AuthorTopic: Run-Away Battle Ostridge(wip)  (Read 3483 times)

Offline adcrusher524

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Run-Away Battle Ostridge(wip)

on: March 03, 2010, 11:06:17 pm

 I've never done sand before so I don't know how to pixel it. I'm having the most trouble where there are no dunes, it's just kinda bland. I've tried a few different ways to shade it but it's too embarrassing to post. If someone could help me, that would be great. Thanks  ;D

Offline Manupix

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Re: Run-Away Battle Ostridge(wip)

Reply #1 on: March 04, 2010, 12:29:50 am
There's no way you can pixel sand (I think), only thing you can do is suggest sand by pixelling good-looking dunes (mostly) and other stuff (maybe).
Step one: get a good idea of the many ways dunes look like.

Offline 7321551

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Re: Run-Away Battle Ostridge(wip)

Reply #2 on: March 04, 2010, 01:49:16 am
You have the right approach with the two dunes on the top-right. The two on the left are unreadable. All you need is shapes & light - if you focus on details during the construction stage, rather than shapes & light, it won't work out.
Where there are no dunes, you can just have shallow slopes - slight changes of value.
Here's a favourite of mine.

I like the design of the ostrich. What you've done on the legs & neck they call selout (search the forum), & I personally don't favor it. It's the process of placing AA flawlessly but then undermining it by using the wrong values for some reason.

I'll follow this piece's progress with interest.

Offline snakesqzns

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Re: Run-Away Battle Ostridge(wip)

Reply #3 on: March 04, 2010, 02:40:07 am

I believe this is from Metal Slug.