KCD2 Dancing with the Devil: Why This Quest is the Ultimate Moral Test

KCD2 Dancing with the Devil: Why This Quest is the Ultimate Moral Test

So, you’ve reached the point in Kingdom Come: Deliverance 2 where things get, well, messy. Honestly, "Dancing with the Devil" isn't just another quest name—it's a literal description of who you're working with. By now, you’ve probably met the Dry Devil (Sir Hynek Jevišovský of Kunstadt). He’s the kind of guy who thinks a village on fire is a great tactical distraction.

It's a heavy moment.

You’re standing outside Maleshov Castle, and the plan takes a dark turn. The quest basically forces Henry to decide if he’s become the very thing he’s been hunting since the first game. Remember Skalitz? Yeah, Henry definitely does.

The Brutal Choice: To Burn or Not to Burn?

The KCD2 Dancing with the Devil quest hits you with a dilemma that feels genuinely earned. The Dry Devil wants to torch the village of Maleshov. His logic is cold but simple: if the village burns, the soldiers come out of the castle. If the soldiers come out, the fortress is easier to take.

If you agree? You’re murdering innocents. If you refuse? You have to duel a legendary knight and then face a much harder stealth mission.

🔗 Read more: Casino med störst vinstchans: Sanningen om RTP och dolda marginaler

Standing Your Ground

If you choose "No! I won't murder the innocent!" you aren't just making a dialogue choice. You’re picking a fight. You have to defeat the Dry Devil in a duel. It’s a tough scrap. He’s a skill teacher for a reason. If you lose this duel, he ignores you and burns the place anyway.

Winning means you save the villagers, but it makes the next part of the quest—infiltrating the castle—a nightmare.

How to Get the No Good Deed Trophy

For the perfectionists out there, this is where it gets tricky. To snag the No Good Deed trophy, you have to save Maleshov and open the castle gates without being spotted.

Basically, you’re doing it on hard mode.

Since the garrison hasn't been lured out by a fire, the place is crawling with guards. Most people fail this because they try to play it like a standard stealth game. In Kingdom Come: Deliverance 2, noise is your worst enemy.

  • Ditch the Plate: If you’re clanking around in full harness, you’re already caught. Wear dark, quiet clothes.
  • The Pebble Method: Use the "Throw Stone" mechanic. It’s not just for flavor. You need to lure the two guards away from the eastern gate.
  • The Ladder Path: Follow your teammates to the wall, climb up, and immediately head left.
  • Timing is Everything: There’s a guard in the house at the bottom of the stairs. Stealth kill him and close the door. If a patrol sees that door open or a body lying there, the alarm goes up.

Once you reach the gate, interact with the bar to let Zizka and the boys in. If the screen fades to black with the message "Opening the gates for the Dry Devil" and you haven't been seen, the trophy is yours.

The Psychological Fallout

What makes this quest stick in your head is the aftermath. If you chose to burn the village, Henry has a nightmare later where Istvan Toth basically calls him a hypocrite. It’s a gut-punch. The game doesn't just let you be a "pragmatic" soldier without reminding you that you just did exactly what was done to your parents.

Even if you save the village, your allies aren't exactly throwing you a parade. They’ll complain that the assault was harder because of your "conscience." It’s that classic Warhorse Studios writing—nobody is 100% right, and everyone is a little bit of a jerk.

Dealing with Otto von Bergow

The quest ends at the tower. You finally have Otto von Bergow cornered. But, surprise, he has Rosa Ruthard with him.

You’ve got options:

  1. Negotiate: Use Speech or Scholarship to get him to come down quietly.
  2. Storm the Tower: If you fail the check or just want to hit things, you can fight your way in. This is the "heroic" route if you want to keep Rosa’s respect.
  3. Torch the Tower: You can agree with the mercenaries to smoke him out. It works, but Rosa won't be sending you any thank-you notes.

Historical Reality vs. The Game

The "Dry Devil" wasn't just a cool nickname the devs made up. Hynek Jevišovský was a real person. He was a robber knight who actually specialized in raiding and pillaging. The game captures his "dry" temperament perfectly.

Even Jan Zizka, your main ally, is portrayed here before he became the legendary Hussite leader. You’re seeing these men in their messy, morally gray prime.

Actionable Tips for Your Playthrough

If you’re about to start this quest, do these three things first:

  • Brew some Saviour Schnapps. You will want to reload. The stealth section is finicky, and one wrong step ruins the trophy.
  • Level your Stealth to at least 15. It makes the "Crouch Walk" significantly quieter.
  • Check your inventory for a "Pistole." There’s a specific objective for covering fire where a firearm makes life much easier, especially for the "High Noon" achievement.

The KCD2 Dancing with the Devil quest is basically the soul of the game. It’s dirty, it’s complicated, and it forces you to decide what kind of man Henry really is. Whether you end up a savior or a butcher is entirely on you.

Make sure your gear is repaired before you talk to Zizka at the Devil's Den. Once the evening meeting starts, there's no going back. Prepare for a long night in Maleshov.

Next Steps for You: Check your "No Good Deed" trophy progress in the menu to ensure you haven't voided the stealth requirements. If you've already finished and regretted your choice, consider keeping a separate save file before the "Evening Meeting" to explore the alternate moral outcome.