Inside the Belly of the Beast: A Real Lord Jabu Jabu Walkthrough for Ocarina of Time Fans

Inside the Belly of the Beast: A Real Lord Jabu Jabu Walkthrough for Ocarina of Time Fans

Let’s be honest. Inside Jabu-Jabu’s Belly is probably the most annoying dungeon in The Legend of Zelda: Ocarina of Time. You’ve just finished the relatively pleasant Dodongo’s Cavern, you've grown up a bit, and suddenly you’re tasked with being a glorified babysitter for a spoiled Zora princess while navigating the literal digestive tract of a giant fish. It’s gross. It’s squishy. And if you aren't careful, those Bari (the big electrified jellyfish) will ruin your afternoon.

I've played through this game more times than I can count, from the original N64 gray cart to the 3DS remake and the Nintendo Switch Online port. Every single time, I forget just how much Princess Ruto likes to wander off or get stuck behind a wall. This Lord Jabu Jabu walkthrough isn't just about finding the boss; it’s about managing the mechanics of a dungeon that feels fundamentally different from anything else in the Hyrule of your childhood.

Getting Through the Front Door

You can’t just walk up to a deity and expect him to open his mouth. You need a bribe. Specifically, a fish. You can find these flopping around in shallow water in Zora's Domain or Zora's Fountain, but the easiest way is to just catch one in a bottle. Once you stand in front of the massive, unblinking fish and drop the snack, he’ll inhale. You’re going with it.

Welcome to the gullet.

The first thing you’ll notice is the aesthetic. It’s all veins and pulsating walls. Use your slingshot on the switch hanging from the ceiling to open the first door. If you miss, you're just staring at a uvula. Not a great start.

The Ruto Problem

Once you drop down, you’ll meet Princess Ruto. She’s stubborn. She tells you she doesn’t need help, then immediately falls down a hole. Classic.

Here is the golden rule of this Lord Jabu Jabu walkthrough: Do not leave her behind. You need her weight to trigger certain floor switches. If you lose her, you usually have to re-enter the room or go back up a level to find her sitting petulantly where she first landed.

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  • The First Pit: Jump down the same hole she did. Talk to her twice. She’ll eventually let you carry her.
  • The Switch Room: There’s a room with a yellow switch. If you stand on it alone, the water rises, but it drops the second you move. You have to throw Ruto onto the platform or hold her while standing on it.
  • Combat with Cargo: You can actually use Ruto as a weapon. Tossing her at those weird bubble enemies (Shabom) pops them instantly. It’s strangely satisfying.

This is where people usually get lost. The upper floor has a series of branching hallways guarded by massive, pulsating tentacles that block your path. You can’t kill them yet. You have to find the "source" of the infection.

Go to the room with the three branching paths. You want to take the right-hand path first while carrying Ruto. You'll find a room with a bunch of Stingers (the flat stingray things) hiding in the ground. Drop Ruto on the switch to keep the door open, kill the Stingers, and a chest will appear.

Wait.

Actually, the real prize is the Boomerang.

You find it in a chest after defeating one of the Parasitic Tentacles. To kill a tentacle, you have to target the narrow "neck" part of the dangling growth. The Boomerang is your best friend here because it’s the only thing that can stun the electrified enemies and hit switches from around corners.

The Mini-Boss: Big Octo

After you’ve cleared out the three main tentacles (Red, Blue, and Green), the central chamber changes. The large platform that was blocked by the green tentacle is now accessible.

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Ruto will see the Spiritual Stone of Water (Zora's Sapphire). She hops onto a platform, it rises, and—surprise—she gets replaced by a giant octopus. This is the Big Octo.

Most people panic here. Don't. The trick is simple: the Big Octo always spins. You need to use your Boomerang to hit it from behind. If you hit it from the front, it just stuns him briefly. Hit the weak spot on his back, then wail on him with your sword. If he starts chasing you, run the opposite direction of his rotation. He’s faster than he looks, but he’s predictable.

Solving the Last Few Puzzles

After Big Octo is fried, you’ll find yourself in a room with wobbling platforms. Use the Boomerang to hit the switches. There’s one specific room that trips everyone up—the one with the "invisible" switch behind a glass-like membrane. You have to use the Boomerang’s flight path to curve around and hit it.

One thing that’s rarely mentioned in a standard Lord Jabu Jabu walkthrough is the importance of the Deku Nuts. If you’re surrounded by the flying Biri (small jellyfish), a single Deku Nut will kill all of them in a radius without you taking electrical damage. It saves so much health.

You’ll eventually find a room where you need to carry a crate to a blue switch. It’s straightforward, but the physics can be wonky. Just walk slowly.

Barinade: The Boss of the Belly

This boss is a nightmare for people with bad timing. It’s a giant anemone-like creature attached to the ceiling.

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  1. Phase One: Target the three stalks connecting it to the ceiling and cut them with your Boomerang. You have to keep moving because it shoots lasers. Constant sidestepping is mandatory.
  2. Phase Two: The boss starts spinning with a ring of Bari protecting it. Use the Boomerang to hit the main body. This will stun the jellyfish. Once they are stationary, kill them all. If you don't kill them, they’ll just stay in your way.
  3. Phase Three: The body starts sinking into the floor and rising back up. It’ll shoot more electricity. Just keep your distance, throw the Boomerang to stun it, and then go in for the kill with your Jump Attack (Target + A).

When it explodes into a pile of blue goo, you’re done. Pick up the Heart Container. Walk into the blue light.

What Most People Miss

There are a couple of Gold Skulltulas in here that are easy to overlook. One is hidden behind a wall you can only reach with the Boomerang in the room with the rising water. Another is right near the end, high up on a wall near the boss door.

Also, don't forget that after you beat this dungeon, you actually have to talk to Ruto at the fountain to get the sapphire. She basically proposes to you. Link, being a ten-year-old, just kind of stares blankly. It’s one of the more awkward moments in gaming history.

Actionable Tips for Your Next Run

If you're jumping back into Ocarina of Time today, keep these specific mechanics in mind to make the Jabu-Jabu experience less of a headache:

  • Z-Targeting is Mandatory: Trying to aim the Boomerang manually in these tight fleshy corridors is a recipe for frustration. Always lock onto the tentacles.
  • The Bottle Trick: If you run out of health, remember there are fairies hidden in some of the pots near the entrance. Catch them. You'll need them for Barinade’s final phase.
  • Skip the unnecessary fights: Most of the enemies in the belly don't need to be killed to progress. If the door isn't locked, just keep running.

The dungeon is a test of patience more than a test of skill. Once you accept that Ruto is essentially a heavy key that talks back, the whole experience becomes much smoother.

Go get that sapphire. Hyrule isn't going to save itself, and the adult portion of the game—where things actually get interesting—is just around the corner.


Next Steps for Players:
After exiting Jabu-Jabu's Belly, head straight to Hyrule Castle. You have all three Spiritual Stones now. The cutscene at the drawbridge is the "point of no return" for your childhood, so make sure you've finished any side quests (like the Mask Trading sequence) before you pull the Master Sword. You'll also want to stop by the Great Fairy near the castle to ensure your magic meter is ready for the adult temples.