AuthorTopic: [TREE] Elk needs help!  (Read 6545 times)

Offline Elk

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[TREE] Elk needs help!

on: February 24, 2010, 06:35:50 pm


Hello, I'm getting desperate here right now...I can't seem to find a way to tile the tree properly for the mass-effect of dense forests without getting weird grid patterns...

Can you help me with this, pixelation community?

Currently it's like this:



But in the mass it gets the X grid...
A solution to fix is to weaken the shadow, I know, but i don't want to fulfill that compromise x_x
« Last Edit: February 24, 2010, 06:40:04 pm by Elk »
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Offline vierbit

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Re: [TREE] Elk needs help!

Reply #1 on: February 24, 2010, 07:14:36 pm
Why not just add a few variations of trees?

Maybe it helps seeing a forest more like a "mass" of leafs with treetrunks and not a placement of individual trees.
Otherwise it looks quit nice and I personally donīt think the x pattern is too annoying. 

Offline Elk

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Re: [TREE] Elk needs help!

Reply #2 on: February 24, 2010, 07:19:27 pm
Can't add much more trees, as it has to be all tiles :)

but thanks alot!
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Offline blumunkee

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Re: [TREE] Elk needs help!

Reply #3 on: February 24, 2010, 08:02:57 pm
I don't get it. Do you have to make the trees out of individual tiles, or does each tree have to be a single tile, or what? If you would clarify what your restrictions are maybe it'll be clearer.

Offline Elk

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Re: [TREE] Elk needs help!

Reply #4 on: February 24, 2010, 08:07:08 pm
I'm only allowed to use this 1 tree, and it will have to be put in a pattern order so it tiles well (I can't overlap transparent images, it is all full tiles)
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Offline Photocopier

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Re: [TREE] Elk needs help!

Reply #5 on: February 24, 2010, 08:18:25 pm
Could you slit it into the tiles please? or tell us how big each tile is, It'd be nice to know what there is to work with :)

Offline Mathias

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Re: [TREE] Elk needs help!

Reply #6 on: February 24, 2010, 08:46:34 pm
No variations per tile type allowed? Why? That's abandoning much of the beauty of tiling.

Doubt you've seen this yet, it may help.

There's simply not enough information in your post for me to be able to help you. But the above link should be useful, the same principles will apply.

Offline Carl Winslow

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Re: [TREE] Elk needs help!

Reply #7 on: February 24, 2010, 10:00:39 pm
He's using Graal, which is a bit of a mess as far as it's graphics engine is concerned. it only really allows a few/no varations on specific game objects that are placed over the normal level tiles. to get more you'd be replacing major sections of the tilemap, limiting other terrain variation.

all in all a pain in the ass, but he's doing a pretty good job with what he has. he COULD concievably use the mini bush object to add variation, but I'm not sure if he could even do that. been ages since I messed with that stuff.
« Last Edit: February 24, 2010, 10:05:07 pm by Carl Winslow »

Offline Ryumaru

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Re: [TREE] Elk needs help!

Reply #8 on: February 25, 2010, 01:54:31 am
Could you not create a tree who's tiles can make more than one shape of tree?

Offline Elk

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Re: [TREE] Elk needs help!

Reply #9 on: February 25, 2010, 03:25:48 am
Could you not create a tree who's tiles can make more than one shape of tree?

I've had something like that wich was filled dark inside but I prefer to go a style like this now

tiles are 16x16

there are psychological ways to get the attention from the trees to the environment though, I could try that aswell
« Last Edit: February 25, 2010, 03:27:23 am by Elk »
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