Is a Baby Steps Multiplayer Mod Actually Possible? What You Need to Know

Is a Baby Steps Multiplayer Mod Actually Possible? What You Need to Know

Walking is hard. Doing it in a video game while a literal giant infant is even harder. If you’ve spent any time with Baby Steps, the "walking simulator" from the eccentric minds of Gabe Cuzillo, Maxi Boch, and Bennett Foddy, you know the pain. You know the rhythm. Tilt the stick, lift the leg, pray you don't faceplant into a pile of dirt. It’s a lonely, frustrating, yet strangely meditative experience. Naturally, the first thing everyone asks once they’ve tumbled down their tenth cliffside is: "Can I do this with a friend?"

The demand for a baby steps multiplayer mod started almost the second the game hit Steam and PlayStation 5. We’ve seen it happen with every other physics-based nightmare game. Getting Over It got multiplayer. Sumanuman is better with friends. Even Subnautica, a game never meant for more than one person, eventually bowed to the modding community’s will. But Baby Steps is a different beast entirely.

The Reality of Modding Bennett Foddy's World

Let’s be real for a second. Modding a game like this isn't as simple as flipping a switch or dragging a file into a folder. Baby Steps is built on a very specific, very fragile physics engine. It’s designed to track the minute movements of a single character’s center of gravity. When you start talking about a baby steps multiplayer mod, you’re talking about synchronizing that physics data across two different computers.

If you’ve ever played a multiplayer game with high latency, you know the "rubber banding" effect. Now imagine that, but instead of a soldier snapping back five feet, it’s a giant toddler’s leg twisting 360 degrees because the server couldn't decide if you tripped on a rock or not. It’s a technical nightmare.

Bennett Foddy’s games—QWOP, GIRP, Getting Over It—are fundamentally about the relationship between a single player and a punishing control scheme. Adding another person changes the DNA of the game. That hasn't stopped people from trying, though. The modding community on Discord and platforms like Nexus Mods are constantly poking at the game's code, looking for ways to inject a second player model.

Why the Community is Obsessed with Multiplayer

Why do we want this? Honestly, it's mostly for the comedy. There is something inherently hilarious about watching two grown-man-babies struggle to climb a hill together. It turns a game of "solitary suffering" into a "cooperative comedy of errors."

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Think about Human Fall Flat. That game is fine solo, but it became a global phenomenon because you could grab your friend's head and jump off a building. A functioning baby steps multiplayer mod would likely follow that same path. You wouldn’t just be walking alongside each other; you’d be tripping over each other. You’d be accidentally kicking your friend in the face while trying to navigate a narrow ledge.

The Technical Hurdles (It's Not Just Lag)

If you're looking for a download link right this second, you might be disappointed. As of now, a stable, public-facing baby steps multiplayer mod that offers a seamless experience doesn't exist in the way Skyrim Together does.

Here is what the developers are up against:

  • Physics Synchronization: In Baby Steps, the terrain is the enemy. Every bump has a hit box. Syncing those collisions so both players see the same "trip" at the same time is incredibly difficult without a dedicated server architecture, which the game doesn't have.
  • Animation State: The character's "flop" physics are procedural. They aren't canned animations. This means the game has to calculate how the body falls in real-time. Sending that data over a network without it looking like a glitchy mess is a massive hurdle.
  • Game Design: The levels are narrow. They are designed for one person to navigate. Two people trying to fit through some of those mountain passes would result in a permanent logjam.

Actually, some modders have experimented with "Ghost" mods. These aren't true multiplayer mods where you interact with each other. Instead, you just see a transparent version of your friend doing the same run. It’s a way to feel less alone without breaking the physics engine. It's a compromise. Kinda cool, but not the full "trip over your buddy" experience people are craving.

What About Remote Play Together?

Before you go hunting through sketchy forums for a .dll file that promises multiplayer, remember that Steam has a built-in feature called Remote Play Together.

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While Baby Steps is a single-player game, you can use Remote Play to "pass the controller" virtually. One person controls the left leg, the other controls the right. Is it a baby steps multiplayer mod? No. Is it arguably more frustrating and hilarious than the actual game? Absolutely. It turns the game into a digital version of a three-legged race where both people are blindfolded.

The Future: Will We Ever See a Real Mod?

History tells us that if a game is popular enough, the modders will win. Look at Outer Wilds. That game was never meant to be multiplayer, yet the SofaPop mod works shockingly well.

The Baby Steps community is small but dedicated. There are already "speedrun" mods that tweak the physics or add timers. A true multiplayer injection is likely the "final boss" for the modding scene. If it happens, it will likely come from the same people who handled the Getting Over It multiplayer mod. They already have experience with Foddy-esque physics and how to trick a game engine into accepting a second player entity.

But don't expect it to be "clean." Any baby steps multiplayer mod that arrives will be janky. It will crash. It will make the babies stretch out like spaghetti monsters. And honestly? That’s exactly what we want. The jank is the point.

How to Stay Safe While Looking for Mods

The internet is full of "Multiplayer Crack" files that are actually just malware. If you're scouring the web for a baby steps multiplayer mod, stick to the big sites.

  1. Nexus Mods: This is the gold standard. If a real mod drops, it will be here.
  2. The Official Discord: Most of the actual "work" happens in private developer channels. Join the Baby Steps or Bennett Foddy fan Discords to see the latest progress.
  3. GitHub: Serious modders often host their code here. If you find a repository for a "BabyStepsMP" project, you can watch the commit history to see if it's actually being worked on.

Actionable Steps for the Impatient Player

If you can't wait for a dedicated mod, you have a few ways to simulate the experience right now.

First, try the Shared Control method. As mentioned, Steam Remote Play Together allows you to share your screen and controls. Assigning one person to the "L1/L2" (Left leg) and the other to "R1/R2" (Right leg) creates a chaotic co-op experience that requires actual verbal communication. "Okay, lift left. No, your OTHER left!" It's peak gaming.

Second, keep an eye on Parsec. Parsec is often better than Steam's native Remote Play for low-latency screen sharing. If you’re trying to do the shared-control challenge, Parsec will give you the best frame data so you aren't fighting lag on top of the already difficult physics.

Finally, follow the modding channels on YouTube. Content creators like SlightlySane or Whang! often cover weird modding projects. If a breakthrough happens in the baby steps multiplayer mod scene, they’ll be the first to showcase it.

The road to a multiplayer experience in Baby Steps is, much like the game itself, full of stumbles and unexpected falls. It’s probably going to take a while. But in the world of Foddy games, the struggle is half the fun. Just keep one foot in front of the other. Or, you know, try not to fall on your face.