JJK Phantom Parade Illusory Tower: How to Actually Clear the Higher Floors

JJK Phantom Parade Illusory Tower: How to Actually Clear the Higher Floors

You've probably hit a wall. Most players do. You’re grinding through JJK Phantom Parade, your team is sitting at a decent power level, and then you step into the JJK Phantom Parade Illusory Tower. Suddenly, that auto-battle strategy that carried you through the main story stops working. The enemies start hitting like runaway semi-trucks, and your Grade 1 sorcerers are folded in two turns. It’s frustrating.

The Illusory Tower isn’t just another resource farm; it’s the game’s primary "check" on whether you actually understand how Cursed Energy management and elemental typing work. If you’re just smashing the "Recommended" button for your team setup, you’re basically asking to lose once you hit the mid-tier floors.

What the JJK Phantom Parade Illusory Tower Actually Is

Let’s be real. It’s a gauntlet.

The Illusory Tower functions as a multi-floor challenge mode where the difficulty spikes exponentially. Unlike the standard quest line, the Tower demands specific team compositions. You aren't just fighting for XP items here. You're fighting for Reminiscence Bits and the materials needed to actually break the level caps on your top-tier units.

The most important thing to grasp? Floor resets and restrictions. In many of these climbing modes in gacha games, you can just brute force your way up. Here, the elemental affinities—Red, Blue, Green, and Yellow—dictate about 70% of your success. If you bring a Blue-heavy team into a floor dominated by Green enemies, you’re going to get shredded. No amount of "SSR luck" saves you from a 50% damage penalty.

The Strategy Nobody Tells You About Floor 20 and Above

By the time you reach the higher reaches of the tower, the game stops being about "who hits hardest." It becomes a game of "who can manipulate the turn order."

Characters like Satoru Gojo are obviously "broken," but in the Illusory Tower, he has a massive drawback: the turn limit. Gojo exits the battle after seven turns. In a standard boss fight, that’s fine. In the Tower, where you might be facing waves of high-HP sponges, Gojo leaving early is a death sentence. You have to time his entry or use him as a tactical nuke for a specific wave rather than your primary sustained DPS.

Most veteran players on the JP servers (where the game originated) realized early on that SR (Silver) units are surprisingly viable here. Why? Because some SR units have faster Cursed Energy (CE) regeneration or specific debuffs that SSRs lack. For instance, SR Kaito Yuki can be a budget beast for gauge manipulation.

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Composition is King

Stop looking at total team power. It’s a bait.

A 30,000 power team with the wrong elemental matchup will lose to a 24,000 power team with the right one. You need a dedicated "Breaker." The Break gauge on Tower bosses is the only way to stop their ultimate attacks. If you aren't bringing a unit specifically designed to deplete that yellow bar, you’re just waiting to get wiped by a scripted AoE.

Common mistakes involve ignoring the "Resonance" mechanics. When you chain skills of the same type, you get a massive boost. In the Illusory Tower, you should be manual-playing every single turn. Auto-battle is too stupid to save CE for a triple-resonance turn, and that’s usually the difference between clearing a floor with three stars or barely surviving with one.

The Gear Problem: Recollection Bits

You need to farm the lower floors even if you’ve cleared them. I know, it’s boring. But the Recollection Bits you get from the JJK Phantom Parade Illusory Tower are the only way to upgrade your Grade.

Think of Grade as your "base stat multiplier." You can have a Level 100 character, but if they are still stuck at a low Grade, their base HP won't sustain the hits on Floor 25. The Tower is a loop. You climb until you fail, use the rewards to Grade up your team, and then go back in.

Understanding the Boss Mechanics

Every five floors or so, you’ll hit a "Wall Boss." These aren't just beefed-up mobs. They have specific patterns. For example, some bosses in the Illusory Tower will target whichever unit has the highest current HP.

You can cheese this.

By using a tanky unit with high physical resistance and keeping their HP topped off, you can effectively "taunt" the boss without having a literal taunt skill. It’s about reading the enemy’s passive buffs. If you see a "Damage Cut" icon on the boss, stop using your Ultimates. Wait for the buff to expire. The game doesn't explicitly tell you this in a tutorial, but the icons under the enemy health bar are your best friends.

Why You Should Care About the Rewards

Is it worth the headache? Honestly, yes.

The Illusory Tower is the most consistent source of JP (Jujutsu Points) and high-end upgrade materials. But the real prize is the specialized Cursed Tools and character-specific shards. If you want to Max-Awaken a unit without spending thousands of yen on the gacha, the Tower is your only realistic path.

It’s also the only place where the combat system actually feels like Jujutsu Kaisen. In the story mode, you’re basically playing a visual novel with occasional clicking. In the Tower, you feel the desperation of a sorcerer trying to manage limited energy against a superior foe. It’s satisfying when a plan actually comes together.

Common Misconceptions

People think you need a full team of SSRs. You don't.

Actually, having a balanced team of 2 SSRs and 2 well-invested SRs is often better. The SRs are cheaper to upgrade, meaning they might actually have better stats in the mid-game than an SSR you can’t afford to Limit Break yet.

Another myth: "Gojo is all you need."
False. Gojo is a crutch that breaks on Floor 30. You need a sustained healer like Shoko Ieiri. Without a healer, the chip damage from the first two waves of a Tower floor will leave you too weak to face the final boss of that floor.


Actionable Steps for Your Next Tower Run

  • Check the Elemental Weakness: Never enter a floor with a "Disadvantage" element. Even one "weak" unit can be the hole in your defense that leads to a wipe.
  • Manual Control Only: Turn off auto-battle. Control your Cursed Energy. Ensure your support units use their buffs before your DPS units take their turn.
  • Target the Small Fry First: In multi-enemy waves, the smaller mobs often have annoying debuffs like "Stun" or "Confusion." Kill them in turn one to avoid losing control of your main hitter.
  • Invest in Grade Upgrades: If you can’t beat a floor after three tries, stop. Go back, use your stamina to farm Grade materials, and increase your team's base stats. Raw power matters when strategy hits its limit.
  • Watch the Turn Count: If Satoru Gojo is on your team, you are on a clock. Use his "Hollow Purple" to clear the hardest wave, not the easiest one.
  • Equip Proper Memories: Match your Recollection Bits to the character's role. Don't put an attack-boost memory on your healer just because it has "higher stars." Use the HP or CE recovery bits instead.

The Illusory Tower is a marathon, not a sprint. Take your time, build a wide roster of different elements, and stop trying to brute force it with raw power. Logic wins here.