More stuff, as promised: A run animation and a another attack animation, this time with a large hammer.


I'm pretty satasfied with the both of them, though I want to make the run faster.
Rust, I love that edit, it looks much more like electricity, I'm going to take a shot at retouching that animation soon.
As for the pause and it being strange for the player, that has kind of been the idea. The power of the trident is a bit too much for the character to handle (he recieves it from someone who doesn't like him much,) and I am attempting to make it seem that way for the player as well. The control wont be push+hold the attack button to charge and release to fire, it would be puch+hold the attack button to charge and the trident fires when it wants to. I know thats counter intuitive for gameplay, but this particular attack's purpose is more to activate machinery and manipulate the enviroment, I actually dont want it to be super useful in fights (though if you can manage to fire one off it will do appropriately large amounts of damage.)
C&C still welcome and appriciated, thanks for all the input so far!
Edit: I did some preliminary animations for climbing and flying, the wings and the big claws come from artifacts you get during the game:
