Let’s be real: Indiana Jones is basically the king of the "bad plan that somehow works." Whether it’s swapping a gold idol for a bag of sand or hitching a ride on the outside of a submarine, the man has range. In MachineGames' latest globe-trotting adventure, that range includes a wardrobe that would make a Broadway costume designer jealous.
Indiana Jones and the Great Circle disguises aren't just for show. They are the difference between a relaxing stroll through a Nazi-occupied dig site and getting a rifle butt to the temple. If you’ve been struggling with the stealth, or if you're just tired of every guard from Rome to Egypt screaming "HALT!" the second they see your fedora, you need to master the art of the change-up.
Why Your Fedora is Getting You Killed
The game has this cool mechanic called the Lucky Hat. Basically, if Indy gets knocked out while wearing his classic gear, he can crawl toward his hat to revive. It's a great "second chance" system.
But there’s a catch.
You can’t use the Lucky Hat while in disguise. When you’re wearing a priest’s robe or a military uniform, you lose that safety net. You're trading survivability for invisibility. Most people make the mistake of staying in Indy’s default gear 24/7 because they like the iconic look. Big mistake. Huge. The stealth in this game is designed to be tough—sometimes frustratingly so—if you’re just crouching in bushes. Using the right Indiana Jones and the Great Circle disguises at the right time effectively turns the game from a "hide-and-seek" sim into a "social stealth" game.
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The Big Five: Every Disguise You Actually Need
There are five main disguises scattered across the game’s major hubs. Some you get because the story forces you into them. Others? You’ll have to go hunting in some pretty dangerous corners to find them.
1. The Clerical Suit (Vatican City)
This is your "Welcome to the Game" outfit. Father Antonio hands it to you early on so you can sneak around the Vatican without the Blackshirts bothering you.
- Where it is: You can’t miss it. It’s part of the main story progression in the Apostolic Library.
- The Vibe: You can walk past most guards. Just don’t do anything "un-priestly," like whipping a guy or jumping over a fountain.
- Bonus: It comes with a special key for the Vatican Post Office and the Sistine Chapel.
2. The Blackshirt Uniform (Vatican City)
This one is missable, and honestly, you want it. While the Priest outfit is good for "public" areas, the Blackshirt gear lets you into the high-security military zones.
- Where it is: After you meet Gina Lombardi and do the whole zipline/balcony sequence, look for a gap in a fence you can crawl through. There's a small squad of fascists guarding a stool. Take them out, and the uniform is yours.
- Why bother? It lets you enter the Underground Boxing Ring. If you want to earn some extra Lira (and who doesn't?), you need this outfit to sign up for fights.
3. The Digsite Outfit (Gizeh, Egypt)
Egypt is huge. If you try to navigate the Sphinx area in a leather jacket, you're going to have a bad time.
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- Where it is: It’s technically part of the "Sanctuary of the Guardians" quest. You’ll usually find it on a desk in the "Blue Tent" or near the water pipes at the Khentkawes dig site.
- The Catch: It doesn't work in restricted military zones (the red areas on your map). It just helps you blend in with the workers so you can explore the wider desert without constant harassment.
4. The Wehrmacht Uniform (Gizeh, Egypt)
This is the big one for Gizeh. It's the ultimate "get out of jail free" card for the Nazi compounds.
- Where it is: Head to the Northern restricted zone near the train tracks. There’s a guard tower with a window you can reach by using your whip on a beam out back. The uniform is inside.
- The Perk: Unlike most outfits, this one comes with its own pistol. Very handy if things go south.
5. The Royal Army Uniform (Sukhothai, Thailand)
Thailand is more about boat travel and ruins, so there's only one major disguise here.
- Where it is: It's in Voss’ Camp to the North. You usually go here to steal gold to buy a breathing device. Look for the washing area near the river (you'll see some guards in their literal underwear). The uniform is on a table.
- Use Case: There aren't many "restricted doors" for this one, but it makes navigating the main enemy camps a breeze.
Don't Let the Captains See Your Face
Here is what most players get wrong about Indiana Jones and the Great Circle disguises. They think they’re invincible. You aren't.
Most regular soldiers are, well, not the brightest. They’ll see a guy in their uniform and think, "Yep, that's Hans." But the Captains? The guys with the fancy hats and white gloves? They aren't fooled. If you linger too close to a Captain, a detection meter will start filling up.
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Basically, keep moving.
If you act like you have a purpose—walking straight to a door or an objective—they usually won't bother you. It's when you start crouching, staring at walls, or sprinting that they get suspicious. Honestly, it's pretty realistic. If you saw a coworker sprinting through an office for no reason, you'd probably ask questions too.
The "Aggressive Stealth" Strategy
If you do get spotted, don't panic. One of the best things about the Great Circle is that the alarm system is actually pretty localized. If you get caught by two guys in a backroom, you can just punch them out. As long as a Commander doesn't blow a whistle or someone doesn't fire a gun, the rest of the base stays clueless.
I've found that the best way to play is to use a disguise to get into position, then use "aggressive stealth" (bottles, bricks, and heavy punches) to thin out the guards one by one. Throwing a biscuit or an orange is surprisingly effective at making a guard turn his back. Yes, you can literally distract a Nazi with a piece of fruit.
Pro Tips for the Aspiring Spy
- The Satchel: You can swap back to your default gear anytime using your satchel. Just don't do it in front of people. That’s a quick way to get shot.
- Broken Gear: Some disguise weapons (like the Priest's staff) can break. You’ll need repair kits to fix them, but you won't lose the item permanently.
- Story Prompts: Sometimes the game will prompt you to change back into Indy’s "Traveling Suit" or "Great Circle Outfit" for a puzzle. If a door or item isn't highlighting, check if you're in the "wrong" clothes. The game occasionally insists on the classic look for cinematic moments.
If you’re finding the Gizeh section specifically difficult, focus on getting that Wehrmacht Uniform as early as possible. It changes the entire pace of the chapter from a slog to a heist.
Next, you should head into your journal and check the "Fieldwork" tab—completing those side objectives often leads you directly to the best missable gear and adventure books.