Jedi Survivor Force Tears: How to Beat Those Brutal Challenges Without Losing Your Mind

Jedi Survivor Force Tears: How to Beat Those Brutal Challenges Without Losing Your Mind

So, you’re platforming through Koboh or maybe just wandering around Jedha, and you see that weird, glitchy purple rift hanging in the air. That’s a Jedi Survivor Force Tear. Most players approach them thinking it’s just another collectible or a quick skill point grab. Then they walk inside and realize they’re stuck in a room with two Oggdo Bogdos or a platforming nightmare that makes the rest of the game look like a tutorial. It’s a massive spike in difficulty that catches people off guard.

Honestly, these things are the ultimate test of how well you actually know the mechanics of Star Wars Jedi: Survivor. They aren't just combat arenas. They’re essentially Respawn Entertainment’s way of asking, "Hey, did you actually learn how to parry, or have you just been button-mashing your way through the Empire?" Some are genuinely fun. Others? They’re basically designed to make you want to throw your controller across the room.

Why Force Tears Exist (And Why They’re So Purple)

In the lore, these tears are fractures in the Force, spots where Cal Kestis can experience intense echoes of the past or localized combat simulations. From a gameplay perspective, they serve as the "Endgame" content for completionists. There are 14 of them scattered across the galaxy. If you're going for that platinum trophy or 100% completion, you’ve got no choice but to dive in.

The rewards are pretty straightforward: a massive chunk of XP. Every time you close one of these rifts, you get a skill point. Since the skill trees in Survivor are much deeper than in Fallen Order, these points are gold. But the real value is the practice. If you can survive the "Fractured Malice" encounter, the final boss of the main story will feel like a walk in the park. It’s trial by fire, plain and simple.

The Combat Encounters: A Lesson in Pain

Not all Jedi Survivor Force Tears are created equal. Some focus on specific enemy types, like the ones that throw waves of B1 Battle Droids at you. Those are the "breather" tears. You can basically treat them like a Jedi power fantasy, sweeping through mechanical fodder with your Double-Bladed stance. It's satisfying. It feels good.

Then there’s the other side of the coin.

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Fractured Malice is the one everyone talks about. Located in the Coruscant Undercity, it forces you to fight two Rancors at once. Two. In a tiny room. It’s objectively mean. The trick here isn't just being high level; it's about crowd control. Most players make the mistake of trying to lock on to one. Don’t do that. Keep the camera loose. You need to see both because if one starts that unblockable grab animation while you’re mid-swing on the other, it’s game over.

  1. Use the Dual Blade's parry-focused moves.
  2. Abuse the Slow ability the second it charges.
  3. Don't get greedy with hits. One or two slashes, then back off.

There’s also the infamous "Fractured History" tear in Doma’s Shop on Koboh. To even open it, you have to find a hidden boss in the wild first. Once inside, you’re fighting the Spawn of Oggdo and—surprise—the original Oggdo Bogdo from the first game. It’s a meme at this point, but it’s a lethal one. Their tongue-reach is ridiculous. The hitbox on their jump attack feels like it covers the entire zip code.

Mastering the Platforming Challenges

While the combat tears test your nerves, the platforming tears test your precision. These are often found in more tucked-away corners of the maps. Fractured Momentum and Fractured Determination are the two that usually break people. They involve chains of wall-runs, grapple points, and those green laser gates that reset your dash.

It’s all about rhythm. If you hesitate for even a half-second, the cycle of the moving platforms will desync, and you’ll fall into the abyss. You've gotta treat it like a rhythm game.

Some players think the platforming is janky. Kinda. But usually, if you're failing, it's because you're trying to fight the momentum rather than riding it. When you dash through a green gate, your double-jump and dash reset. That’s the "hook" of these challenges. You have to chain Dash -> Gate -> Jump -> Dash -> Gate in a specific sequence. It’s intense, but closing a platforming tear feels way more rewarding than just beating another group of Stormtroopers.

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Finding the Hidden Rifts

You won't just stumble upon all of them. Some are buried deep. Take "Fractured Punishment," for example. It’s on the Devastated Settlement on Koboh, but you have to use a flying Relter to reach a very specific, high-up platform that looks like out-of-bounds scenery.

A lot of the community discussions on Reddit and Discord focus on the Jedha tears. Because Jedha is so vertical and filled with sandstorms, it's easy to miss the rift tucked behind a crumbling pillar in the Desert Ridge. If you’re hunting these, keep your ears open. The Jedi Survivor Force Tears emit a very distinct, low-frequency hum. If you hear a sound that feels like a glitch in the audio, you’re getting close.

  • Koboh: Holds the most tears, ranging from easy combat to "I'm quitting this game" difficulty.
  • Jedha: Mostly focused on platforming and air-dash mechanics.
  • Coruscant: Features the legendary double Rancor fight.
  • Shattered Moon: Usually involves combat against high-tier droids and raiders.

Strategy: The Best Stances for Success

You can't just walk into every tear with your favorite stance and expect to win. Stance switching is vital. For the combat-heavy rifts, the Crossguard stance is a trap for beginners. It’s too slow. Unless you have the timing of a god, the faster enemies will poke you out of your wind-up animations.

The Blaster stance is surprisingly effective in "Fractured Agility" and other mob-based tears. Being able to thin the herd from a distance before they close in is a literal lifesaver. However, for the high-intensity duels against legendary creatures, the Dual Wield stance is the gold standard. Why? Because you can cancel your attack animation into a block. It’s the only stance that allows that level of forgiveness.

If you're struggling with the platforming ones, there's no "stance" to help, but there is a setting. If you’re really stuck, you can go into the accessibility options and turn on "Slow Mode." Some people call it cheating; I call it saving your sanity. It slows down the world's physics, giving you more time to react to those green gates and grapple points. No shame in it if you’ve died fifty times in a row.

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What Most People Get Wrong About Force Tears

The biggest misconception is that you should do them as soon as you find them.

No. Stop. Don't.

If you find a tear in the first five hours of the game, leave it alone. Most of these are balanced for Cal once he has his full kit—including the lift and slam powers and the late-game dash upgrades. Trying to finish "Fractured Cunning" without a full set of stim canisters is just masochism. You want at least 8 to 10 stims before tackling the Coruscant or Doma’s Shop challenges.

Also, your Perk loadout matters. If you're doing a combat tear, equip the "Centering" perk to recover a bit of health when using your slow ability. If you're doing platforming, perks don't matter much, but make sure you aren't wearing any bulky cosmetic items that might obscure your view of Cal's feet. Sounds silly, but in a game of inches, seeing exactly where your boots hit the edge of a pipe is everything.

The Final Push for Completion

Closing all the Jedi Survivor Force Tears earns you the "Blood, Sweat, and Tears" achievement. It’s one of the rarer trophies because of the sheer frustration factor of the Oggdo and Rancor fights. But beyond the trophy, it's the fastest way to max out your skill trees. By the time you hit the final planet, having those extra points in your Resilience and Force trees makes the final boss feel significantly more manageable.

You’ve got to be patient. These aren't meant to be beaten on the first try. They’re "rifts" for a reason—they break the flow of the game to challenge your mastery. If a specific one is tilting you, fly to another planet. Do a bounty. Find some seeds for the garden. Come back when you’ve leveled up your health bar.

To wrap this up and get you back into the game, focus on these specific steps. First, prioritize finding all the Stim Canister upgrades across Koboh and Jedha before attempting the "Fractured" combat series. Second, if you're hitting a wall with platforming, re-map your "Dash" button to a shoulder trigger if it isn't already; it helps with the finger gymnastics required for the mid-air gate sequences. Finally, remember that the Spawn of Oggdo's tongue attack can be parried if you have the "Blaster Stance" or timed perfectly with a "Dual Wield" parry, though it's usually safer to just jump. Go get those skill points.