You’ve seen the memes. The "ORA ORA" rushes, the "It was me, Dio!" jokes, and the guy who licks a cherry for five minutes straight. But when you actually sit down to look at JoJo Bizarre Adventure all stands, the complexity hits you like a runaway steamroller. It isn't just a list of punchy ghosts with cool music names. It’s a literal evolution of how we think about superpowers in fiction.
Honestly, the way fans argue about who beats whom is kinda hilarious because they usually ignore the basic rules Hirohiko Araki—the creator—has been breaking for decades.
Stands aren't just "powers." They are "ghostly ripples," a manifestation of your soul. If you’re a creepy stalker, your stand might literally be a tiny dude that lives in your target’s ear. If you’re a chef who just wants people to enjoy a good meal, your stand is probably some sentient spaghetti that cures stomach aches. It’s weird. It's bizarre. And it’s exactly why we’re still talking about it in 2026.
The Evolution of the "Punchy Ghost"
Back in Part 3, Stardust Crusaders, things were simple. You had Star Platinum. He punched hard. He was fast. He could catch a bullet. Then you had The World, which was basically the same thing but with a yellow paint job and the ability to stop time.
That was the baseline.
But as the series moved into Diamond Is Unbreakable and Golden Wind, Araki got bored of just "who hits harder." He started introducing stands like Killer Queen, which doesn't just punch—it turns anything it touches into a bomb. Or Gold Experience, which can turn a suitcase into a frog.
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The strategy shifted from "I’m stronger than you" to "I have to figure out how your weird ability works before I die in the next five seconds."
By the time you get to Part 6, Stone Ocean, the stands are so abstract they’re basically concepts. Take Made in Heaven. It accelerates time for the entire universe until everything resets. How do you even fight that? You don't. You just hope the kid with the oxygen tank wins.
Why "Strongest" Lists Are Usually Trash
Most people will tell you Gold Experience Requiem is the strongest stand ever. It’s the "No" button of the JoJo universe. If you try to attack Giorno, the stand just says, "Actually, that never happened," and resets your action to zero.
It’s broken. It’s a cheat code.
But then you have Wonder of U from Part 8, JoJolion. This thing is terrifying. It doesn't even need to be near you. If you even think about pursuing its user, calamity strikes. A raindrop will pierce your skull like a bullet. A cigarette butt will explode in your face. It's the personification of bad luck.
Comparing these two is like trying to decide if a black hole is stronger than the concept of Tuesday. It depends on the context.
The Hidden Tier: Utility Over Power
We often ignore the "weak" stands that actually win the day.
- Heaven's Door: Rohan Kishibe can literally turn you into a book and rewrite your memories. He could write "I cannot attack Rohan" on your face, and you're done.
- Harvest: It’s just 500 tiny bugs. But they can find coins, poison your drink, or rip your jugular out while you're looking for your car keys.
- The Hand: Okuyasu has the power to erase space. He's theoretically one of the most dangerous beings on Earth, but he’s also... well, he's not very bright. That’s the balance.
The Shift to the "New World" Stands
If you haven't read Steel Ball Run (Part 7) or The JOJOLands (Part 9), you’re missing the biggest shift in stand logic. The "Stand Arrow" is gone. Now, we have the "Devil’s Palm" and the "Wall Eyes."
The abilities in these parts, like Tusk or Soft & Wet, are much more tied to the "Spin"—a supernatural rotation technique. Tusk Act 4 is basically a bullet that carries infinite energy. If it hits you, every cell in your body spins forever. It even bypassed D4C Love Train, which was supposed to be a literal shield of divine luck.
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In The JOJOLands, we're seeing stands like November Rain, which creates localized heavy rain that can crush enemies. It’s less about a humanoid figure fighting for you and more about environmental manipulation.
Real Talk: The Rules Are Made Up
One thing you've gotta realize is that Araki doesn't care about your power-scaling charts. If he wants a stand to do something new because it makes for a cool scene, he’ll just do it.
Remember Star Platinum suddenly being able to stop time at the end of Part 3? Or Silver Chariot turning into Chariot Requiem and swapping everyone's souls in Rome? There wasn't a manual for that.
The beauty of JoJo Bizarre Adventure all stands is that they reflect the growth of the characters. When Koichi grows a backbone, his stand, Echoes, literally hatches into a new form. When Johnny Joestar finds his resolve, Tusk evolves.
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Common Misconceptions to Drop
- "Stands can only be seen by stand users." Mostly true, but "Bound Stands" like Strength (a literal freighter ship) or Super Fly (an electrical tower) are visible to everyone.
- "If the stand dies, the user dies." Usually. But then you have Notorious B.I.G., which only activates after the user is dead and then hunts anything that moves. Forever.
- "Jotaro is the strongest because of Star Platinum." Physically? Maybe. But he almost got taken out by a literal rat with a sniper rifle. Strategy always beats raw stats in this series.
What to Do Next
If you're trying to keep track of every single ability, don't just memorize names. Look at the types. Categorize them by Close-Range Power, Long-Distance, or Automatic.
Start by re-watching the Golden Wind fights, specifically the Metallica vs. King Crimson battle. It’s a masterclass in how two seemingly invincible stands can almost cancel each other out through pure grit and weirdness.
Once you understand that a stand is just a tool for a specific type of person, the whole series starts making a lot more sense. Stop looking for the "strongest" and start looking for the most creative. That's where the real JoJo magic happens.