Let’s be honest. LEGO Indiana Jones 2: The Adventure Continues is the black sheep of the LEGO family. People love the first one because it’s a nostalgic trip through the original trilogy. Then this one showed up in 2009 with a bizarre hub world system and a heavy focus on Kingdom of the Crystal Skull. It felt different. It felt clunky. But if you’re looking for a solid Indiana Jones 2 PS3 walkthrough, you’ve gotta realize that this game isn't just about smashing bricks—it’s about navigating a structural mess that actually has some pretty clever secrets if you know where to look.
Most players jump in expecting the standard "Level 1 to Level 2" progression. You won't find that here. Instead, you're dropped into these massive, open-world hubs. It’s confusing. You wander around the desert or a college campus wondering why the next door won't open. Usually, it's because you haven't bought the right character with your studs yet.
Navigating the Hubs Without Losing Your Mind
The game is split into six main hubs. You’ve got the three original movies—Raiders, Temple of Doom, and Last Crusade—but they aren't the same levels from the first game. They’re "reimagined." Then you have three separate hubs for Crystal Skull.
Each hub is a puzzle. To progress through an Indiana Jones 2 PS3 walkthrough properly, you have to treat the environment as the level itself. See a character standing around with a crane icon over their head? They aren't just background noise. You need to buy them. If you don't have enough studs, you’re stuck. It’s a loop: find a mini-level, get studs, buy a character with a specific tool (like a wrench or a shovel), and use that tool to unlock the next "real" level.
The Raiders of the Lost Ark hub is a perfect example. You start on a tiny island. You might think you're supposed to swim to the mainland. Don't. You'll just get eaten by a shark or hit an invisible wall. You have to fix the boat. But to fix the boat, you need a character with a wrench. The game doesn't hold your hand. It just expects you to know that Jock (the pilot) is standing nearby waiting for a paycheck.
The Character Swap Strategy
Specific characters are the literal keys to the kingdom. If you don't have a Thuggee character in the Temple of Doom hub, you aren't getting into the underground sections. Period. In the PS3 version, switching characters is snappy, but the AI is... well, it’s 2009 AI. It gets stuck on rocks. A lot.
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Essential Tools for Your Loadout
You need a shovel. You need a wrench. You need a book (for those scholar puzzles). And you definitely need someone with explosives. In the Last Crusade hub, there’s a massive gate that looks like it needs a vehicle to ram it. Nope. You just need a bazooka trooper. You can find him wandering near the army camp, but he’s expensive.
What's wild about this game is the vehicle levels. They are everywhere. Unlike the first game where vehicles were a fun distraction, here they are mandatory. Most of the "boss fights" are actually vehicle combat. In the Crystal Skull Part 1 hub, you’ll spend half your time driving a motorcycle or a bus. It feels a bit like a LEGO version of Micro Machines, and the controls are floaty. Pro tip: stop accelerating before you turn. The physics engine in this game loves to send you careening off cliffs if you hold down the gas.
Cracking the Treasure Levels
Once you finish the five main story levels in a hub, you might think you’re done. You aren't. Not even close. This is where most people give up on their Indiana Jones 2 PS3 walkthrough hunt.
Every hub has "Treasure Levels" and "Bonus Levels." To unlock the big finale—the Super Bonus Level—you have to collect every single treasure chest in that specific hub. This involves re-entering the story levels in "Free Play" mode or solving environmental puzzles in the hub world.
- Raiders Hub: Look for the golden key near the submarine base.
- Temple of Doom: You have to use the monkey. I hate the monkey. But the monkey is the only one who can climb the vines to reach the higher ledges.
- Crystal Skull Part 3: This one is a nightmare. The ants. Why did they make the ants so annoying? You need a character with a torch to keep them away, or they’ll literally carry you off.
The Map Creator: The Forgotten Feature
One thing people forget is the Level Creator. It was a huge selling point back then. If you’re trying to hit that 100% completion mark, you actually have to engage with this. You don't have to build a masterpiece. Just go through the tutorials. It unlocks characters like the Masked Bandit and others that you can't get anywhere else. It’s a bit tedious, but the PS3 controller makes the building process slightly more bearable than the Wii version’s motion controls.
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Dealing with Glitches
Let’s talk about the bugs. This game is buggy. On the PS3, I’ve seen the game freeze during the transition between the hub and a level more times than I can count. If you’re playing on a physical disc, make sure it’s clean. If you’re playing a digital copy, sometimes the save file gets "bloated."
If a character you need to buy isn't appearing, try leaving the hub and coming back. Sometimes they get stuck behind a tree or a building. In the Raiders hub, the Captain Katanga character famously glitched for me once—he just wouldn't spawn. I had to restart the console to get him to show up at the docks.
Getting the Platinum Trophy
If you're going for the Platinum, you're in for a grind. The "True Adventurer" status in every level is easy enough if you use the "Score x2" or "Score x10" extras. You can find these "Red Bricks" (though they are actually colored parcels in this game) hidden in the hubs.
Wait. They aren't even Red Bricks in the traditional sense here. You have to find a specific object, take it to a specific point, and then buy the cheat. The "Score x2" is usually the first thing you should aim for. It makes buying the expensive $500,000 characters so much faster.
Actionable Steps for Success
First, ignore the 100% completion goal until you've finished all six story arcs. It’s a waste of time to hunt treasures when you don't have the full roster of abilities.
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Second, prioritize buying a character with explosives and a character with a shovel as soon as they become available in any hub. These two abilities unlock about 60% of the hidden areas.
Third, check the "Bonus" room in the main university menu. It acts as a trophy room but also shows you exactly what you’re missing in each hub. If a silhouette is greyed out, you haven't even encountered that character yet.
Finally, keep an eye on the ground. This game loves to hide "dig spots" that are almost the same color as the dirt. If your character has a shovel and you see a tiny puff of dust, start digging. That’s usually where the really valuable studs or the path to a Bonus Level is hidden.
Don't let the weird structure put you off. Once you get the rhythm of the hub worlds, it’s actually a deeper experience than the first game. Just watch out for the ants. Seriously.