AuthorTopic: Next Commercial Critique -- Closed (Chaos Engine)  (Read 13012 times)

Offline goat

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Next Commercial Critique -- Closed (Chaos Engine)

on: March 21, 2006, 10:50:27 pm
*caps lock off*

The following commercial pixel thingies have been suggested for critique:


Mario & Luigi: Superstar Saga (2)
Chaos Engine/Speedball 2 (Bitmap Bros. stuff) (2)
Legend of Zelda: The Minish Cap
Magical Vacation
Princess Crown (pending good image source)
Demon's Crest
Out of This World/Another World

Don't worry, I'll actually go out and get true uncompressed screen grabs for the actual critique :p

Feel free to post your own suggestions or voice your support for one on the list; the game/whatever with the most votes will be critiqued first.

Thread closes Friday 3/24 at midnight,  and the critique can be expected the following Monday.  Vote or die
« Last Edit: March 25, 2006, 04:25:40 pm by goat »
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Offline Blick

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Re: NEXT COMMERCIAL CRITIQUE -- SUGGESTIONS

Reply #1 on: March 22, 2006, 03:52:31 am
Old Pixelation it was monthly commercial critique, and I think that'd definitely be an easier schedule to stick to. As for games...

Mario & Luigi: Superstar Saga would make for an interesting discussion.

Offline ptoing

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Re: NEXT COMMERCIAL CRITIQUE -- SUGGESTIONS

Reply #2 on: March 22, 2006, 09:40:13 am
I agree about MLSS, we could muse as to wether the strange aa of the black lines to outside makes any sense :D

Also i would be up for someoldschool stuff like Chaos Engine and Speed Ball 2. Lots of stuff to learn there colour reduction and general technique wise.
There are no ugly colours, only ugly combinations of colours.

Offline Dhaos

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Re: NEXT COMMERCIAL CRITIQUE -- SUGGESTIONS

Reply #3 on: March 22, 2006, 01:53:10 pm
Magical vacation (which had alot of full screen pixel-stills) and Sword of mana would be great as well... or demon's crest, that game was just plain awesome.

Offline Rawsushi

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Re: NEXT COMMERCIAL CRITIQUE -- SUGGESTIONS

Reply #4 on: March 22, 2006, 04:02:04 pm
Princess Crown

It just got re-released on the PSP, so screenshots are readily available.

Offline goat

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Re: NEXT COMMERCIAL CRITIQUE -- SUGGESTIONS

Reply #5 on: March 22, 2006, 04:18:29 pm
Updating the list.

Blick: MLSS was just sexy, plain and simple (literally), plus it was developed before the backlit GBAs were popular, so the hue choices (one of the best parts imo) are blindingly apparent.  Good call.  Yeah, I know they were monthly on the old pix, I was just saying that shouldering weekly organized activities at this point might be a bit much, so I'll start here and see how far I can push it :P just wasn't too clear in how I typed it.

Dhaos: Demon's Crest is a game I've been studying the hell out of lately and already have quite a few screenshots to show for it.  I planned on keeping that in my pocket in case other pressing ideas run dry, but if the people want it I am the people's servant :P I've never played Magical Vacation, but I do agree that the meshing of stills and tiled backgrounds is quite impressive.  As for Sword of Mana, you just reminded me how much that game inspired me when I started picking up on GBA techniques.

Ptoing: I definitely think we should give the Bitmap Brothers their juice.  Maybe something along the lines of a lump study sampling a few of their games? A lot of the technique you mentioned is executed fairly similarly in certain games, speedball 2 and chaos engine being two great examples :p As for more older stuff, I'm really itching to do a mass critique of like, Psygnosis and/or DMA, or even Apogee, even though they have a lot of forgettable games.

Monsoon: You mean the (kickass) sprites, right? As I recall the backgrounds were brushed.  Shouldn't be too hard to round up stills of the sprites, animations might be an issue.

This is great guys, keep it up.  It's finals week and I'm retarded-busy atm so I'll let this run a few more days and probably put the critique together over the weekend.  Hopefully we're gonna to keep this selection process a bit more open than the last one without it getting out of hand with like a zillion choices.  Much love.
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Offline ironwallaby

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Re: NEXT COMMERCIAL CRITIQUE -- SUGGESTIONS

Reply #6 on: March 22, 2006, 04:29:47 pm
I put a vote in for some Bitmap Brothers stuff -- they were amazing and I've never taken the time to seriously study the way they construct things. However, that's just my vote -- if other people want something else, then great, it's been forever since I've done anything pixel.

Offline ptoing

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Re: NEXT COMMERCIAL CRITIQUE -- SUGGESTIONS

Reply #7 on: March 22, 2006, 05:07:06 pm
Games for which we cant get proper screenshots are a bit pointless imo. Blurry jpgs wont do
There are no ugly colours, only ugly combinations of colours.

Offline goat

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Re: NEXT COMMERCIAL CRITIQUE -- SUGGESTIONS

Reply #8 on: March 22, 2006, 05:43:43 pm
I'll collect lossless screenshots as the games are decided on; at the moment it'd be pointless.  Unless you meant the availability of crisp shots for games like Princess Crown, in which case yeah I was thinking about that.
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Offline ptoing

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Re: NEXT COMMERCIAL CRITIQUE -- SUGGESTIONS

Reply #9 on: March 22, 2006, 06:52:53 pm
yeh that's what i meant. technically i could buy the games and abuse our devkits at work, but guess what. I wont :P
There are no ugly colours, only ugly combinations of colours.