Investigate Dr Giblets Base: What Most Players Get Wrong

Investigate Dr Giblets Base: What Most Players Get Wrong

You’ve finally reached the point in High on Life where you’re tracking down the elusive Dr. Giblets. Honestly, the game does a lot of hand-holding until this specific moment. Suddenly, the waypoint feels a little vague, the environment gets cluttered, and you’re standing in a neon-soaked lab wondering why your scanner isn’t finishing the job. If you’re stuck trying to investigate Dr Giblets base, you aren't alone. It's one of those segments where the game shifts from a frantic shooter to a "detective mode" slog that can feel a bit glitchy if you don’t hit the triggers in the exact right order.

Getting to the base is half the battle. You’ve probably already dealt with the Mag-Boots drama in Blim City and had that awkward meeting with Magistrate Clugg. Once you warp into Zephyr Paradise—specifically the Deep Jungle or the Upper Valley—you’re looking for a base that literally warped into the side of a cliff, crushing a poor Moplet in the process.

The Step-by-Step Scan: Investigate Dr Giblets Base

When you step inside the base, the vibe shifts. It’s quiet. Too quiet. Your primary objective is to fill that "Detective Meter" by finding evidence. Most people just spam the scan button (up on the D-pad for console players) and hope for the best, but the game is picky about what it considers "clues."

Room One: The Entryway

The first room is pretty straightforward. You need three pieces of evidence here.

  • The Dead Moplet: Look for the bodies. Giblets wasn't exactly kind to the locals.
  • The Computer Terminal: There’s usually a desk or a glowing screen that needs a quick look.
  • The Floor Scuffs or Blood: Just keep your scanner active and look for the pink/red highlights.

Once the meter hits 100%, the T-shaped door at the back of the room will hiss open. Don't rush. This is where the game often "soft-locks" if you move too fast for the dialogue to keep up.

Room Two: The Lab of Horrors

This is the big one. It’s a larger room filled with cylinders and experimental junk. Again, you need three scans.

  1. The Cybernetic Parts: There’s a table covered in drone heads and robotic limbs. Dr. Giblets was obsessed with cybernetic organisms.
  2. The Science Trophies: This is my favorite detail. There are literally "Second Place" trophies for science. It tells you everything you need to know about Giblets' ego.
  3. The Prototype Bombs: Look for some janky-looking explosives on a workbench.

Room Three: The Busted Gatlian

The final room contains the most important clue: a Busted Gatlian being experimented on. This is Lezduit (well, a very broken version of him). After you scan this, your talking gun will usually say something like, "Okay, we're done here, let's go find this guy."

💡 You might also like: Medieval Total War 2 Cheats: How to Actually Use the Console Without Breaking Your Save

Why the Waypoint Disappears (and How to Fix It)

A lot of players report that after they investigate Dr Giblets base, the waypoint just... vanishes. It’s frustrating. You’re standing in a dead-end room with a broken alien gun and no idea where to go.

Basically, the game wants you to exit the base the way you came in. If the marker isn't showing up, try reloading your last checkpoint. This is a known "High on Life" quirk. When you reload, the game usually realizes you’ve finished the investigation and will highlight the path to the actual "boss fight."

Expert Tip: If you’re still stuck at 68% or some random number on the investigation meter, check the floor. There’s often a small piece of "trash" or a "scuff mark" near the central desk that players miss because they’re looking at the big, glowing tanks.

The "Boss Fight" That Isn't

Once you actually find Dr. Giblets, prepare for a letdown—intentionally. You walk in, he gets scared, falls off his stool, and dies instantly. It’s a classic Justin Roiland-style joke. The real challenge starts immediately after. You have to survive a gauntlet of G3 enemies while the base goes into lockdown.

This gauntlet is no joke. You’ll want to have Kenny or Sweezy ready. The enemies warp in fast, and the space is cramped. Use the environment to your advantage. There are plenty of canisters you can shoot to cause AOE damage.

Common Glitches to Watch For

Because this mission involves a lot of "if/then" triggers, it can break.

  • The Portal Bug: Some people can't even get to Zephyr because the portal says "Out of Service." If this happens, go back to Clugg’s office. You probably missed the Map Data sitting on his desk. You can’t just leave; you have to physically interact with the item.
  • The Door Won't Open: If the T-shaped door in the base stays red even after you've scanned everything, you might need to wait for the dialogue to finish. The guns love to talk, and sometimes the door won't trigger until they're done roasting Giblets.

Actionable Next Steps

If you're currently staring at a wall in the base, do these three things:

  1. Toggle Detective Mode: Switch it off and back on. Sometimes the highlights don't refresh properly.
  2. Check the Desks: 90% of the time, the missing clue is a document or a small trophy on a desk, not the big glowing vats.
  3. Exit and Re-enter: If the meter is at 100% but nothing is happening, walk back out to the jungle and walk back in. This often forces the game to "check" your objective status again.

Once you’ve finished the gauntlet and grabbed the DNA, you’re ready to head back to Blim City and turn in the bounty. Just make sure you grab the broken Gatlian on your way out—you're going to need him later.