AuthorTopic: Nurse Logo WIP  (Read 14451 times)

Offline STE 86

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Re: Nurse Logo WIP

Reply #20 on: February 21, 2010, 11:31:11 pm
vector drawing is very easy to pick up but requires a slightly different "mindset" to raster.

with vector u are plotting and curving beziers, but to my students i always tried to explain it by saying the nearest "real world" type of art i can think of is constructing a picture from layers of cut paper.

Steve

Offline Manupix

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Re: Nurse Logo WIP

Reply #21 on: February 22, 2010, 03:07:35 pm
Cleaned lines on the tilted version (13).
I'm now painfully aware of the stupidity of doing this in pixels.  :-[

I'm not satisfied with the interaction of legs and snake tail in the lower left corner.
The composition looks confused there, and all those pointy things give off an aggressive feel.

I tried to remedy it in two ways: rounding the leg tips (14); and reversing some curves (15).
I think 14 is my fav, but it doesn't really address the composition issue. Is there one really?

Offline Stickman

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Re: Nurse Logo WIP

Reply #22 on: February 22, 2010, 04:02:00 pm
I like the look of the logo and I prefer number 14 as I like the direction that the curves flow in. I would say that it looks too "generic star character" which is quite common. Definitely go vector when you have the chance.

Offline STE 86

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Re: Nurse Logo WIP

Reply #23 on: February 22, 2010, 09:56:28 pm
yeah i like 14

if u arent happy with the way the legs and snake tail meet, one small edit you could try is to very slightly extend the snake tail and curve it off to the right away from the dark starmans leg. just add a small flick curve to the right on the end of it. nothing huge.

just a thought.

Steve

EDIT: like u had it in your first 2 example posts :)
« Last Edit: February 22, 2010, 11:39:33 pm by STE 86 »

Offline Manupix

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Re: Nurse Logo WIP

Reply #24 on: February 23, 2010, 08:46:03 pm
Latest:



Longer snake with that little tail stroke to the right: thanks Steve! Starguys lines cleaned a bit more (some bumpiness remains here and there).

New color trials, using these palettes.
There is a logic in that: these are the local colors. I certainly had not planned that use when I first made them!
I'm not saying (yet) I'll stick to them, just wanted to see what could happen.

Offline Stickman

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Re: Nurse Logo WIP

Reply #25 on: February 24, 2010, 12:58:02 am
I really like colours for number 17, but I do wonder what other background colours the logo might be put onto...

Offline Chis

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Re: Nurse Logo WIP

Reply #26 on: February 24, 2010, 02:00:21 am
I like 18 and 19; the orange colors emit vitality.

Offline Jeremy

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Re: Nurse Logo WIP

Reply #27 on: February 24, 2010, 03:05:38 am
Liking 19 :)

Offline Hellaphone

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Re: Nurse Logo WIP

Reply #28 on: February 24, 2010, 10:40:59 am
I can't help but think of a group of people summoning some kind of nefarious demon. Of course, no one's really going to think of that when they see it, so it's no problem. Made me chuckle though.

Offline Dr D

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Re: Nurse Logo WIP

Reply #29 on: February 24, 2010, 06:53:22 pm
I can't help but think of a group of people summoning some kind of nefarious demon. Of course, no one's really going to think of that when they see it, so it's no problem. Made me chuckle though.

Sh*t, can't un-see.