AuthorTopic: Help on head  (Read 8037 times)

Offline Zweckform

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Re: Help on head

Reply #10 on: February 16, 2010, 09:43:08 am
Hello,

here is the next version of the head. I tried to include as many hints as possible and i think there is again much improvement in it. Thanks to all for that.  :-* ;)

Color count increased dramatically to 24.

Once again everybody is invited to c&C.

Offline Sherman Gill

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Re: Help on head

Reply #11 on: February 16, 2010, 09:58:40 am
The only thing you changed on the mouth was the texture, which was probably the least important part of Helm's edit. Please look at how the mouth in his edit is not a straight, one pixel line, but has organic curves to it. Same goes for lower lip (even if you want a less pronounced lip than in the edit).

Good job on the changes to the upper half of the head, though. I'd love to run my hands along his rough cranium, re~ow :P
« Last Edit: February 16, 2010, 10:00:24 am by Sherman Gill »
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But I like shrimps more haha ;)

Offline Zweckform

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Re: Help on head

Reply #12 on: February 16, 2010, 04:55:03 pm
Hello,

Sherman Gill: Well agreed, i neglected the form of the mouth which is corrected with some small issues i had here and there in this version.

Offline Bork

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Re: Help on head

Reply #13 on: February 17, 2010, 12:52:08 pm
The new mouth makes him look a lot less happy. But then again, I'm not sure if that was the intention with the mouth to begin with.

Offline ndchristie

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Re: Help on head

Reply #14 on: February 17, 2010, 05:59:37 pm
I think people have touched on this, but there's something about it that makes it look like bas relief work instead of a three-dimensional form.




I felt that it would be hard to continue without seeing this piece against a more full reduction to form and value.  Here it's slightly overplayed and not hugely scientific, bringing up the central cheekbone to play on the light.  The line I like to use what talking about formal work is "start by making strong value judgments", the meaning of which is twofold:

- Make observed or at very least informed delineations of shapes based not on the information you're trying to convey, but on the brightest and darkest shapes (strong values) and place them.
- Make a clear decision about where you're going to draw attention (I chose the depth of the eyes as my focus, but it could as easily be anywhere else) and mark these with much greater focus and contrast.

I suggest studying some statuary or black-and-white photography, purely for the reason that it removes a lot of the confusing color and, in the case of statues, the values and colors of the material itself (leaving only form).




On a less technical note -

the Heidelberg-type scar he's sporting, where did he get it (that is, what kind of weapon would strike at such an odd angle?), how is it so deep and yet missed his eye completely, and most importantly what on earth does it add to the character?

What are we suppoed to get from his expression?  He looks a bit dazed, but little else.  I realize portraits should be somewhat generic if paired with endless dialogue boxes, but there should still be something conveyed, no?
A mistake is a mistake.
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Offline Zweckform

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Re: Help on head

Reply #15 on: February 19, 2010, 04:56:28 am
Hello,

ndchristie: Thanks a lot for your comments. Now that you put your finger on it, i cannot help but see that flatness you mention. Also the hint for studying b/w stuff is good, i also found that elsewhere, so i will do that for sure.

As to your less-technical notes:

I hear you say: Now you learnt some - but what will you do with it ?  :lol: Fair enough i guess, i will try and add the depth needed.

A little background there was, the guy is supposed to be about 40 years old and an experienced fighter. As to the scar, i think its quite possible to make a cut like this one and still have the eye unharmed and the during combat strange wounds might just happen. Yet i am open to anyone giving me the reason why it can't be that way as i do not claim to be a expert in battle wounds.  ;)
His expression was aimed being calm, yet ready for action. All in all more a neutral state. But this could be a bit too boring - i shall try some variety. So once again back to work on it.
 

Offline Jad

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Re: Help on head

Reply #16 on: February 21, 2010, 11:02:04 pm
on the scar: it's way too dark for my preferences, either make it some kind of recess in the skin and support that with the lighting, or make it out of glossy light scar tissue. Possibly combine both.

Also yeah well, the scar is too straight for me, and also doesn't make a lot of sense. Of course that's ok, but this is less anime stylish and more nitty gritty, so you might want to align it a bit more diagonally and possibly choose an angle that's not just top-down. If the scar is from a partially deflected slice, then it'd make sense if the blade would just slice up the skin, but then it'd also be aligned differently.'s

Or you keep the angle but remove his eye (it was removed cause it was utterly destroyed by the strike?) or just make it shut. Something. Haha!

Think about exactly the wound was caused and how it'd be treated.

Also NdChristie, you're always down with the nitty, gritty and historical aspect of things. Please elaborate on what'd be a plausible scar : D
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Offline MonkeyBoi

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Re: Help on head

Reply #17 on: February 25, 2010, 04:43:41 pm


just my view on how the skull should be shaped. humans have a very flat face, and the curvature from the forehead to the top of the skull has quite an extreme curve..

i didnt realise you had posted newer versions till i finished, but thought id show anyway :P

Offline Zweckform

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Re: Help on head

Reply #18 on: February 25, 2010, 07:05:30 pm
Hello,

MonkeyBoi: Thanks for your edit anyway. I now added a current version to the top of the thread to avoid stuff like this.

Cheers