AuthorTopic: GR#018 - R0x Zero - Artwork, Logo & Tiles  (Read 23528 times)

Offline vierbit

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GR#018 - R0x Zero - Artwork, Logo & Tiles

on: February 23, 2010, 10:25:03 pm
A little project I working on for some time. Probably better I post stuff before itīs finished, so there is still room for critique.
Platform is the Atari STE, which comes with some restrictions. Most important the machine is only capable of showing 16 colours at once,
without some programmer trickery at least.
-

Titlescreen(yeah, hard to figure out :P


Two versions of the logo. They use the same palette as the titlescreen.


Main menu, the background will later show a zooming starfield.




Tileset and the sprites, booth share the same palette. Needed a few tries before deciding on the palette, probably leaves some room
for improvement but worked fine so far.


Small test mock up.

Offline bengo

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Re: R0x Zero(wip)

Reply #1 on: February 23, 2010, 10:55:38 pm
Very impressive, I can't say much crit-wise, thus far everything is pretty damn solid.I must ask, are you planning on making this a playable game? I'd play it!

Offline Carl Winslow

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Re: R0x Zero(wip)

Reply #2 on: February 23, 2010, 11:06:21 pm
I open the thread and my head blew wide open from looking at the title screen. I don't really have any critique (I'm not terribly skilled anyway so it'd end up being skewed) but honestly this has piqued my interest greatly. looking forward to seeing more from this.

Offline Manupix

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Re: R0x Zero(wip)

Reply #3 on: February 23, 2010, 11:23:11 pm
Pure pixel candy.

Titlescreen: the underside of the ship might be darker.

Offline turfsurfer

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Re: R0x Zero(wip)

Reply #4 on: February 23, 2010, 11:37:27 pm
Wow! I love all the differnt ways in which your palette is used, incredibly impressive work.

The main menu seems like its half graphic and half live-area, If you could cut down the footprint of the hands/dashboard image you would get more space for the menu and it would end up being centered more in the screen. Thats the only thing I could think of.

Offline twodayslate

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Re: R0x Zero(wip)

Reply #5 on: February 24, 2010, 04:14:03 am
For the first logo, it is very hard to read the ROX. The 2nd one is easier to read.

Offline blumunkee

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Re: R0x Zero(wip)

Reply #6 on: February 24, 2010, 04:42:33 am
That spiral hatch is a bit overdone. The orange highlights seem superfluous and make it look more mushy than metallic.

Offline Lazycow

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Re: R0x Zero(wip)

Reply #7 on: February 24, 2010, 05:46:18 am
Wow, excellent tiles! Also, the contrast seems to be fine this time. (new monitor?)  ;)

Maybe, you could use a slightly different color palette for the big hands in the menu picture (to distinguish them a bit better from the background) But as this is the menu screen, it is maybe not a critical issue.

Show us more! Where are the player crafts? Are there heads for the pilots?
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Offline Elk

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Re: R0x Zero(wip)

Reply #8 on: February 24, 2010, 08:20:27 am
Very nice pixeling vierbit :)!

the blue higher-level tiles remind me of starcraft somehow :)



Just be carefull so the sprites (enemies) stick out easily :o
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Offline saimo

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Re: R0x Zero(wip)

Reply #9 on: February 24, 2010, 01:00:16 pm
Wonderful stuff.  :'( for joy, here.

Has this project anything to do with this one? A sequel, perhaps?