Is Cult of the Lamb Good? The Gritty Truth After 100 Hours

Is Cult of the Lamb Good? The Gritty Truth After 100 Hours

So, you’re looking at this cute little sheep with big, watery eyes and wondering if you should spend your weekend helping it build a murderous forest religion. It’s a weird question. Honestly, the game shouldn't work. On one hand, you have a cozy colony sim where you pick berries and decorate tents. On the other, you’re gutting eldritch monsters in a bullet-hell roguelike. It’s basically Animal Crossing if Tom Nook demanded blood sacrifices instead of mortgage payments. People ask is Cult of the Lamb good because the genre mashup feels like it might be a gimmick that wears thin after an hour.

It isn't a gimmick. Massive Monster, the developers, managed to sew these two distinct halves together with a level of polish that’s honestly kind of intimidating. You play as the last lamb, saved from execution by a chained deity known as "The One Who Waits." Your debt? Start a cult in his name. You’ll spend half your time in the "Old Faith" woods hacking through enemies, and the other half back at your home base making sure your followers don’t die of dysentery or—worse—lose faith in your divine leadership.

The Loop That Keeps You Awake Until 3 AM

The brilliance of the game lies in its momentum. Usually, roguelikes like Hades or Dead Cells can feel exhausting because the pressure never lets up. In those games, the combat is the only point. Here, the combat feeds the base building, and the base building buffs your combat. You go on a "crusade" to find wood, stone, and new recruits. When you get back, you use those resources to build a better kitchen or a temple.

That temple is where things get spicy. You perform sermons to level up your lamb's abilities. If you’ve been a "good" leader, your followers give you more devotion. If you’ve been a tyrant, you might have to sacrifice a dissenter to keep the rest in line. It’s this constant push and pull. You’re never doing one thing for too long. Just as the dungeon crawling starts to feel repetitive, you’ve got a base-management crisis to handle. Just as you get tired of cleaning up poop (and yes, there is a lot of poop cleaning early on), you’re ready to head back out and smash some skeletons.

Managing Your Flock of Weirdos

Let’s talk about the followers. They are the heart of why is Cult of the Lamb good for people who usually hate management games. These aren't just faceless stats. You name them. You choose their appearance. You might even marry one of them. Then they get old and die, or they get sick because you forgot to build a latrine.

There’s a genuine sense of guilt when a follower you’ve had since the start of the game turns against you. It happens. If your "Faith" meter drops too low, followers start "dissenting." They’ll stand in the middle of your camp with a megaphone, telling everyone else that you’re a fraud. You have options here. You can put them in the stocks and re-educate them. You can throw them in jail. Or, if you’re feeling particularly dark, you can wait until nightfall and feed them a bowl of "Minced Follower Meat" or just ascend them to a higher plane of existence (killing them).

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The game forces you to make these moral choices, but it does it with a wink and a smile. The art style—thick outlines, bouncy animations, vibrant colors—masks the absolute horror of what you’re actually doing. It’s a "kawaii" coat of paint on a very dark basement.

Combat: Is It Actually Deep?

If you’re coming from Elden Ring, you might find the combat a bit simple at first. You have an attack button, a dodge roll, and a "Curse" (magic) button. That’s it. There are no complex 20-button combos. But "simple" doesn't mean "easy." The depth comes from the variety of weapons—axes, daggers, swords, gauntlets, and hammers—and how they interact with the Tarot Cards you find during a run.

Tarot Cards are your temporary power-ups. One might make your dodge roll leave a trail of fire. Another might give you a 10% chance to deal critical damage. By the time you reach the third or fourth boss, your build can become absolutely broken in the best way possible. You might be swinging a hammer that leeches life from enemies while a swarm of ghost-hamsters attacks anything that touches you.

The Difficulty Spike Problem

One legitimate criticism is the balance. If you're a veteran of the genre, the first two "biomes" (Darkwood and Anura) might feel like a breeze. Then you hit Anchordeep or Silk Cradle, and suddenly the screen is filled with projectiles and teleporting spiders. It can feel a bit jarring. However, the game includes a massive suite of accessibility options. You can stop time while you’re at your base, or even make yourself invincible if you just want to experience the story. It’s very flexible, which is a rare thing for a game that looks this "hardcore."

The "Sins of the Flesh" and Post-Launch Support

A lot of reviews from 2022 are outdated now. The developers have been relentless with free updates. The "Sins of the Flesh" update added a whole new layer of mechanics involving "Sin," which is a resource you get from throwing rituals like "Ritual of Lust" or "Drum Circles." It also added the ability for followers to lay eggs, which means you can now breed your followers to create "perfect" workers.

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It’s weird. It’s gross. It’s hilarious.

They also added a "Relic" system in the "Relics of the Old Faith" update. These are usable items that have huge cooldowns but massive effects, like freezing every enemy on screen or turning all projectiles into hearts. This fixed one of the biggest complaints about the launch version: that the crusades felt a bit "samey" after a while. With relics and the heavy attack mechanics they added later, the combat has a lot more meat on its bones than it did at release.

Is Cult of the Lamb Good for Everyone?

Probably not. If you are deeply uncomfortable with religious parody or occult imagery, you’re going to have a bad time. The game leans hard into pentagrams, goat demons, and ritualistic sacrifice. It’s all done with a sense of humor, but the themes are what they are.

Also, if you hate "chores" in games, the base management might grate on you. Even with late-game automation (like followers who clean up for you and farms that water themselves), you still have to spend time managing menus, choosing doctrines, and listening to your followers' problems. It’s a "multi-tasking" game. You have to be okay with your dungeon crawl being interrupted because someone back home is "starving" (even though there's a chest full of berries right there).

Performance and Platforms

If you're playing on PC or PS5/Xbox Series X, it’s butter. The frame rate is steady, and the loading times are negligible. The Nintendo Switch version had a rocky start with some major stuttering and bugs. While it has been patched significantly and is much better now, you might still see some frame drops when your cult gets really large (30+ followers) and the screen is cluttered with buildings and decorations.

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The Verdict on Value

For the price point—usually around $25 USD—you’re getting a lot of game. A single playthrough of the main story will take you 15 to 20 hours. If you want to engage with the post-game content (which includes "Godhood" challenges and re-fighting harder versions of the bishops), you’re looking at 40+ hours.

The sound design deserves a special shout-out too. River Boy, the composer, created a soundtrack that is simultaneously chill and deeply unsettling. The "gibberish" language the characters speak is charming, and the sound of a blade hitting a wooden shield is incredibly satisfying. It’s high-production value from a relatively small team.

Practical Steps for New Players

If you decide to dive in, don’t make the mistakes I did. Here is how to actually survive your first few hours without your cult collapsing into a pile of vomit and fire:

  1. Prioritize the Lumber Mill. You will run out of wood faster than anything else. Stone is important, but wood is the backbone of almost every early building. Build two lumber mills as soon as they unlock.
  2. Don't ignore the "Cheaper Rituals" doctrine. Early on, bones (the currency for rituals) are hard to come by. Choosing the doctrine that halves the cost of rituals is a literal lifesaver.
  3. Clean up immediately. Sickness spreads fast. If one follower poops behind a bush and you don't find it, three others will be vomiting by sunrise. Build a janitor station as soon as humanly possible.
  4. Fish! Go to Pilgrim's Passage and spend some time fishing. It’s an easy way to get high-quality food that doesn't have a chance of making your followers sick, unlike the basic berry bowls.
  5. Talk to everyone. Simply "Inspiring" or "Blessing" each follower once a day gives you a massive boost to your loyalty levels without costing a single resource.

Essentially, is Cult of the Lamb good comes down to whether you enjoy the feeling of spinning plates. It’s a game of balance. If you can handle the tonal shift between "Look at my cute bunny follower in a pink hat" and "I am going to murder this bunny to gain the power of a god," then you are going to have an absolute blast. It’s one of the most unique indie titles of the last decade, and it only gets better the more time you put into it.

Start by focusing on your "Divine Inspiration" tree to unlock the Toilet and the Janitor Station. These two buildings will save you more time than any weapon upgrade ever could. Once your base is hygienic, you can focus on the real goal: becoming the most powerful, terrifying, and adorable lamb in the world.