for about $20-$30. It's a solid afternoon of nostalgia.
- GBA Hardware: If you still have an old Game Boy Advance or a DS Lite, Drakken’s Demise is the peak of the 2D entries.
- Emulation: Since these are licensed games that will likely never see a modern "HD Remaster" due to complex rights issues, emulation is often the only way fans keep these titles alive.
The world doesn't really make games like this anymore. Medium-budget licensed titles have been replaced by mobile gacha games and "Roblox" experiences. There's something special about a 2D platformer that just wanted to let you be a teenage hero for a few hours.
Next Steps for Fans: If you want to dive back in, start with Kim Possible 2: Drakken’s Demise on the GBA. It’s the most balanced entry in terms of difficulty and gadget use. If you have a friend over, track down the PS2 version—the co-op mode is surprisingly fun for a rainy Saturday.